I’m creating a landscape with 10 different biomes, but I’m having a few problems to paint the landscape. Everytime I trie to paint more than 2 textures in the same quad I get this render issue.
The base layer texture is sand, and in another layer I painted two types of grass, but when I painted the second the landscape bugged the render. If I remove the second texture paint it backs to normal, but I want to mix more than 2 textures, but I don’t know how to solve this. I tried to rebuild lights a lot of times, search tutorials, forums, but nothing.
My material is basically four categories (Color, Normal, Ambient Occlusion and Roughness). I put landscape coords for tiling and multiply the color with a macro variation. And I have a Tessellation/Displacement control:
How I make to fix this issue and paint more than 2 textures in the same landscape?