I cannot package anything this is the default 1st person game

Projects/susmonkey/Content/StarterContent/Textures/T_Shelf_M.uasset"
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Shelf_N.uasset” to “…/…/…/…/…/…/Users/merli/Documents/Unreal Projects/susmonkey/Content/StarterContent/Textures/T_Shelf_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Single_Tile_N.uasset” to “…/…/…/…/…/…/Users/merli/Documents/Unreal Projects/susmonkey/Content/StarterContent/Textures/T_Single_Tile_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Smoke_SubUV.uasset” to “…/…/…/…/…/…/Users/merli/Documents/Unreal Projects/susmonkey/Content/StarterContent/Textures/T_Smoke_SubUV.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Smoke_Tiled_D.uasset” to “…/…/…/…/…/…/Users/merli/Documents/Unreal Projects/susmonkey/Content/StarterContent/Textures/T_Smoke_Tiled_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Spark_Core.uasset” to “…/…/…/…/…/…/Users/merli/Documents/Unreal Projects/susmonkey/Content/StarterContent/Textures/T_Spark_Core.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Statue_M.uasset” to “…/…/…/…/…/…/Users/merli/Documents/Unreal Projects/susmonkey/Content/StarterContent/Textures/T_Statue_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Statue_N.uasset” to “…/…/…/…/…/…/Users/merli/Documents/Unreal Projects/susmonkey/Content/StarterContent/Textures/T_Statue_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_TableRound_M.uasset” to “…/…/…/…/…/…/Users/merli/Documents/Unreal Projects/susmonkey/Content/StarterContent/Textures/T_TableRound_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_TableRound_N.uasset” to “…/…/…/…/…/…/Users/merli/Documents/Unreal Projects/susmonkey/Content/StarterContent/Textures/T_TableRound_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Dot_M.uasset” to “…/…/…/…/…/…/Users/merli/Documents/Unreal Projects/susmonkey/Content/StarterContent/Textures/T_Tech_Dot_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Dot_N.uasset” to “…/…/…/…/…/…/Users/merli/Documents/Unreal Projects/susmonkey/Content/StarterContent/Textures/T_Tech_Dot_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Hex_Tile_M.uasset” to “…/…/…/…/…/…/Users/merli/Documents/Unreal Projects/susmonkey/Content/StarterContent/Textures/T_Tech_Hex_Tile_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Hex_Tile_N.uasset” to “…/…/…/…/…/…/Users/merli/Documents/Unreal Projects/susmonkey/Content/StarterContent/Textures/T_Tech_Hex_Tile_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Panel_M.uasset” to “…/…/…/…/…/…/Users/merli/Documents/Unreal Projects/susmonkey/Content/StarterContent/Textures/T_Tech_Panel_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Panel_N.uasset” to “…/…/…/…/…/…/Users/merli/Documents/Unreal Projects/susmonkey/Content/StarterContent/Textures/T_Tech_Panel_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Water_M.uasset” to “…/…/…/…/…/…/Users/merli/Documents/Unreal Projects/susmonkey/Content/StarterContent/Textures/T_Water_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Water_N.uasset” to “…/…/…/…/…/…/Users/merli/Documents/Unreal Projects/susmonkey/Content/StarterContent/Textures/T_Water_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Floor_Walnut_D.uasset” to “…/…/…/…/…/…/Users/merli/Documents/Unreal Projects/susmonkey/Content/StarterContent/Textures/T_Wood_Floor_Walnut_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Floor_Walnut_M.uasset” to “…/…/…/…/…/…/Users/merli/Documents/Unreal Projects/susmonkey/Content/StarterContent/Textures/T_Wood_Floor_Walnut_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Floor_Walnut_N.uasset” to “…/…/…/…/…/…/Users/merli/Documents/Unreal Projects/susmonkey/Content/StarterContent/Textures/T_Wood_Floor_Walnut_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Oak_D.uasset” to “…/…/…/…/…/…/Users/merli/Documents/Unreal Projects/susmonkey/Content/StarterContent/Textures/T_Wood_Oak_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Oak_N.uasset” to “…/…/…/…/…/…/Users/merli/Documents/Unreal Projects/susmonkey/Content/StarterContent/Textures/T_Wood_Oak_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Pine_D.uasset” to “…/…/…/…/…/…/Users/merli/Documents/Unreal Projects/susmonkey/Content/StarterContent/Textures/T_Wood_Pine_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Pine_N.uasset” to “…/…/…/…/…/…/Users/merli/Documents/Unreal Projects/susmonkey/Content/StarterContent/Textures/T_Wood_Pine_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Walnut_D.uasset” to “…/…/…/…/…/…/Users/merli/Documents/Unreal Projects/susmonkey/Content/StarterContent/Textures/T_Wood_Walnut_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Walnut_N.uasset” to “…/…/…/…/…/…/Users/merli/Documents/Unreal Projects/susmonkey/Content/StarterContent/Textures/T_Wood_Walnut_N.uasset”
LogRenderer: Reallocating scene render targets to support 256x256 Format 10 NumSamples 1 (Frame:1).
LogSavePackage: Moving ‘…/…/…/…/…/…/Users/merli/Documents/Unreal Projects/susmonkey/Saved/Floor_400x400DEC9A3E64B531B678A0C9EB6A0219A5F.tmp’ to ‘…/…/…/…/…/…/Users/merli/Documents/Unreal Projects/susmonkey/Content/StarterContent/Architecture/Floor_400x400.uasset’
LogFeaturePack: Warning: Inserted 1 feature packs
Cmd: MAP LOAD FILE="…/…/…/…/…/…/Users/merli/Documents/Unreal Projects/susmonkey/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogUObjectHash: Compacting FUObjectHashTables data took 0.88ms
LogTexture: Display: Building textures: LQ_Lightmap_1_5 (DXT1, 64X64)
LogTexture: Display: Building textures: HQ_Lightmap1_5 (AutoDXT, 64X64)
LogTexture: Display: Building textures: SkyOcclusion1_1 (AutoDXT, 2048X1024)
LogTexture: Display: Building textures: SkyOcclusion1_2 (AutoDXT, 2048X1024)
LogTexture: Display: Building textures: HQ_Lightmap1_2 (AutoDXT, 2048X2048)
LogTexture: Display: Building textures: LQ_Lightmap_1_2 (DXT1, 2048X2048)
LogTexture: Display: Building textures: HQ_Lightmap1_4 (AutoDXT, 2048X2048)
LogTexture: Display: Building textures: HQ_Lightmap1_1 (AutoDXT, 2048X2048)
LogTexture: Display: Building textures: LQ_Lightmap_1_3 (DXT1, 2048X2048)
LogTexture: Display: Building textures: DeprecatedTexture4E9A31EC459F824B7293D9A5960F381F (BGRA8, 128X128)
LogTexture: Display: Building textures: LQ_Lightmap_1_4 (DXT1, 2048X2048)
LogTexture: Display: Building textures: LQ_Lightmap_1_1 (DXT1, 2048X2048)
LogTexture: Display: Building textures: HQ_Lightmap1_3 (AutoDXT, 2048X2048)
LogTexture: Display: Building textures: SkyOcclusion1_3 (AutoDXT, 2048X1024)
LogTexture: Display: Building textures: SkyOcclusion1_5 (AutoDXT, 64X32)
LogTexture: Display: Building textures: ShadowMapTexture2D_10 (G8, 1024X1024)
LogTexture: Display: Building textures: SkyOcclusion1_4 (AutoDXT, 2048X1024)
LogTexture: Display: Building textures: ShadowMapTexture2D_11 (G8, 1024X1024)
LogTexture: Display: Building textures: ShadowMapTexture2D_12 (G8, 1024X1024)
LogTexture: Display: Building textures: ShadowMapTexture2D_13 (G8, 1024X1024)
LogTexture: Display: Building textures: ShadowMapTexture2D_14 (G8, 1024X1024)
LogTexture: Display: Building textures: ShadowMapTexture2D_15 (G8, 32X32)
LogTexture: Display: Building textures: ShadowMapTexture2D_8 (G8, 1024X1024)
LogTexture: Display: Building textures: ShadowMapTexture2D_9 (G8, 1024X1024)
LogAudio: Display: Audio Device (ID: 1) registered with world ‘FirstPersonExampleMap’.
