I can't playtest my map

Summary

Hi,

Awhile ago i made a support ticket and someone gave me an article to look at and Thanks for the article. I’ve already followed those steps and the issue persists.

This appears to be a project-specific UEFN issue rather than a general setup problem.

My level shows “Has Virtualized Data: False”, which blocks saving, play testing, and code generation, even though:

There is exactly one Island Settings Device.
It is placed at the top level of the Outliner.
The correct level is opened and set as the playable level.

The issue persists after restarting UEFN and reopening the project.

I’m including Message Log / Output Log excerpts below.

Could this be escalated to a UEFN engineer or checked for level metadata / virtualization state issues?

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Other

Steps to Reproduce

I’m trying to get the island code but it won’t let me get it at all

Expected Result

It kept giving me an error

Observed Result

Idk

Platform(s)

Xbox and Pc

Upload an image



Could you check that the level “MyProjectA” has a instance of the IslandSettingsDevice?

It should be the following item found inside the devices folder

Yes, I added the IslandSettingsDevice and it was still saying the same thing idk why

Could you show a picture of the Outliner showing “IslandSettings” also send a picture of the gamefeaturedata just in case you have something messed up in there. (It can be found in your projects content drawer)