I don’t know why I am getting these errors, I am trying to build for Android_etc2 for samsung gear vr and I get this when I package this id the error - ERROR: Can’t make an APK without an API installed (see “android.bat list targets”)
MainFrameActions: Packaging (Android (ETC2)): Running AutomationTool…
MainFrameActions: Packaging (Android (ETC2)): Program.Main: Running on WindowsHostPlatform
MainFrameActions: Packaging (Android (ETC2)): Program.Main: CWD=C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET
MainFrameActions: Packaging (Android (ETC2)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -installed -nop4 -project=C:/Users/admin/Documents/Unreal Projects/DilalloVideoDemo/DilalloVideoDemo.uproject -cook -allmaps -stage -archive -archivedirectory=C:/Users/admin
MainFrameActions: Packaging (Android (ETC2)): /Desktop/packagedProjects/test-package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Android -cookflavor=ETC2 -build -utf8output -NoCompile
MainFrameActions: Packaging (Android (ETC2)): Automation.Process: IsBuildMachine=False
MainFrameActions: Packaging (Android (ETC2)): Automation.Process: ShouldKillProcesses=True
MainFrameActions: Packaging (Android (ETC2)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Android (ETC2)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationTool.exe=True
MainFrameActions: Packaging (Android (ETC2)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
MainFrameActions: Packaging (Android (ETC2)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.7
MainFrameActions: Packaging (Android (ETC2)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.7/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Android (ETC2)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
MainFrameActions: Packaging (Android (ETC2)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.7
MainFrameActions: Packaging (Android (ETC2)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/admin/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.7)
MainFrameActions: Packaging (Android (ETC2)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\admin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.7\UAT_Log.txt
MainFrameActions: Packaging (Android (ETC2)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\admin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.7\UBTManifest.0.xml
MainFrameActions: Packaging (Android (ETC2)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\admin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.7\UnrealBuildTool.txt
MainFrameActions: Packaging (Android (ETC2)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationTool.exe=True
MainFrameActions: Packaging (Android (ETC2)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.7
MainFrameActions: Packaging (Android (ETC2)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.7/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Android (ETC2)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.7/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Android (ETC2)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LogFolder=C:/Users/admin/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.7
MainFrameActions: Packaging (Android (ETC2)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=
MainFrameActions: Packaging (Android (ETC2)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=
MainFrameActions: Packaging (Android (ETC2)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
MainFrameActions: Packaging (Android (ETC2)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
MainFrameActions: Packaging (Android (ETC2)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
MainFrameActions: Packaging (Android (ETC2)): WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1
MainFrameActions: Packaging (Android (ETC2)): WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools
MainFrameActions: Packaging (Android (ETC2)): WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools…\VC\bin\x86_amd64\vcvarsx86_amd64.bat.
MainFrameActions: Packaging (Android (ETC2)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\admin\AppData\Local\Temp\HarvestEnvVars.txt
MainFrameActions: Packaging (Android (ETC2)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\admin\AppData\Local\Temp\HarvestEnvVars.bat=True
MainFrameActions: Packaging (Android (ETC2)): CommandUtils.Run: Run: C:\Users\admin\AppData\Local\Temp\HarvestEnvVars.bat
MainFrameActions: Packaging (Android (ETC2)): HarvestEnvVars:
MainFrameActions: Packaging (Android (ETC2)): HarvestEnvVars: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET>call “C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools…\VC\bin\x86_amd64\vcvarsx86_amd64.bat”
MainFrameActions: Packaging (Android (ETC2)): HarvestEnvVars:
MainFrameActions: Packaging (Android (ETC2)): HarvestEnvVars: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET>set 1>“C:\Users\admin\AppData\Local\Temp\HarvestEnvVars.txt”
MainFrameActions: Packaging (Android (ETC2)): CommandUtils.Run: Run: Took 0.7220413s to run HarvestEnvVars.bat, ExitCode=0
MainFrameActions: Packaging (Android (ETC2)): CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\Windows\Microsoft.NET\Framework
MainFrameActions: Packaging (Android (ETC2)): CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319
MainFrameActions: Packaging (Android (ETC2)): WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\Windows\Microsoft.NET\Framework
MainFrameActions: Packaging (Android (ETC2)): WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319
MainFrameActions: Packaging (Android (ETC2)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework
MainFrameActions: Packaging (Android (ETC2)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319
