Ok so I recently got the VR Expansion plug in because I needed the room scale collisions to make it so the player couldn’t stick their head through walls or walk through walls with thumb stick locomotion. I tried to learn their gripping mechanic but was overwhelmed by the amount of understanding of blueprints are needed (I’m fairly new to unreal). The original pawn and actor for the VR template in UE4 works fine but in the plug in’s VR Character I just copied the code from the template’s and used that code which is the Pick Up Actor interface.
And while your here I also need help with my gun issue. I just want to be able to pick up a gun and shoot it.The gun has animations so it’s a skeletal mesh but when I added physics to it the entire thing just fell apart. Is there a way I can make it stay together with physics being added to it as a whole?
Sorry if I missed something or maybe I’m just being stupid but I’m new to this whole game dev thing and I want to learn but I just don’t know where to look. I’ve scoured youtube for things but I can’t ever seem to find an answer I’m looking for. Any help would be great! If you need help clarifying things or need images I’ll be happy to send some. If you want to see what I’ve been working on here is my youtube channel! I’m new to everything so I’m pretty small but am really excited!
Anyways thanks for checking this thread out, have a good day.