I continue to experience tiny black dots when rendering with twin motion’s path tracer. I have looked online and I don’t seem to be the only person experiencing this. Does anyone know how this could be fixed?
It looks like it’s missing faces in the mesh, or that those specific faces are reversed. You could try using the eyedropper on that material, scroll down to “Misc”, and check the box for “Two Sided”.
I can verify the model isn’t missing any faces in the mesh. It was modeled in gravity sketch, and the faces in the mesh structure are significantly larger than the tiny black dots on the model. I pride myself on creating clean, simple mesh, and I avoid creating faces that are small, except on high tension parts of the model, none of which are on the body side in the places of the dark spots.