I’m trying to build my project in Unreal 5.2, i followed the official documentation:
i had installed a version too recent of Android studio, only after i found out that’s the
latest supported version is 4.0, anyway even when fixing that and having all sdk >=29, the problem seems about the openXR plugins (i also have Meta VR).
What can i do now?
Thank you.
Any news? Still with the same problem:
LogOVRPlugin: Error: [XRCMD][failure] [XR_ERROR_FORM_FACTOR_UNAVAILABLE]: xrGetSystem(instance, &systemGetInfo, &systemId), arvr\projects\integrations\OVRPlugin\Src\Util\CompositorOpenXR.cpp:2086 (arvr\projects\integrations\OVRPlugin\Src\Util\CompositorOpenXR.h:302)
I had this issue once and I solved it.
First, just to be sure, setup unreal for android as stated on the following page:
Then I recommend trying out a “blank” project first. Create a new project from the VR template, disable all OpenXR plugins, restart the project and THEN turn on the MetaXR plugin.
OpenXR plugin fights with the MetaXR plugin a lot, but for now, when you enable the MetaXR plugin, you’ll see that OpenXR is enabled aswell, but that’s ok, leave that be.
They have a plan to make MetaXR plugin completely independent from OpenXR in UE5.4.
If it all works in the template, try to do the plugin thing with your project.
Last thing, make sure you have the right MetaXR version for your UE version, that can generate errors too.
Hope this helps.
did you find any clues?
I changed some of rendering settings, that improved it a little bit but unfortunately changed the colors. now I get more pale colors in some low poly tree and other meshes in level
edition:
I had almost same error, related to the dir below:
(arvr\projects\integrations\OVRPlugin\Src\Util\CompositorOpenXR.h)
removing intermediate, saved and derived data cache fixed my error!
Wow. Biggest progress in a week and a half of trying following Unreal docs, numerous YT guides etc. Today I was able to walk/fly around the open space on that vanilla map using L/R, F/B, U/D, and mouse-look. Was already trying to find if I could download drivers for Q2 using UE4.27 - the whole reason I recently bought the Q2 to replace my old Pico G2 4K was so I could update to ‘now’ tech! Tomorrow D-day - try on my actual headset, but hey progress is progress, so really appreciate your post. Thanks!!!