variable created in character class
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Input, meta=(AllowPrivateAccess = “true”))
class UWeaponHandlerComponent * HandleComponent;
But i can`t see it in Blueprint of my character class.
variable created in character class
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Input, meta=(AllowPrivateAccess = “true”))
class UWeaponHandlerComponent * HandleComponent;
But i can`t see it in Blueprint of my character class.