1205
(1205)
January 14, 2016, 11:37am
1
PowerMultiplier( = PowerM ) is not down.
at least, i can’t access this ParamterValue
I check this Value is same at CharacterMaterial Page.
but is same.
why i can’t access this value.
also this value is not change
(this Contents is about C++ Programming Tutorial “PowerUp”)
VIDEO
HiIAmMoot
(HiIAmMoot)
January 14, 2016, 12:32pm
2
Try adding a get dynamic material node before the set scalar value node. Reference the mesh that has the material.
1205
(1205)
January 15, 2016, 12:38am
3
if you said about this connection.
i connect mesh with dyanmic Power Mat(Node) at Construction Script.
JR4815
(JR4815)
January 27, 2016, 11:17am
4
What you have done so far should work,
just make sure that your mesh has the material applied to it before calling CreateDynamicMaterialInstance
and also set the default value for PowerLevel to something other than 0