MainFrameActions: Packaging (Android (ETC2)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
MainFrameActions: Packaging (Android (ETC2)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True
MainFrameActions: Packaging (Android (ETC2)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
MainFrameActions: Packaging (Android (ETC2)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools…\IDE\Devenv.com
MainFrameActions: Packaging (Android (ETC2)): CommandEnvironment.LogSettings: Command Environment settings:
MainFrameActions: Packaging (Android (ETC2)): CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe
MainFrameActions: Packaging (Android (ETC2)): CommandEnvironment.LogSettings: EngineSavedFolder=C:/Program Files/Epic Games/4.7/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Android (ETC2)): CommandEnvironment.LogSettings: HasCapabilityToCompile=True
MainFrameActions: Packaging (Android (ETC2)): CommandEnvironment.LogSettings: LocalRoot=C:/Program Files/Epic Games/4.7
MainFrameActions: Packaging (Android (ETC2)): CommandEnvironment.LogSettings: LogFolder=C:/Users/admin/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.7
MainFrameActions: Packaging (Android (ETC2)): CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe
MainFrameActions: Packaging (Android (ETC2)): CommandEnvironment.LogSettings: MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
MainFrameActions: Packaging (Android (ETC2)): CommandEnvironment.LogSettings: MsDevExe=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools…\IDE\Devenv.com
MainFrameActions: Packaging (Android (ETC2)): CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe
MainFrameActions: Packaging (Android (ETC2)): CommandEnvironment.LogSettings: TimestampAsString=2015-04-03_00.09.52
MainFrameActions: Packaging (Android (ETC2)): CommandEnvironment.LogSettings: UATExe=C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationTool.exe
MainFrameActions: Packaging (Android (ETC2)): ProjectUtils.CleanupFolders: Cleaning up project rules folder
MainFrameActions: Packaging (Android (ETC2)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:\Users\admin\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+4.7\Rules)
MainFrameActions: Packaging (Android (ETC2)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\admin\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+4.7\Rules\UATRules1267012305.dll
MainFrameActions: Packaging (Android (ETC2)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\admin\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+4.7\Rules\UATRules1267012305.pdb
MainFrameActions: Packaging (Android (ETC2)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\admin\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+4.7\Rules\UATRules1267012305SourceFiles.txt
MainFrameActions: Packaging (Android (ETC2)): Automation.Process: Compiling scripts.
MainFrameActions: Packaging (Android (ETC2)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
MainFrameActions: Packaging (Android (ETC2)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 6 script DLL(s).
MainFrameActions: Packaging (Android (ETC2)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
MainFrameActions: Packaging (Android (ETC2)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
MainFrameActions: Packaging (Android (ETC2)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
MainFrameActions: Packaging (Android (ETC2)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
MainFrameActions: Packaging (Android (ETC2)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
MainFrameActions: Packaging (Android (ETC2)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
MainFrameActions: Packaging (Android (ETC2)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
MainFrameActions: Packaging (Android (ETC2)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
MainFrameActions: Packaging (Android (ETC2)): Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
MainFrameActions: Packaging (Android (ETC2)): Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
MainFrameActions: Packaging (Android (ETC2)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
MainFrameActions: Packaging (Android (ETC2)): Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll.
MainFrameActions: Packaging (Android (ETC2)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
MainFrameActions: Packaging (Android (ETC2)): Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll.
MainFrameActions: Packaging (Android (ETC2)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
MainFrameActions: Packaging (Android (ETC2)): Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll.
MainFrameActions: Packaging (Android (ETC2)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
MainFrameActions: Packaging (Android (ETC2)): Platform.CreatePlatformsFromAssembly: Creating platform GenericLinuxPlatform from C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll.
MainFrameActions: Packaging (Android (ETC2)): Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
MainFrameActions: Packaging (Android (ETC2)): Platform.InitializePlatforms: Creating placeholder platform for target: Mac
MainFrameActions: Packaging (Android (ETC2)): Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
MainFrameActions: Packaging (Android (ETC2)): Platform.InitializePlatforms: Creating placeholder platform for target: PS4
MainFrameActions: Packaging (Android (ETC2)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
MainFrameActions: Packaging (Android (ETC2)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
MainFrameActions: Packaging (Android (ETC2)): CommandUtils.InitP4Support: Initializing AllowSubmit.
