Summary
Hi,
Awhile ago i made a support ticket and someone gave me an article to look at and Thanks for the article. I’ve already followed those steps and the issue persists.
This appears to be a project-specific UEFN issue rather than a general setup problem.
My level shows “Has Virtualized Data: False”, which blocks saving, play testing, and code generation, even though:
There is exactly one Island Settings Device.
It is placed at the top level of the Outliner.
The correct level is opened and set as the playable level.
The issue persists after restarting UEFN and reopening the project.
I’m including Message Log / Output Log excerpts below.
Could this be escalated to a UEFN engineer or checked for level metadata / virtualization state issues?
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Other
Steps to Reproduce
I’m trying to get the island code but it won’t let me get it at all
Expected Result
It kept giving me an error
Observed Result
Idk
Platform(s)
Xbox and Pc



