i can't create c++ project, it's always fail to compile

i’m new to unreal engine, and after downloaded the engine and start c++ project, i always came up with this

The project could not be compiled. Would you like to open it in Visual Studio?

Running C:/Program Files/unreal engine/UE_5.3/Engine/Build/BatchFiles/Build.bat Development Win64 -Project=“C:/Users/MSI GF63/Documents/Unreal Projects/MyProject10/MyProject10.uproject” -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Using bundled DotNet SDK version: 6.0.302
Running UnrealBuildTool: dotnet “…..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” Development Win64 -Project=“C:/Users/MSI GF63/Documents/Unreal Projects/MyProject10/MyProject10.uproject” -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Log file: C:\Users\MSI GF63\AppData\Local\UnrealBuildTool\Log.txt
Creating makefile for MyProject10Editor (no existing makefile)
@progress push 5%
Parsing headers for MyProject10Editor
Running Internal UnrealHeaderTool “C:\Users\MSI GF63\Documents\Unreal Projects\MyProject10\MyProject10.uproject” “C:\Users\MSI GF63\Documents\Unreal Projects\MyProject10\Intermediate\Build\Win64\MyProject10Editor\Development\MyProject10Editor.uhtmanifest” -WarningsAsErrors -installed
Total of 4 written
Reflection code generated for MyProject10Editor in 1.128669 seconds
@progress pop
Building MyProject10Editor…
Using Visual Studio 2022 14.36.32545 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532) and Windows 10.0.22621.0 SDK (C:\Program Files (x86)\Windows Kits\10).
[Upgrade]
[Upgrade] Using backward-compatible include order. The latest version of UE has changed the order of includes, which may require code changes. The current setting is:
[Upgrade] IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_0
[Upgrade] Suppress this message by setting ‘IncludeOrderVersion = EngineIncludeOrderVersion.Latest;’ in MyProject10Editor.Target.cs.
[Upgrade] Alternatively you can set this to ‘EngineIncludeOrderVersion.Latest’ to always use the latest include order. This will potentially cause compile errors when integrating new versions of the engine.
[Upgrade]
Determining max actions to execute in parallel (8 physical cores, 16 logical cores)
Executing up to 8 processes, one per physical core
Requested 1.5 GB memory per action, 1.62 GB available: limiting max parallel actions to 1
------ Building 9 action(s) started ------
[1/9] Compile [x64] SharedPCH.Engine.Cpp20.InclOrderUnreal5_0.cpp
[2/9] Compile [x64] MyProject10.init.gen.cpp
[3/9] Compile [x64] MyProject10GameModeBase.gen.cpp
[4/9] Compile [x64] MyProject10GameModeBase.cpp
[5/9] Compile [x64] MyProject10.cpp
[6/9] Resource Default.rc2
[7/9] Link [x64] UnrealEditor-MyProject10.dll
LINK : fatal error LNK1181: cannot open input file ‘delayimp.lib’
[8/9] Link [x64] UnrealEditor-MyProject10.lib
Creating library C:\Users\MSI GF63\Documents\Unreal Projects\MyProject10\Intermediate\Build\Win64\x64\UnrealEditor\Development\MyProject10\UnrealEditor-MyProject10.lib and object C:\Users\MSI GF63\Documents\Unreal Projects\MyProject10\Intermediate\Build\Win64\x64\UnrealEditor\Development\MyProject10\UnrealEditor-MyProject10.exp
Total time in Parallel executor: 36.68 seconds
Total execution time: 40.42 seconds

I am thinking you might have an issue that is similar to the above linked post.