I cant see belending material on my screen

Hi everyone I am working on a new project and need to use quixel blending material on my 3dsmax exported project.I am using my blending material on basic sphere on unreal engine but when I try to apply this material on my 3dsmax exported meshes, I see meshe looks like has no material.Why this is happening?

That sounds like you haven’t set up your UV’s for your mesh