MainFrameActions: Packaging (Android (ETC2)): CommandUtils.InitP4Support: AllowSubmit=False
MainFrameActions: Packaging (Android (ETC2)): CommandUtils.InitP4Support: Initializing P4Enabled.
MainFrameActions: Packaging (Android (ETC2)): CommandUtils.InitP4Support: P4Enabled=False
MainFrameActions: Packaging (Android (ETC2)): CommandUtils.InitP4Support: P4CLRequired=False
MainFrameActions: Packaging (Android (ETC2)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\admin\Documents\Unreal Projects\DilalloVideoDemo\DilalloVideoDemo.uproject=True
MainFrameActions: Packaging (Android (ETC2)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\admin\Documents\Unreal Projects\DilalloVideoDemo\DilalloVideoDemo.uproject=True
MainFrameActions: Packaging (Android (ETC2)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\admin\Documents\Unreal Projects\DilalloVideoDemo\DilalloVideoDemo.uproject=True
MainFrameActions: Packaging (Android (ETC2)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\admin\Documents\Unreal Projects\DilalloVideoDemo\DilalloVideoDemo.uproject
MainFrameActions: Packaging (Android (ETC2)): ProjectUtils.DetectTargetsForProject: Looking for targets for project C:\Users\admin\Documents\Unreal Projects\DilalloVideoDemo\DilalloVideoDemo.uproject
MainFrameActions: Packaging (Android (ETC2)): ProjectUtils.DetectTargetsForProject: Searching for target rule files in C:\Users\admin\Documents\Unreal Projects\DilalloVideoDemo
MainFrameActions: Packaging (Android (ETC2)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\admin\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+4.7\Rules\UATRules1267012305.dll=False
MainFrameActions: Packaging (Android (ETC2)): ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: C:\Users\admin\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+4.7\Rules\UATRules1267012305.dll
MainFrameActions: Packaging (Android (ETC2)): ProjectUtils.DetectProjectProperties: Loading ini files for C:\Users\admin\Documents\Unreal Projects\DilalloVideoDemo\DilalloVideoDemo.uproject
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Project Params **************
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: AdditionalServerMapParams=
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Archive=True
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: ArchiveMetaData=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\admin\Desktop\packagedProjects\test
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\admin\Documents\Unreal Projects\DilalloVideoDemo\Saved\StagedBuilds
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Build=True
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Cook=True
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Clean=
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Client=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: ClientCookedTargets=DilalloVideoDemo
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: ClientTargetPlatform=Android
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Compressed=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: CookFlavor=ETC2
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: CookOnTheFly=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: CreateReleaseVersion=
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: DLCName=
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: AdditionalCookerOptions=
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: DedicatedServer=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: DirectoriesToCook=
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: CulturesToCook=
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: EditorTargets=
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Foreign=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: IsCodeBasedProject=True
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: IsProgramTarget=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: IterativeCooking=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Deploy=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: IterativeDeploy=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: LogWindow=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Manifests=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: MapToRun=
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: NoClient=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: NumClients=0
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: NoDebugInfo=True
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: NoCleanStage=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: NoXGE=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: MapsToCook=
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Pak=True
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Package=True
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: NullRHI=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: FakeClient=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: EditorTest=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: RunAutomationTests=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: RunAutomationTest=
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: CrashIndex=0
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: ProgramTargets=
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Users\admin\Documents\Unreal Projects\DilalloVideoDemo\Binaries\Android
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Users\admin\Documents\Unreal Projects\DilalloVideoDemo\Binaries\Android
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Users\admin\Documents\Unreal Projects\DilalloVideoDemo\Binaries\Android\DilalloVideoDemo
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Users\admin\Documents\Unreal Projects\DilalloVideoDemo\Binaries\Android\DilalloVideoDemo
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Distribution=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Prebuilt=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Prereqs=True
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: NoBootstrapExe=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\admin\Documents\Unreal Projects\DilalloVideoDemo\DilalloVideoDemo.uproject
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Rocket=True
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Run=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: ServerCookedTargets=