LogAIModule: Creating AISystem for world FirstPersonExampleMap
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.288ms to complete.
LogFileHelpers: Loading map ‘FirstPersonExampleMap’ took 1.878
LogUnrealEdMisc: Total Editor Startup Time, took 9.927
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogNativeClassHierarchy: Verbose: Native class hierarchy populated in 0.0140 seconds. Added 3601 classes and 859 folders.
LogNativeClassHierarchy: Verbose: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0004 seconds. Added 0 classes and 0 folders.
LogPakFile: PakFile PrimaryIndexSize=187
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=148
LogPakFile: OnPakFileMounted2Time == 0.000013
LogPakFile: PakFile PrimaryIndexSize=189
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=152
LogPakFile: OnPakFileMounted2Time == 0.000016
LogPakFile: PakFile PrimaryIndexSize=191
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=160
LogPakFile: OnPakFileMounted2Time == 0.000018
LogPakFile: PakFile PrimaryIndexSize=185
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=148
LogPakFile: OnPakFileMounted2Time == 0.000019
LogPakFile: PakFile PrimaryIndexSize=190
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=154
LogPakFile: OnPakFileMounted2Time == 0.000020
LogPakFile: PakFile PrimaryIndexSize=192
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=158
LogPakFile: OnPakFileMounted2Time == 0.000021
LogPakFile: PakFile PrimaryIndexSize=182
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=138
LogPakFile: OnPakFileMounted2Time == 0.000022
LogPakFile: PakFile PrimaryIndexSize=184
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=142
LogPakFile: OnPakFileMounted2Time == 0.000023
LogPakFile: PakFile PrimaryIndexSize=188
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=150
LogPakFile: OnPakFileMounted2Time == 0.000025
LogPakFile: PakFile PrimaryIndexSize=182
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=138
LogPakFile: OnPakFileMounted2Time == 0.000025
LogPakFile: PakFile PrimaryIndexSize=184
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=142
LogPakFile: OnPakFileMounted2Time == 0.000027
LogPakFile: PakFile PrimaryIndexSize=183
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=140
LogPakFile: OnPakFileMounted2Time == 0.000030
LogPakFile: PakFile PrimaryIndexSize=185
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=144
LogPakFile: OnPakFileMounted2Time == 0.000032
LogPakFile: PakFile PrimaryIndexSize=188
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=150
LogPakFile: OnPakFileMounted2Time == 0.000033
LogPakFile: PakFile PrimaryIndexSize=190
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=154
LogPakFile: OnPakFileMounted2Time == 0.000034
LogPakFile: PakFile PrimaryIndexSize=187
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=148
LogPakFile: OnPakFileMounted2Time == 0.000035
LogPakFile: PakFile PrimaryIndexSize=189
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=152
LogPakFile: OnPakFileMounted2Time == 0.000036
LogPakFile: PakFile PrimaryIndexSize=183
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=140
LogPakFile: OnPakFileMounted2Time == 0.000037
LogPakFile: PakFile PrimaryIndexSize=185
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=144
LogPakFile: OnPakFileMounted2Time == 0.000038
LogPakFile: PakFile PrimaryIndexSize=185
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=144
LogPakFile: OnPakFileMounted2Time == 0.000039
LogPakFile: PakFile PrimaryIndexSize=187
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=148
LogPakFile: OnPakFileMounted2Time == 0.000040
LogPakFile: PakFile PrimaryIndexSize=183
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=140
LogPakFile: OnPakFileMounted2Time == 0.000041
LogPakFile: PakFile PrimaryIndexSize=186
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=146
LogPakFile: OnPakFileMounted2Time == 0.000042
LogPakFile: PakFile PrimaryIndexSize=188
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=150
LogPakFile: OnPakFileMounted2Time == 0.000043
LogPakFile: PakFile PrimaryIndexSize=185
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=144
LogPakFile: OnPakFileMounted2Time == 0.000044
LogPakFile: PakFile PrimaryIndexSize=192
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=158
LogPakFile: OnPakFileMounted2Time == 0.000045
LogNativeClassHierarchy: Verbose: Native class hierarchy updated for ‘AddContentDialog’ in 0.0004 seconds. Added 0 classes and 0 folders.
LogNativeClassHierarchy: Verbose: Native class hierarchy updated for ‘SceneOutliner’ in 0.0002 seconds. Added 2 classes and 0 folders.
LogSlate: Took 0.000242 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
LogSlate: Took 0.000259 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
LogSlate: Took 0.000274 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf’ (139K)
LogSlate: Took 0.000230 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/DroidSansMono.ttf’ (77K)
LogRenderer: Reallocating scene render targets to support 1208x572 Format 10 NumSamples 1 (Frame:1).
LogSlate: Took 0.000273 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (167K)
LogNativeClassHierarchy: Verbose: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0004 seconds. Added 0 classes and 0 folders.
