I changed from 4.14 to 4.16 and I get an error

1>------ Build started: Project: UE4, Configuration: BuiltWithUnrealBuildTool Win32 ------
2>------ Build started: Project: Editor, Configuration: Development_Editor x64 ------
2> Performing 6 actions (4 in parallel)
2> PCH.Editor.cpp
2>c:\program files\epic games\ue_4.16\engine\source\runtime\umg\public\Components/SlateWrapperTypes.h(10): fatal error C1083: Cannot open include file: ‘SlateWrapperTypes.generated.h’: No such file or directory
2>ERROR : UBT error : Failed to produce item: C:\Users\Shim\Desktop\Monopic_SVN\Editor_Local\Editor\Binaries\Win64\UE4Editor-Editor.dll
2> Total build time: 29.97 seconds (Local executor: 0.00 seconds)
2>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets(41,5): error MSB3075: The command ““C:\Program Files\Epic Games\UE_4.16\Engine\Build\BatchFiles\Build.bat” EditorEditor Win64 Development “C:\Users\Shim\Desktop\Monopic_SVN\Editor_Local\Editor\Editor.uproject” -waitmutex” exited with code 5. Please verify that you have sufficient rights to run this command.
========== Build: 1 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

I do not know what to do. Help me.

Compilation finished.
But when I run the engine, I get an error.


Hard to say whats exactly wrong, but it looks like its an issue with your build system (one of your build.cs files isn’t including something).