I can't add a way when the ai reaches the nav link c++

Hello everyone I have a problem, I can’t find a way to add an event when the AI ​​reaches the nav link can someone help me?

#pragma once

#include "CoreMinimal.h"
#include "NavLinkCustomComponent.h"
#include "NavLink_NPC.generated.h"

/**
 * 
 */
UCLASS(ClassGroup = (Navigation), meta = (BlueprintSpawnableComponent))
class STRANGENEIGHBOR_API UNavLink_NPC : public UNavLinkCustomComponent
{
	GENERATED_BODY()
	
public:
	UNavLink_NPC();
protected:
	virtual void OnRegister() override;

	UFUNCTION()
	void HandleSmartLinkReached(UObject* MovingActor, const FVector& DestinationPoint);
public:
};
#include "NavLink_NPC.h"
#include "NavigationSystem.h"

UNavLink_NPC::UNavLink_NPC()
{

}

void UNavLink_NPC::OnRegister()
{
	Super::OnRegister();
}

void UNavLink_NPC::HandleSmartLinkReached(UObject* MovingActor, const FVector& DestinationPoint)
{

}