LogLoad: (Engine Initialization) Total time: 10.84 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
LogInit: First time updating LLM stats…
AssetCheck: New page: Asset Save: Floor_400x400
LogContentValidation: Display: Validating StaticMesh /Game/StarterContent/Architecture/Floor_400x400.Floor_400x400
LogAssetRegistry: Asset discovery search completed in 7.1239 seconds
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000009 seconds (updated 0 objects)
LogContentStreaming: Texture pool size now 1000 MB
LogAssetRegistry: Error: Package …/…/…/…/…/…/Users/merli/Documents/Unreal Projects/susmonkey/Content/StarterContent/Particles/Materials/M_radial_ramp.uasset has malformed tag
LogAssetRegistry: Error: Package …/…/…/…/…/…/Users/merli/Documents/Unreal Projects/susmonkey/Content/StarterContent/Audio/Starter_Background_Cue.uasset has malformed tag
LogAssetRegistry: Error: Package …/…/…/…/…/…/Users/merli/Documents/Unreal Projects/susmonkey/Content/StarterContent/Particles/Materials/M_radial_ramp.uasset has malformed tag
LogAssetRegistry: Error: Package …/…/…/…/…/…/Users/merli/Documents/Unreal Projects/susmonkey/Content/StarterContent/Particles/Materials/M_radial_ramp.uasset has malformed tag
LogAssetRegistry: Error: Package …/…/…/…/…/…/Users/merli/Documents/Unreal Projects/susmonkey/Content/StarterContent/Audio/Starter_Background_Cue.uasset has malformed tag
LogAssetRegistry: Error: Package C:/Users/merli/Documents/Unreal Projects/susmonkey/Content/StarterContent/Audio/Starter_Background_Cue.uasset has malformed tag
LogAssetRegistry: Error: Package C:/Users/merli/Documents/Unreal Projects/susmonkey/Content/StarterContent/Particles/Materials/M_radial_ramp.uasset has malformed tag
LogAssetRegistry: Error: Package C:/Users/merli/Documents/Unreal Projects/susmonkey/Content/StarterContent/Audio/Starter_Background_Cue.uasset has malformed tag
LogAssetRegistry: Error: Package C:/Users/merli/Documents/Unreal Projects/susmonkey/Content/StarterContent/Particles/Materials/M_radial_ramp.uasset has malformed tag
LogSlate: Window ‘Output Log’ being destroyed
LogSlate: Window ‘Output Log’ being destroyed
LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms
LogMainFrame: Project does not require temp target
LogLauncherProfile: Found promoted target with matching version at …/…/…/Engine/Binaries/Win64/UE4Game.target
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject=“C:/Users/merli/Documents/Unreal Projects/susmonkey/susmonkey.uproject” BuildCookRun -nocompileeditor -installed -nop4 -project=“C:/Users/merli/Documents/Unreal Projects/susmonkey/susmonkey.uproject” -cook -stage -archive -archivedirectory=“C:/Users/merli/Desktop/coolles gam” -
package -ue4exe=“C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\Win64\UE4Editor-Cmd.exe” -ddc=InstalledDerivedDataBackendGraph -pak -prereqs -nodebuginfo -targetplatform=Win64 -clientconfig=Development -utf8output
UATHelper: Packaging (Windows (64-bit)): ERROR: Failed to load script DLL: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Lumin\Lumin.Automation.dll: Could not load file or assembly ‘Lumin.Automation.dll’ or one of its dependencies. An attempt was made to load a program with an incorrect format.
UATHelper: Packaging (Windows (64-bit)): (see C:\Users\merli\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.26\Log.txt for full exception trace)
PackagingResults: Error: Failed to load script DLL: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Lumin\Lumin.Automation.dll: Could not load file or assembly ‘Lumin.Automation.dll’ or one of its dependencies. An attempt was made to load a program with an incorrect format.
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error
LogSlate: Window ‘Output Log’ being destroyed
LogSlate: Window ‘Output Log’ being destroyed
MapCheck: New page: Map Check
Cmd: MAP REBUILD ALLVISIBLE
LogEditorServer: Rebuildmap Clear paths rebuilt
LogWorld: UWorld::CleanupWorld for FirstPersonExampleMap, bSessionEnded=true, bCleanupResources=false
LogNavigationDataBuild: Display: UNavigationSystemV1::Build started…
LogNavigationDataBuild: Display: Building navigation data using PHYSICS_INTERFACE_PHYSX.
LogNavigationDataBuild: Display: Building navigation data using WITH_PHYSX.
LogUObjectHash: Compacting FUObjectHashTables data took 0.73ms
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogShaderCompilers: Display: Worker (1/9): shaders left to compile 10
LogShaderCompilers: Display: Worker (2/9): shaders left to compile 9
LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8
LogShaderCompilers: Display: Worker (4/9): shaders left to compile 7
LogShaderCompilers: Display: Worker (5/9): shaders left to compile 6
LogShaderCompilers: Display: Worker (6/9): shaders left to compile 5
LogShaderCompilers: Display: Worker (7/9): shaders left to compile 4
LogShaderCompilers: Display: Worker (8/9): shaders left to compile 3
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogShaderCompilers: Display: Worker (7/9): shaders left to compile 6
LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5
LogShaderCompilers: Display: Worker (1/9): shaders left to compile 4
LogShaderCompilers: Display: Worker (6/9): shaders left to compile 3
LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2
LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
TextureStreamingBuild: Display: Compiling optional shaders took 1.081 seconds.
LogLevel: Display: Export Material TexCoord Scales took 0.048 seconds.
TextureStreamingBuild: Display: Build Texture Streaming took 0.002 seconds.
LogUObjectHash: Compacting FUObjectHashTables data took 0.30ms
LightingResults: New page: Lighting Build - Mar 9, 2022, 7:30:41 PM
LogSwarmInterface: [OpenConnection] Registering TCP channel …
LogSwarmInterface: [OpenConnection] Connecting to agent …
LogSwarmInterface: [TryOpenConnection] Testing the Agent
LogSwarmInterface: [TryOpenConnection] Opening Connection to Agent
LogSwarmInterface: [TryOpenConnection] Local Process ID is 7396
LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED
LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED
LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED
LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED
LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED
Cmd: MAP CHECK DONTDISPLAYDIALOG
MapCheck: New page: FirstPersonExampleMap - Mar 9, 2022, 7:30:49 PM
MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.526ms to complete.
LogEditorBuildUtils: Build time 0:09
LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms
LogUObjectHash: Compacting FUObjectHashTables data took 0.74ms
LogSlate: Took 0.000345 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (167K)
LogUObjectHash: Compacting FUObjectHashTables data took 0.88ms
LogSavePackage: Moving ‘…/…/…/…/…/…/Users/merli/Documents/Unreal Projects/susmonkey/Saved/FirstPersonExampleMap56D1F83B405A47343FB57DB38ACEE808.tmp’ to ‘…/…/…/…/…/…/Users/merli/Documents/Unreal Projects/susmonkey/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap’
LogFileHelpers: Saving map ‘FirstPersonExampleMap’ took 0.083
LogMainFrame: Project does not require temp target
LogLauncherProfile: Found promoted target with matching version at …/…/…/Engine/Binaries/Win64/UE4Game.target
AssetCheck: New page: Asset Save: FirstPersonExampleMap
LogContentValidation: Display: Validating World /Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject=“C:/Users/merli/Documents/Unreal Projects/susmonkey/susmonkey.uproject” BuildCookRun -nocompileeditor -installed -nop4 -project=“C:/Users/merli/Documents/Unreal Projects/susmonkey/susmonkey.uproject” -cook -stage -archive -archivedirectory=“C:/Users/merli/Desktop/coolles gam” -
package -ue4exe=“C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\Win64\UE4Editor-Cmd.exe” -ddc=InstalledDerivedDataBackendGraph -pak -prereqs -nodebuginfo -targetplatform=Win64 -clientconfig=Development -utf8output
UATHelper: Packaging (Windows (64-bit)): ERROR: Failed to load script DLL: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Lumin\Lumin.Automation.dll: Could not load file or assembly ‘Lumin.Automation.dll’ or one of its dependencies. An attempt was made to load a program with an incorrect format.
