when i start up ue4 i will get a crash report like this i am having problems solving it : Access violation - code c0000005 (first/second chance not available)
igd10umd64_52c0000 + 1051638 bytes
igd10umd64_52c0000 + 1158145 bytes
igd10umd64_52c0000 + 1161296 bytes
igd10umd64_52c0000 + 1065325 bytes
igd10umd64_52c0000 + 1043811 bytes
igd10umd64_52c0000 + 101584 bytes
igd10umd64_52c0000 + 33878 bytes
igd10umd64_52c0000 + 183613 bytes
igd10umd64_52c0000 + 193056 bytes
igd10umd64_52c0000 + 64660 bytes
igd10umd64_52c0000 + 63246 bytes
igd10umd64_52c0000 + 216229 bytes
igd10umd64_52c0000 + 82229 bytes
igd10umd64_52c0000 + 91156 bytes
igd10umd64_52c0000 + 94838 bytes
igd10umd64_52c0000 + 74979 bytes
igd10umd64_52c0000 + 18675 bytes
d3d11 + 525355 bytes
d3d11 + 524098 bytes
d3d11 + 274562 bytes
d3d11 + 228988 bytes
d3d11 + 134266 bytes
d3d11 + 412309 bytes
d3d11 + 412235 bytes
d3d11 + 408666 bytes
d3d11 + 372803 bytes
d3d11 + 134958 bytes
d3d11 + 458172 bytes
d3d11 + 457093 bytes
d3d11 + 455269 bytes
d3d11 + 167628 bytes
d3d11 + 166728 bytes
UE4Editor_D3D11RHI!SafeCreateTexture2D() + 24 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\windows\d3d11rhi\private\d3d11texture.cpp:433]
UE4Editor_D3D11RHI!FD3D11DynamicRHI::RHIAsyncCreateTexture2D() + 994 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\windows\d3d11rhi\private\d3d11texture.cpp:1051]
UE4Editor_RHI!AsyncCreateTexture2D_Internal() + 178 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\rhi\public\rhimethods.h:862]
UE4Editor_RHI!FRHICommandListImmediate::AsyncCreateTexture2D() + 870 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\rhi\public\rhimethods.h:862]
UE4Editor_Engine!RHIAsyncCreateTexture2D() + 94 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\rhi\public\rhimethods.h:862]
UE4Editor_Engine!FCreateTextureTask::DoWork() + 84 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\texture2d.cpp:1915]
UE4Editor_Engine!FAsyncTask::DoThreadedWork() + 18 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\async\asyncwork.h:317]
UE4Editor_Core!FQueuedThread::Run() + 123 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\hal\threadingbase.cpp:326]
UE4Editor_Core!FRunnableThreadWin::Run() + 102 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
UE4Editor_Core!FRunnableThreadWin::GuardedRun() + 93 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
kernel32 + 88557 bytes
ntdll + 181569 bytes