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: ServerTargetPlatform=Android
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: ShortProjectName=DilalloVideoDemo
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: SignedPak=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: SignPak=
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: SkipCook=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: SkipPak=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: SkipStage=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Stage=True
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: bUsesSteam=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: bUsesCEF3=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: bUsesSlate=True
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Project Params **************
MainFrameActions: Packaging (Android (ETC2)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\admin\Documents\Unreal Projects\DilalloVideoDemo\DilalloVideoDemo.uproject=True
MainFrameActions: Packaging (Android (ETC2)): BuildCookRun.GetDefaultMap: Trying to find DefaultMap in ini files
MainFrameActions: Packaging (Android (ETC2)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\admin\Documents\Unreal Projects\DilalloVideoDemo\Config\DefaultEngine.ini=True
MainFrameActions: Packaging (Android (ETC2)): BuildCookRun.GetDefaultMap: Looking for DefaultMap in C:\Users\admin\Documents\Unreal Projects\DilalloVideoDemo\Config\DefaultEngine.ini
MainFrameActions: Packaging (Android (ETC2)): InternalUtils.SafeReadAllLines: SafeReadAllLines C:\Users\admin\Documents\Unreal Projects\DilalloVideoDemo\Config\DefaultEngine.ini
MainFrameActions: Packaging (Android (ETC2)): BuildCookRun.GetDefaultMap: Found DefaultMap=/Game/Maps/playboy_01
MainFrameActions: Packaging (Android (ETC2)): BuildCookRun.SetupParams: Cooking all maps
MainFrameActions: Packaging (Android (ETC2)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\admin\Documents\Unreal Projects\DilalloVideoDemo\DilalloVideoDemo.uproject=True
MainFrameActions: Packaging (Android (ETC2)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\admin\Documents\Unreal Projects\DilalloVideoDemo\DilalloVideoDemo.uproject=True
MainFrameActions: Packaging (Android (ETC2)): Project.Build: ********** BUILD COMMAND STARTED **********
MainFrameActions: Packaging (Android (ETC2)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Xoreax\IncrediBuild\xgConsole.exe=False
MainFrameActions: Packaging (Android (ETC2)): UE4Build.Build: XGE was requested, but is unavailable, so we won’t use it.
MainFrameActions: Packaging (Android (ETC2)): UE4Build.Build: ************************* UE4Build:
MainFrameActions: Packaging (Android (ETC2)): UE4Build.Build: ************************* ForceMonolithic:
MainFrameActions: Packaging (Android (ETC2)): UE4Build.Build: ************************* ForceNonUnity:
MainFrameActions: Packaging (Android (ETC2)): UE4Build.Build: ************************* ForceDebugInfo:
MainFrameActions: Packaging (Android (ETC2)): UE4Build.Build: ************************* UseXGE:
MainFrameActions: Packaging (Android (ETC2)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
MainFrameActions: Packaging (Android (ETC2)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\admin\Documents\Unreal Projects\DilalloVideoDemo\Intermediate\Build\Manifest.xml
MainFrameActions: Packaging (Android (ETC2)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
MainFrameActions: Packaging (Android (ETC2)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
MainFrameActions: Packaging (Android (ETC2)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe DilalloVideoDemo Android Development -generatemanifest “C:\Users\admin\Documents\Unreal Projects\DilalloVideoDemo\DilalloVideoDemo.uproject” -noxge -rocket -
MainFrameActions: Packaging (Android (ETC2)): NoHotReloadFromIDE
MainFrameActions: Packaging (Android (ETC2)): CommandUtils.Run: Run: Took 1.328076s to run UnrealBuildTool.exe, ExitCode=0
MainFrameActions: Packaging (Android (ETC2)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\admin\Documents\Unreal Projects\DilalloVideoDemo\Intermediate\Build\Manifest.xml=True
MainFrameActions: Packaging (Android (ETC2)): InternalUtils.SafeCopyFile: SafeCopyFile C:\Users\admin\Documents\Unreal Projects\DilalloVideoDemo\Intermediate\Build\Manifest.xml C:\Users\admin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.7\UBTManifest.0.xml
MainFrameActions: Packaging (Android (ETC2)): UE4Build.PrepareManifest: Copied UBT manifest to C:\Users\admin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.7\UBTManifest.0.xml
MainFrameActions: Packaging (Android (ETC2)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
MainFrameActions: Packaging (Android (ETC2)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
MainFrameActions: Packaging (Android (ETC2)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe DilalloVideoDemo Android Development “C:\Users\admin\Documents\Unreal Projects\DilalloVideoDemo\DilalloVideoDemo.uproject” -noxge -rocket -NoHotReloadFromID
MainFrameActions: Packaging (Android (ETC2)): E
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: Compiling Native code with NDK API ‘android-22’
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: Performing 3 actions (6 in parallel)
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [1/3] clang++.exe DilalloVideoDemo.h [armv7-es2]
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: In file included from C:/Users/admin/Documents/Unreal Projects/DilalloVideoDemo/Intermediate/Build/Android/DilalloVideoDemo/Development/DilalloVideoDemo/DilalloVideoDemo.h:4:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: In file included from C:\Users\admin\Documents\Unreal Projects\DilalloVideoDemo\Source\DilalloVideoDemo\DilalloVideoDemo.h:5:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: In file included from Runtime/Engine/Public\Engine.h:9:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: C:\Program Files\Epic Games\4.7\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,10) : fatal error: ‘wchar.h’ file not found
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: #include
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: ^
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: 1 error generated.