UATHelper: Packaging (Windows (64-bit)): (see C:\Users\merli\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.26\Log.txt for full exception trace)
PackagingResults: Error: Failed to load script DLL: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Lumin\Lumin.Automation.dll: Could not load file or assembly ‘Lumin.Automation.dll’ or one of its dependencies. An attempt was made to load a program with an incorrect format.
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error
LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker
Job is a success!
LogVolumetricLightmapImport: Imported Volumetric Lightmap in 0.017s
LogVolumetricLightmapImport: Indirection Texture 16x16x16 = 0.0Mb
LogVolumetricLightmapImport: BrickData (all levels) 0.3Mb
LogVolumetricLightmapImport: Bricks at depth
LogVolumetricLightmapImport: 0: 1.5% covering 100.0% of volume
LogVolumetricLightmapImport: 1: 5.9% covering 6.2% of volume
LogVolumetricLightmapImport: 2: 92.6% covering 1.5% of volume
LogVolumetricLightmapImport: Bricks in each level
LogVolumetricLightmapImport: FirstPersonExampleMap 68 bricks 100.0% (Persistent Level)
LogTexture: Display: Building textures: SkyOcclusion0_1 (AutoDXT, 2048X1024)
LogTexture: Display: Building textures: HQ_Lightmap0_1 (AutoDXT, 2048X2048)
LogTexture: Display: Building textures: LQ_Lightmap_0_1 (DXT1, 2048X2048)
LogTexture: Display: Building textures: HQ_Lightmap0_2 (AutoDXT, 2048X2048)
LogTexture: Display: Building textures: SkyOcclusion0_2 (AutoDXT, 2048X1024)
LogTexture: Display: Building textures: LQ_Lightmap_0_2 (DXT1, 2048X2048)
LogTexture: Display: Building textures: SkyOcclusion0_3 (AutoDXT, 2048X1024)
LogTexture: Display: Building textures: HQ_Lightmap0_3 (AutoDXT, 2048X2048)
LogTexture: Display: Building textures: LQ_Lightmap_0_3 (DXT1, 2048X2048)
LogTexture: Display: Building textures: SkyOcclusion0_4 (AutoDXT, 2048X1024)
LogTexture: Display: Building textures: LQ_Lightmap_0_4 (DXT1, 2048X2048)
LogTexture: Display: Building textures: HQ_Lightmap0_4 (AutoDXT, 2048X2048)
LogTexture: Display: Building textures: SkyOcclusion0_5 (AutoDXT, 64X32)
LogTexture: Display: Building textures: HQ_Lightmap0_5 (AutoDXT, 64X64)
LogTexture: Display: Building textures: LQ_Lightmap_0_5 (DXT1, 64X64)
LogTexture: Display: Building textures: ShadowMapTexture2D_7 (G8, 32X32)
LogTexture: Display: Building textures: ShadowMapTexture2D_1 (G8, 1024X1024)
LogTexture: Display: Building textures: ShadowMapTexture2D_2 (G8, 1024X1024)
LogTexture: Display: Building textures: ShadowMapTexture2D_0 (G8, 1024X1024)
LogTexture: Display: Building textures: ShadowMapTexture2D_6 (G8, 1024X1024)
LogTexture: Display: Building textures: ShadowMapTexture2D_3 (G8, 1024X1024)
LogTexture: Display: Building textures: ShadowMapTexture2D_4 (G8, 1024X1024)
LogTexture: Display: Building textures: ShadowMapTexture2D_5 (G8, 1024X1024)
LogStaticLightingSystem: FirstPersonExampleMap_BuiltData storing lightmap data for 8 meshes in 8 LightmapResourceClusters (1.0 Meshes per cluster).
Lightmass on DESKTOP-UOUK7M9: 26.4 sec total, 217 ms importing, 23 ms setup, 4.54 sec photons, 21.6 sec processing, 0 ms extra exporting [8/8 mappings]. Threads: 3:58 min total, 1:43 min processing.
LogUObjectHash: Compacting FUObjectHashTables data took 0.86ms
LogStaticLightingSystem: Illumination: 35.2 sec (1.42 sec encoding lightmaps, 409 ms encoding shadowmaps)
LogStaticLightingSystem: Lightmap texture memory: 42.7 MB (42.7 MB streaming, 0.0 MB non-streaming), 10 textures
LogStaticLightingSystem: Shadowmap texture memory: 9.3 MB (9.3 MB streaming, 0.0 MB non-streaming), 8 textures
DumpUnbuiltLightIteractions
Lights with unbuilt interactions: 0
Primitives with unbuilt interactions: 0
LogTexture: Display: Building textures: NewReflectionComponentTexture4E9A31EC459F824B7293D9A5960F381F (BGRA8, 128X128)
Cmd: MAP CHECK NOTIFYRESULTS
MapCheck: New page: FirstPersonExampleMap - Mar 9, 2022, 7:31:18 PM
MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.765ms to complete.
LogSlate: Window ‘Project Settings’ being destroyed
LogSlate: Window ‘Project Settings’ being destroyed
LogUObjectHash: Compacting FUObjectHashTables data took 0.82ms
LogSavePackage: Moving ‘…/…/…/…/…/…/Users/merli/Documents/Unreal Projects/susmonkey/Saved/FirstPersonExampleMapC0429A3C4A543618ABD53BAEF82ADCA1.tmp’ to ‘…/…/…/…/…/…/Users/merli/Documents/Unreal Projects/susmonkey/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap’
LogSavePackage: Moving ‘…/…/…/…/…/…/Users/merli/Documents/Unreal Projects/susmonkey/Saved/FirstPersonExampleMap_BuiltData3F4EEC1143915F95E9996C807397E1E7.tmp’ to ‘…/…/…/…/…/…/Users/merli/Documents/Unreal Projects/susmonkey/Content/FirstPersonBP/Maps/FirstPersonExampleMap_BuiltData.uasset’
AssetCheck: New page: Asset Save: multiple assets
LogContentValidation: Display: Validating MapBuildDataRegistry /Game/FirstPersonBP/Maps/FirstPersonExampleMap_BuiltData.FirstPersonExampleMap_BuiltData
LogContentValidation: Display: Validating World /Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap
LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms
LogMainFrame: Project does not require temp target
LogLauncherProfile: Found promoted target with matching version at …/…/…/Engine/Binaries/Win64/UE4Game.target
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject=“C:/Users/merli/Documents/Unreal Projects/susmonkey/susmonkey.uproject” BuildCookRun -nocompileeditor -installed -nop4 -project=“C:/Users/merli/Documents/Unreal Projects/susmonkey/susmonkey.uproject” -cook -stage -archive -archivedirectory=“C:/Users/merli/Desktop/coolles gam” -
package -ue4exe=“C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\Win64\UE4Editor-Cmd.exe” -ddc=InstalledDerivedDataBackendGraph -pak -prereqs -nodebuginfo -targetplatform=Win64 -clientconfig=Development -utf8output
UATHelper: Packaging (Windows (64-bit)): ERROR: Failed to load script DLL: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Lumin\Lumin.Automation.dll: Could not load file or assembly ‘Lumin.Automation.dll’ or one of its dependencies. An attempt was made to load a program with an incorrect format.
