@erikdubbelboer ok friend…
now if you add it in the editor, but when compiling the materials are not reflected
try creating an instance of the material like this:
and changing my code like this:
it does not work, materials are not reflected
Now I realized that if I change the component from “UInstancedStaticMeshComponent” to “UStaticMeshComponent” if it works, but I need them to be instances. “UInstancedStaticMeshComponent”