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -------- End Detailed Actions Stats -----------------------------------------------------------
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\Users\admin\Documents\Unreal Projects\DilalloVideoDemo\Binaries\Android\DilalloVideoDemo-armv7-es2.so
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: Cumulative action seconds (12 processors): 0.00 building projects, 15.84 compiling, 0.00 creating app bundles, 0.00 generating debug info, 0.00 linking, 0.00 other
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: UBT execution time: 19.46 seconds
MainFrameActions: Packaging (Android (ETC2)): CommandUtils.Run: Run: Took 19.6041213s to run UnrealBuildTool.exe, ExitCode=2
MainFrameActions: Packaging (Android (ETC2)): ErrorReporter.Error: ERROR: AutomationTool error: Command failed (Result:2): C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe DilalloVideoDemo Android Development “C:\Users\admin\Documents\Unreal Projects\DilalloVideoDemo\Dilallo
MainFrameActions: Packaging (Android (ETC2)): VideoDemo.uproject” -noxge -rocket -NoHotReloadFromIDE. See logfile for details: ‘UnrealBuildTool.txt’
MainFrameActions: Packaging (Android (ETC2)): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Android (ETC2)): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Android (ETC2)): Program.Main: ERROR: Exception in AutomationTool: Command failed (Result:2): C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe DilalloVideoDemo Android Development “C:\Users\admin\Documents\Unreal Projects\DilalloVideoDemo\Dilallo
MainFrameActions: Packaging (Android (ETC2)): VideoDemo.uproject” -noxge -rocket -NoHotReloadFromIDE. See logfile for details: ‘UnrealBuildTool.txt’
MainFrameActions: Packaging (Android (ETC2)): Stacktrace: at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars) MainFrameActions: Packaging (Android (ETC2)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary
2 EnvVars)
MainFrameActions: Packaging (Android (ETC2)): at AutomationTool.UE4Build.BuildWithUBT(String ProjectName, String TargetName, UnrealTargetPlatform TargetPlatform, String Config, String UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) MainFrameActions: Packaging (Android (ETC2)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable
1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InForceNonUnity, Boolean InForceUnity, Dictionary2 PlatformEnvVars) MainFrameActions: Packaging (Android (ETC2)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL) MainFrameActions: Packaging (Android (ETC2)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) MainFrameActions: Packaging (Android (ETC2)): at BuildCommand.Execute() MainFrameActions: Packaging (Android (ETC2)): at AutomationTool.Automation.Execute(List
1 CommandsToExecute, CaselessDictionary`1 Commands)
MainFrameActions: Packaging (Android (ETC2)): at AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Android (ETC2)): at AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Android (ETC2)): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
MainFrameActions: Packaging (Android (ETC2)): at AutomationTool.Program.Main()
MainFrameActions: Packaging (Android (ETC2)): Program.Main: ERROR: Command failed (Result:2): C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe DilalloVideoDemo Android Development “C:\Users\admin\Documents\Unreal Projects\DilalloVideoDemo\DilalloVideoDemo.uproject” -noxge -rocket -NoHotReloadFromIDE. See logfile for details: ‘UnrealBuildTool.txt’
MainFrameActions: Packaging (Android (ETC2)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Android (ETC2)): Program.Main: AutomationTool exiting with ExitCode=2
MainFrameActions: Packaging (Android (ETC2)): Domain_ProcessExit
MainFrameActions: Packaging (Android (ETC2)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Android (ETC2)): copying UAT log files…
MainFrameActions: Packaging (Android (ETC2)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Android (ETC2)): BUILD FAILED