UATHelper: Packaging (Windows (64-bit)): (see C:\Users\merli\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.26\Log.txt for full exception trace)
PackagingResults: Error: Failed to load script DLL: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Lumin\Lumin.Automation.dll: Could not load file or assembly ‘Lumin.Automation.dll’ or one of its dependencies. An attempt was made to load a program with an incorrect format.
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error
LogSlate: Window ‘Output Log’ being destroyed
LogSlate: Window ‘Output Log’ being destroyed
LogTemp: Repeating last play command: Selected Viewport
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: FirstPersonExampleMap (Mar 9, 2022, 7:36:39 PM)
LogOnline: OSS: Creating online subsystem instance for: NULL
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
LogPlayLevel: Creating play world package: /Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap
LogPlayLevel: PIE: StaticDuplicateObject took: (0.012095s)
LogAIModule: Creating AISystem for world FirstPersonExampleMap
LogPlayLevel: PIE: World Init took: (0.002045s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap to /Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap.FirstPersonExampleMap (0.014553s)
LogUObjectHash: Compacting FUObjectHashTables data took 0.69ms
LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True
LogAudioMixer: Display: Audio Mixer Platform Settings:
LogAudioMixer: Display: Sample Rate: 48000
LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
LogAudioMixer: Display: Number of buffers to queue: 2
LogAudioMixer: Display: Max Channels (voices): 32
LogAudioMixer: Display: Number of Async Source Workers: 0
LogAudio: Display: AudioDevice MaxSources: 32
LogAudio: Display: Using built-in audio occlusion.
LogAudioMixer: Display: Initializing audio mixer.
LogAudioMixer: Display: 0: FrontLeft
LogAudioMixer: Display: 1: FrontRight
LogAudioMixer: Display: Using Audio Device Speakers (Realtek(R) Audio)
LogAudioMixer: Display: Initializing Sound Submixes…
LogAudioMixer: Display: Creating Master Submix ‘MasterSubmixDefault’
LogAudioMixer: Display: Creating Master Submix ‘MasterReverbSubmixDefault’
LogAudioMixer: Display: Creating Master Submix ‘MasterEQSubmixDefault’
LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
LogInit: FAudioDevice initialized.
LogAudio: Display: Audio Device (ID: 2) registered with world ‘FirstPersonExampleMap’.
LogLoad: Game class is ‘FirstPersonGameMode_C’
LogWorld: Bringing World /Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap.FirstPersonExampleMap up for play (max tick rate 0) at 2022.03.09-18.36.39
LogWorld: Bringing up level for play took: 0.002452
LogOnline: OSS: Creating online subsystem instance for: :Context_3
LogNativeClassHierarchy: Verbose: Native class hierarchy updated for ‘MovieSceneCapture’ in 0.0004 seconds. Added 20 classes and 0 folders.
PIE: Server logged in
PIE: Play in editor total start time 0.089 seconds.
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogWorld: BeginTearingDown for /Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap
LogWorld: UWorld::CleanupWorld for FirstPersonExampleMap, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogPlayLevel: Display: Shutting down PIE online subsystems
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
LogUObjectHash: Compacting FUObjectHashTables data took 0.73ms
LogPlayLevel: Display: Destroying online subsystem :Context_3
LogTemp: Repeating last play command: Selected Viewport
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: FirstPersonExampleMap (Mar 9, 2022, 7:36:44 PM)
LogPlayLevel: Creating play world package: /Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap
LogPlayLevel: PIE: StaticDuplicateObject took: (0.010750s)
LogAIModule: Creating AISystem for world FirstPersonExampleMap
LogPlayLevel: PIE: World Init took: (0.002334s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap to /Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap.FirstPersonExampleMap (0.013359s)
LogUObjectHash: Compacting FUObjectHashTables data took 0.90ms
LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True
LogAudioMixer: Display: Audio Mixer Platform Settings:
LogAudioMixer: Display: Sample Rate: 48000
LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
LogAudioMixer: Display: Number of buffers to queue: 2
LogAudioMixer: Display: Max Channels (voices): 32
LogAudioMixer: Display: Number of Async Source Workers: 0
LogAudio: Display: AudioDevice MaxSources: 32
LogAudio: Display: Using built-in audio occlusion.
LogAudioMixer: Display: Initializing audio mixer.
LogAudioMixer: Display: 0: FrontLeft
LogAudioMixer: Display: 1: FrontRight
LogAudioMixer: Display: Using Audio Device Speakers (Realtek(R) Audio)
LogAudioMixer: Display: Initializing Sound Submixes…
LogAudioMixer: Display: Creating Master Submix ‘MasterSubmixDefault’
LogAudioMixer: Display: Creating Master Submix ‘MasterReverbSubmixDefault’
LogAudioMixer: Display: Creating Master Submix ‘MasterEQSubmixDefault’
LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
LogInit: FAudioDevice initialized.
LogAudio: Display: Audio Device (ID: 3) registered with world ‘FirstPersonExampleMap’.
LogLoad: Game class is ‘FirstPersonGameMode_C’
LogWorld: Bringing World /Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap.FirstPersonExampleMap up for play (max tick rate 0) at 2022.03.09-18.36.44
LogWorld: Bringing up level for play took: 0.003069
LogOnline: OSS: Creating online subsystem instance for: :Context_4
PIE: Server logged in
PIE: Play in editor total start time 0.108 seconds.
