So I recently upgraded to 4.11.2, and upgraded a project I worked on in 4.10.4.
Everything looks normal so I continue adding assets to the map, and then I decided to build lighting to see how things look.
And this is what happens:
The Docs say:
This warning is caused when lighting has been invalidated by moving or modifying a light Actor. This can cause problems because the rendered lighting in the level is not accurately representing the current state of lights in the level. This error can be solved by going to the Build menu and rebuilding lighting for a map
So UE4 is telling me that because the map lighting is not built, I can’t build the lighting? Am I getting this right?
How do I fix this?