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=1058.333 Y=527.099 Z=288.134] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=1058.333 Y=527.099 Z=288.134] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=1058.333 Y=527.099 Z=288.134] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=1058.333 Y=527.099 Z=288.134] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=1054.968 Y=527.279 Z=287.920] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=1054.968 Y=527.279 Z=287.920] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=1056.099 Y=527.228 Z=287.977] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=1056.099 Y=527.228 Z=287.977] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=1056.099 Y=527.228 Z=287.977] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=1056.099 Y=527.228 Z=287.977] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=1056.099 Y=527.228 Z=287.977] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=1056.099 Y=527.228 Z=287.977] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=1056.099 Y=527.228 Z=287.977] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=1056.099 Y=527.228 Z=287.977] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=1056.104 Y=527.228 Z=287.977] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=1056.104 Y=527.228 Z=287.977] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=1056.104 Y=527.228 Z=287.977] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=1056.104 Y=527.228 Z=287.977] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=1056.104 Y=527.228 Z=287.977] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=1056.104 Y=527.228 Z=287.977] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=1053.740 Y=527.298 Z=287.872] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=1053.571 Y=527.297 Z=287.867] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=1053.571 Y=527.297 Z=287.867] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=1053.571 Y=527.297 Z=287.867] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=1053.571 Y=527.297 Z=287.867] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=1053.571 Y=527.297 Z=287.867] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=1053.571 Y=527.297 Z=287.867] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=1055.519 Y=527.258 Z=287.946] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=1055.519 Y=527.258 Z=287.946] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=1055.519 Y=527.258 Z=287.946] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=1055.519 Y=527.258 Z=287.946] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=1056.807 Y=527.181 Z=288.019] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=1056.807 Y=527.181 Z=288.019] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=1056.807 Y=527.181 Z=288.019] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=1056.807 Y=527.181 Z=288.019] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=1056.360 Y=527.212 Z=287.992] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=1056.360 Y=527.212 Z=287.992] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=1056.767 Y=527.184 Z=288.016] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=1056.767 Y=527.184 Z=288.016] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=1056.767 Y=527.184 Z=288.016] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=1056.767 Y=527.184 Z=288.016] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=1056.767 Y=527.184 Z=288.016] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=1056.524 Y=527.201 Z=288.002] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=1056.524 Y=527.201 Z=288.002] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=1056.524 Y=527.201 Z=288.002] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=1056.524 Y=527.201 Z=288.002] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=1054.449 Y=527.292 Z=287.898] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=1054.449 Y=527.292 Z=287.898] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=1054.449 Y=527.292 Z=287.898] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=1054.449 Y=527.292 Z=287.898] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=1054.449 Y=527.292 Z=287.898] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=1056.563 Y=527.198 Z=288.004] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=1056.563 Y=527.198 Z=288.004] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=1056.563 Y=527.198 Z=288.004] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=1056.563 Y=527.198 Z=288.004] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=1056.180 Y=527.223 Z=287.982] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=1056.180 Y=527.223 Z=287.982] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=1056.180 Y=527.223 Z=287.982] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=1056.180 Y=527.223 Z=287.982] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=1054.775 Y=527.284 Z=287.911] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=803.862 Y=442.645 Z=310.173] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=803.862 Y=442.645 Z=310.173] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=804.387 Y=441.914 Z=310.058] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=804.387 Y=441.914 Z=310.058] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=804.475 Y=442.305 Z=310.048] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=804.475 Y=442.305 Z=310.048] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=804.475 Y=442.305 Z=310.048] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=805.054 Y=441.513 Z=309.902] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=805.054 Y=441.513 Z=309.902] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=805.054 Y=441.513 Z=309.902] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=805.054 Y=441.513 Z=309.902] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=805.054 Y=441.513 Z=309.902] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=804.886 Y=441.738 Z=309.944] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=804.886 Y=441.738 Z=309.944] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=804.886 Y=441.738 Z=309.944] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=804.886 Y=441.738 Z=309.944] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=804.886 Y=441.738 Z=309.944] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=806.906 Y=439.218 Z=309.506] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=806.906 Y=439.218 Z=309.506] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=806.906 Y=439.218 Z=309.506] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=806.906 Y=439.218 Z=309.506] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=806.906 Y=439.218 Z=309.506] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=806.022 Y=440.268 Z=309.681] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=806.022 Y=440.268 Z=309.681] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=805.118 Y=441.427 Z=309.887] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=805.118 Y=441.427 Z=309.887] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=805.118 Y=441.427 Z=309.887] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=805.118 Y=441.427 Z=309.887] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=805.118 Y=441.427 Z=309.887] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=805.118 Y=441.427 Z=309.887] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=804.939 Y=441.666 Z=309.930] for [FirstPersonProjectile_C]
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=804.939 Y=441.666 Z=309.930] for [FirstPersonProjectile_C]
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogWorld: BeginTearingDown for /Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap
LogWorld: UWorld::CleanupWorld for FirstPersonExampleMap, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogPlayLevel: Display: Shutting down PIE online subsystems
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
LogUObjectHash: Compacting FUObjectHashTables data took 0.75ms
LogPlayLevel: Display: Destroying online subsystem :Context_4
LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter
LogNativeClassHierarchy: Verbose: Native class hierarchy updated for ‘BlueprintGraph’ in 0.0007 seconds. Added 126 classes and 0 folders.
LogSlate: Took 0.000253 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf’ (158K)
LogSlate: Took 0.000234 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Italic.ttf’ (157K)
LogTemp: Repeating last play command: Selected Viewport
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: FirstPersonExampleMap (Mar 9, 2022, 7:37:08 PM)
LogPlayLevel: Creating play world package: /Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap
LogPlayLevel: PIE: StaticDuplicateObject took: (0.012942s)
LogAIModule: Creating AISystem for world FirstPersonExampleMap
LogPlayLevel: PIE: World Init took: (0.002106s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap to /Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap.FirstPersonExampleMap (0.015322s)
LogUObjectHash: Compacting FUObjectHashTables data took 2.32ms
LogAudio: Display: Creating Audio Device: Id: 4, Scope: Unique, Realtime: True
LogAudioMixer: Display: Audio Mixer Platform Settings:
LogAudioMixer: Display: Sample Rate: 48000
LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
LogAudioMixer: Display: Number of buffers to queue: 2
LogAudioMixer: Display: Max Channels (voices): 32
LogAudioMixer: Display: Number of Async Source Workers: 0
LogAudio: Display: AudioDevice MaxSources: 32
LogAudio: Display: Using built-in audio occlusion.
LogAudioMixer: Display: Initializing audio mixer.
LogAudioMixer: Display: 0: FrontLeft
LogAudioMixer: Display: 1: FrontRight
LogAudioMixer: Display: Using Audio Device Speakers (Realtek(R) Audio)
LogAudioMixer: Display: Initializing Sound Submixes…
LogAudioMixer: Display: Creating Master Submix ‘MasterSubmixDefault’
LogAudioMixer: Display: Creating Master Submix ‘MasterReverbSubmixDefault’
LogAudioMixer: Display: Creating Master Submix ‘MasterEQSubmixDefault’
LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
LogInit: FAudioDevice initialized.
LogAudio: Display: Audio Device (ID: 4) registered with world ‘FirstPersonExampleMap’.
LogLoad: Game class is ‘FirstPersonGameMode_C’
LogWorld: Bringing World /Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap.FirstPersonExampleMap up for play (max tick rate 0) at 2022.03.09-18.37.08
LogWorld: Bringing up level for play took: 0.002280
LogOnline: OSS: Creating online subsystem instance for: :Context_8
PIE: Server logged in
PIE: Play in editor total start time 0.096 seconds.
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogWorld: BeginTearingDown for /Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap
LogWorld: UWorld::CleanupWorld for FirstPersonExampleMap, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogPlayLevel: Display: Shutting down PIE online subsystems
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogAudio: Display: Audio Device unregistered from world ‘None’.
LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogUObjectHash: Compacting FUObjectHashTables data took 2.18ms
LogPlayLevel: Display: Destroying online subsystem :Context_8
LogTemp: Repeating last play command: Selected Viewport
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: FirstPersonExampleMap (Mar 9, 2022, 7:38:14 PM)
LogPlayLevel: Creating play world package: /Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap
LogPlayLevel: PIE: StaticDuplicateObject took: (0.011731s)
LogAIModule: Creating AISystem for world FirstPersonExampleMap
LogPlayLevel: PIE: World Init took: (0.001363s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap to /Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap.FirstPersonExampleMap (0.013277s)
LogUObjectHash: Compacting FUObjectHashTables data took 2.35ms
LogAudio: Display: Creating Audio Device: Id: 5, Scope: Unique, Realtime: True
LogAudioMixer: Display: Audio Mixer Platform Settings:
LogAudioMixer: Display: Sample Rate: 48000
LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
LogAudioMixer: Display: Number of buffers to queue: 2
LogAudioMixer: Display: Max Channels (voices): 32
LogAudioMixer: Display: Number of Async Source Workers: 0
LogAudio: Display: AudioDevice MaxSources: 32
LogAudio: Display: Using built-in audio occlusion.
LogAudioMixer: Display: Initializing audio mixer.
LogAudioMixer: Display: 0: FrontLeft
LogAudioMixer: Display: 1: FrontRight
LogAudioMixer: Display: Using Audio Device Speakers (Realtek(R) Audio)
LogAudioMixer: Display: Initializing Sound Submixes…
LogAudioMixer: Display: Creating Master Submix ‘MasterSubmixDefault’
LogAudioMixer: Display: Creating Master Submix ‘MasterReverbSubmixDefault’
LogAudioMixer: Display: Creating Master Submix ‘MasterEQSubmixDefault’
LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
LogInit: FAudioDevice initialized.
LogAudio: Display: Audio Device (ID: 5) registered with world ‘FirstPersonExampleMap’.
LogLoad: Game class is ‘FirstPersonGameMode_C’
LogWorld: Bringing World /Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap.FirstPersonExampleMap up for play (max tick rate 0) at 2022.03.09-18.38.14
LogWorld: Bringing up level for play took: 0.002643
LogOnline: OSS: Creating online subsystem instance for: :Context_9
PIE: Server logged in
PIE: Play in editor total start time 0.106 seconds.
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogWorld: BeginTearingDown for /Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap
LogWorld: UWorld::CleanupWorld for FirstPersonExampleMap, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogPlayLevel: Display: Shutting down PIE online subsystems
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
LogUObjectHash: Compacting FUObjectHashTables data took 1.90ms
LogPlayLevel: Display: Destroying online subsystem :Context_9
LogSlate: Window ‘FirstPersonCharacter’ being destroyed
LogSlate: Window ‘FirstPersonCharacter’ being destroyed
LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
MapCheck: New page: Map Check
Cmd: MAP REBUILD ALLVISIBLE
LogEditorServer: Rebuildmap Clear paths rebuilt
LogWorld: UWorld::CleanupWorld for FirstPersonExampleMap, bSessionEnded=true, bCleanupResources=false
LogNavigationDataBuild: Display: UNavigationSystemV1::Build started…
LogNavigationDataBuild: Display: Building navigation data using PHYSICS_INTERFACE_PHYSX.
LogNavigationDataBuild: Display: Building navigation data using WITH_PHYSX.
Cmd: MAP CHECK DONTDISPLAYDIALOG
MapCheck: New page: FirstPersonExampleMap - Mar 9, 2022, 7:42:31 PM
MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.414ms to complete.
LogEditorBuildUtils: Build time 0:00
LogTexture: Display: Building textures: NewReflectionComponentTexture4E9A31EC459F824B7293D9A5960F381F (BGRA8, 128X128)
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build - Mar 9, 2022, 7:42:41 PM
LogSwarmInterface: [OpenConnection] Registering TCP channel …
LogSwarmInterface: [OpenConnection] Connecting to agent …
LogSwarmInterface: [TryOpenConnection] Testing the Agent
LogSwarmInterface: [TryOpenConnection] Opening Connection to Agent
LogSwarmInterface: [TryOpenConnection] Local Process ID is 7396
LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED
LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED
LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED
LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED
LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED
LogEditorBuildUtils: Build time 0:09
LogUObjectHash: Compacting FUObjectHashTables data took 2.01ms
MapCheck: New page: Map Check
Cmd: MAP CHECK DONTDISPLAYDIALOG
MapCheck: New page: FirstPersonExampleMap - Mar 9, 2022, 7:42:57 PM
MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 36.823ms to complete.
LogEditorBuildUtils: Build time 0:00
Job is a success!
LogVolumetricLightmapImport: Imported Volumetric Lightmap in 0.016s
LogVolumetricLightmapImport: Indirection Texture 16x16x16 = 0.0Mb
LogVolumetricLightmapImport: BrickData (all levels) 0.3Mb
LogVolumetricLightmapImport: Bricks at depth
LogVolumetricLightmapImport: 0: 1.5% covering 100.0% of volume
LogVolumetricLightmapImport: 1: 5.9% covering 6.2% of volume
LogVolumetricLightmapImport: 2: 92.6% covering 1.5% of volume
LogVolumetricLightmapImport: Bricks in each level
LogVolumetricLightmapImport: FirstPersonExampleMap 68 bricks 100.0% (Persistent Level)
LogTexture: Display: Building textures: SkyOcclusion1_1 (AutoDXT, 2048X1024)
LogTexture: Display: Building textures: HQ_Lightmap1_1 (AutoDXT, 2048X2048)
LogTexture: Display: Building textures: LQ_Lightmap_1_1 (DXT1, 2048X2048)
LogTexture: Display: Building textures: SkyOcclusion1_2 (AutoDXT, 2048X1024)
LogTexture: Display: Building textures: LQ_Lightmap_1_2 (DXT1, 2048X2048)
LogTexture: Display: Building textures: HQ_Lightmap1_2 (AutoDXT, 2048X2048)
LogTexture: Display: Building textures: SkyOcclusion1_3 (AutoDXT, 2048X1024)
LogTexture: Display: Building textures: HQ_Lightmap1_3 (AutoDXT, 2048X2048)
LogTexture: Display: Building textures: LQ_Lightmap_1_3 (DXT1, 2048X2048)
LogTexture: Display: Building textures: SkyOcclusion1_4 (AutoDXT, 2048X1024)
LogTexture: Display: Building textures: HQ_Lightmap1_4 (AutoDXT, 2048X2048)
LogTexture: Display: Building textures: LQ_Lightmap_1_4 (DXT1, 2048X2048)
LogTexture: Display: Building textures: SkyOcclusion1_5 (AutoDXT, 64X32)
LogTexture: Display: Building textures: HQ_Lightmap1_5 (AutoDXT, 64X64)
LogTexture: Display: Building textures: LQ_Lightmap_1_5 (DXT1, 64X64)
LogTexture: Display: Building textures: ShadowMapTexture2D_15 (G8, 32X32)
LogTexture: Display: Building textures: ShadowMapTexture2D_14 (G8, 1024X1024)
LogTexture: Display: Building textures: ShadowMapTexture2D_13 (G8, 1024X1024)
LogTexture: Display: Building textures: ShadowMapTexture2D_10 (G8, 1024X1024)
LogTexture: Display: Building textures: ShadowMapTexture2D_8 (G8, 1024X1024)
LogTexture: Display: Building textures: ShadowMapTexture2D_11 (G8, 1024X1024)
LogTexture: Display: Building textures: ShadowMapTexture2D_9 (G8, 1024X1024)
LogTexture: Display: Building textures: ShadowMapTexture2D_12 (G8, 1024X1024)
LogStaticLightingSystem: FirstPersonExampleMap_BuiltData storing lightmap data for 8 meshes in 8 LightmapResourceClusters (1.0 Meshes per cluster).
Lightmass on DESKTOP-UOUK7M9: 27.4 sec total, 227 ms importing, 26 ms setup, 4.63 sec photons, 22.5 sec processing, 0 ms extra exporting [8/8 mappings]. Threads: 4:07 min total, 1:50 min processing.
LogUObjectHash: Compacting FUObjectHashTables data took 2.50ms
LogStaticLightingSystem: Illumination: 37.5 sec (1.46 sec encoding lightmaps, 420 ms encoding shadowmaps)
LogStaticLightingSystem: Lightmap texture memory: 42.7 MB (42.7 MB streaming, 0.0 MB non-streaming), 10 textures
LogStaticLightingSystem: Shadowmap texture memory: 9.3 MB (9.3 MB streaming, 0.0 MB non-streaming), 8 textures
DumpUnbuiltLightIteractions
Lights with unbuilt interactions: 0
Primitives with unbuilt interactions: 0
LogTexture: Display: Building textures: NewReflectionComponentTexture4E9A31EC459F824B7293D9A5960F381F (BGRA8, 128X128)
Cmd: MAP CHECK NOTIFYRESULTS
MapCheck: New page: FirstPersonExampleMap - Mar 9, 2022, 7:43:19 PM
MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.505ms to complete.
LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker
LogUObjectHash: Compacting FUObjectHashTables data took 2.05ms
LogSavePackage: Moving ‘…/…/…/…/…/…/Users/merli/Documents/Unreal Projects/susmonkey/Saved/FirstPersonExampleMap_Auto139B6D199436FB40D73E84B9E936300A9.tmp’ to ‘…/…/…/…/…/…/Users/merli/Documents/Unreal Projects/susmonkey/Saved/Autosaves/Game/FirstPersonBP/Maps/FirstPersonExampleMap_Auto1.umap’
LogFileHelpers: Editor autosave (incl. external actors) for ‘/Game/FirstPersonBP/Maps/FirstPersonExampleMap’ took 0.060
LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.060
OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/FirstPersonBP/Blueprints/FirstPersonCharacter] ([1] browsable assets)…
OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter]
OBJ SavePackage: Finished generating thumbnails for package [/Game/FirstPersonBP/Blueprints/FirstPersonCharacter]
LogSavePackage: Moving ‘…/…/…/…/…/…/Users/merli/Documents/Unreal Projects/susmonkey/Saved/FirstPersonCharacter_Auto1D0FC8DFD41453760126C1D8589CA9275.tmp’ to ‘…/…/…/…/…/…/Users/merli/Documents/Unreal Projects/susmonkey/Saved/Autosaves/Game/FirstPersonBP/Blueprints/FirstPersonCharacter_Auto1.uasset’
LogFileHelpers: Auto-saving content packages took 0.076
LogSlate: Window ‘Project Settings’ being destroyed
LogSlate: Window ‘Project Settings’ being destroyed
LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms
LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms
LogSavePackage: Moving ‘…/…/…/…/…/…/Users/merli/Documents/Unreal Projects/susmonkey/Saved/FirstPersonExampleMapC7CC4C7C49CD0911C098A6839ACC144A.tmp’ to ‘…/…/…/…/…/…/Users/merli/Documents/Unreal Projects/susmonkey/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap’
LogFileHelpers: Saving map ‘FirstPersonExampleMap’ took 0.046
LogSavePackage: Moving ‘…/…/…/…/…/…/Users/merli/Documents/Unreal Projects/susmonkey/Saved/FirstPersonExampleMap_BuiltData735D1980471560B07A5DC48DA29F9F59.tmp’ to ‘…/…/…/…/…/…/Users/merli/Documents/Unreal Projects/susmonkey/Content/FirstPersonBP/Maps/FirstPersonExampleMap_BuiltData.uasset’
LogSavePackage: Moving ‘…/…/…/…/…/…/Users/merli/Documents/Unreal Projects/susmonkey/Saved/FirstPersonCharacterFF5C64374DCE8EEC1761F2B67FEB7CC8.tmp’ to ‘…/…/…/…/…/…/Users/merli/Documents/Unreal Projects/susmonkey/Content/FirstPersonBP/Blueprints/FirstPersonCharacter.uasset’
LogMainFrame: Project does not require temp target
LogLauncherProfile: Found promoted target with matching version at …/…/…/Engine/Binaries/Win64/UE4Game-Win64-Shipping.target
AssetCheck: New page: Asset Save: multiple assets
LogContentValidation: Display: Validating Blueprint /Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter
LogContentValidation: Display: Validating MapBuildDataRegistry /Game/FirstPersonBP/Maps/FirstPersonExampleMap_BuiltData.FirstPersonExampleMap_BuiltData
LogContentValidation: Display: Validating World /Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject=“C:/Users/merli/Documents/Unreal Projects/susmonkey/susmonkey.uproject” BuildCookRun -nocompileeditor -installed -nop4 -project=“C:/Users/merli/Documents/Unreal Projects/susmonkey/susmonkey.uproject” -cook -stage -archive -archivedirectory=“C:/Users/merli/Desktop/coolles gam” -
package -ue4exe=“C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\Win64\UE4Editor-Cmd.exe” -clean -ddc=InstalledDerivedDataBackendGraph -pak -prereqs -nodebuginfo -targetplatform=Win64 -clientconfig=Shipping -utf8output
UATHelper: Packaging (Windows (64-bit)): ERROR: Failed to load script DLL: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Lumin\Lumin.Automation.dll: Could not load file or assembly ‘Lumin.Automation.dll’ or one of its dependencies. An attempt was made to load a program with an incorrect format.
UATHelper: Packaging (Windows (64-bit)): (see C:\Users\merli\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.26\Log.txt for full exception trace)
PackagingResults: Error: Failed to load script DLL: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Lumin\Lumin.Automation.dll: Could not load file or assembly ‘Lumin.Automation.dll’ or one of its dependencies. An attempt was made to load a program with an incorrect format.
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error

see hat this dll needs.

the dll is there what do i do?