I can no longer Build for Android_etc2 / Samsung gear VR

I don’t know why I am getting these errors, I am trying to build for Android_etc2 for samsung gear vr and I get this when I package this id the error - ERROR: Can’t make an APK without an API installed (see “android.bat list targets”)

MainFrameActions: Packaging (Android (ETC2)): Running AutomationTool…
MainFrameActions: Packaging (Android (ETC2)): Program.Main: Running on WindowsHostPlatform
MainFrameActions: Packaging (Android (ETC2)): Program.Main: CWD=C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET
MainFrameActions: Packaging (Android (ETC2)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -installed -nop4 -project=C:/Users/admin/Documents/Unreal Projects/DilalloVideoDemo/DilalloVideoDemo.uproject -cook -allmaps -stage -archive -archivedirectory=C:/Users/admin
MainFrameActions: Packaging (Android (ETC2)): /Desktop/packagedProjects/test-package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Android -cookflavor=ETC2 -build -utf8output -NoCompile
MainFrameActions: Packaging (Android (ETC2)): Automation.Process: IsBuildMachine=False
MainFrameActions: Packaging (Android (ETC2)): Automation.Process: ShouldKillProcesses=True
MainFrameActions: Packaging (Android (ETC2)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Android (ETC2)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationTool.exe=True
MainFrameActions: Packaging (Android (ETC2)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
MainFrameActions: Packaging (Android (ETC2)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.7
MainFrameActions: Packaging (Android (ETC2)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.7/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Android (ETC2)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
MainFrameActions: Packaging (Android (ETC2)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.7
MainFrameActions: Packaging (Android (ETC2)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/admin/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.7)
MainFrameActions: Packaging (Android (ETC2)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\admin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.7\UAT_Log.txt
MainFrameActions: Packaging (Android (ETC2)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\admin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.7\UBTManifest.0.xml
MainFrameActions: Packaging (Android (ETC2)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\admin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.7\UnrealBuildTool.txt
MainFrameActions: Packaging (Android (ETC2)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationTool.exe=True
MainFrameActions: Packaging (Android (ETC2)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.7
MainFrameActions: Packaging (Android (ETC2)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.7/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Android (ETC2)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.7/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Android (ETC2)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LogFolder=C:/Users/admin/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.7
MainFrameActions: Packaging (Android (ETC2)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=
MainFrameActions: Packaging (Android (ETC2)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=
MainFrameActions: Packaging (Android (ETC2)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
MainFrameActions: Packaging (Android (ETC2)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
MainFrameActions: Packaging (Android (ETC2)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
MainFrameActions: Packaging (Android (ETC2)): WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1
MainFrameActions: Packaging (Android (ETC2)): WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools
MainFrameActions: Packaging (Android (ETC2)): WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools…\VC\bin\x86_amd64\vcvarsx86_amd64.bat.
MainFrameActions: Packaging (Android (ETC2)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\admin\AppData\Local\Temp\HarvestEnvVars.txt
MainFrameActions: Packaging (Android (ETC2)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\admin\AppData\Local\Temp\HarvestEnvVars.bat=True
MainFrameActions: Packaging (Android (ETC2)): CommandUtils.Run: Run: C:\Users\admin\AppData\Local\Temp\HarvestEnvVars.bat
MainFrameActions: Packaging (Android (ETC2)): HarvestEnvVars:
MainFrameActions: Packaging (Android (ETC2)): HarvestEnvVars: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET>call “C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools…\VC\bin\x86_amd64\vcvarsx86_amd64.bat”
MainFrameActions: Packaging (Android (ETC2)): HarvestEnvVars:
MainFrameActions: Packaging (Android (ETC2)): HarvestEnvVars: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET>set 1>“C:\Users\admin\AppData\Local\Temp\HarvestEnvVars.txt”
MainFrameActions: Packaging (Android (ETC2)): CommandUtils.Run: Run: Took 0.7220413s to run HarvestEnvVars.bat, ExitCode=0
MainFrameActions: Packaging (Android (ETC2)): CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\Windows\Microsoft.NET\Framework
MainFrameActions: Packaging (Android (ETC2)): CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319
MainFrameActions: Packaging (Android (ETC2)): WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\Windows\Microsoft.NET\Framework
MainFrameActions: Packaging (Android (ETC2)): WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319
MainFrameActions: Packaging (Android (ETC2)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework
MainFrameActions: Packaging (Android (ETC2)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319
MainFrameActions: Packaging (Android (ETC2)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
MainFrameActions: Packaging (Android (ETC2)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True
MainFrameActions: Packaging (Android (ETC2)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
MainFrameActions: Packaging (Android (ETC2)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools…\IDE\Devenv.com
MainFrameActions: Packaging (Android (ETC2)): CommandEnvironment.LogSettings: Command Environment settings:
MainFrameActions: Packaging (Android (ETC2)): CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe
MainFrameActions: Packaging (Android (ETC2)): CommandEnvironment.LogSettings: EngineSavedFolder=C:/Program Files/Epic Games/4.7/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Android (ETC2)): CommandEnvironment.LogSettings: HasCapabilityToCompile=True
MainFrameActions: Packaging (Android (ETC2)): CommandEnvironment.LogSettings: LocalRoot=C:/Program Files/Epic Games/4.7
MainFrameActions: Packaging (Android (ETC2)): CommandEnvironment.LogSettings: LogFolder=C:/Users/admin/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.7
MainFrameActions: Packaging (Android (ETC2)): CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe
MainFrameActions: Packaging (Android (ETC2)): CommandEnvironment.LogSettings: MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
MainFrameActions: Packaging (Android (ETC2)): CommandEnvironment.LogSettings: MsDevExe=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools…\IDE\Devenv.com
MainFrameActions: Packaging (Android (ETC2)): CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe
MainFrameActions: Packaging (Android (ETC2)): CommandEnvironment.LogSettings: TimestampAsString=2015-04-03_00.09.52
MainFrameActions: Packaging (Android (ETC2)): CommandEnvironment.LogSettings: UATExe=C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationTool.exe
MainFrameActions: Packaging (Android (ETC2)): ProjectUtils.CleanupFolders: Cleaning up project rules folder
MainFrameActions: Packaging (Android (ETC2)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:\Users\admin\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+4.7\Rules)
MainFrameActions: Packaging (Android (ETC2)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\admin\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+4.7\Rules\UATRules1267012305.dll
MainFrameActions: Packaging (Android (ETC2)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\admin\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+4.7\Rules\UATRules1267012305.pdb
MainFrameActions: Packaging (Android (ETC2)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\admin\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+4.7\Rules\UATRules1267012305SourceFiles.txt
MainFrameActions: Packaging (Android (ETC2)): Automation.Process: Compiling scripts.
MainFrameActions: Packaging (Android (ETC2)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
MainFrameActions: Packaging (Android (ETC2)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 6 script DLL(s).
MainFrameActions: Packaging (Android (ETC2)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
MainFrameActions: Packaging (Android (ETC2)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
MainFrameActions: Packaging (Android (ETC2)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
MainFrameActions: Packaging (Android (ETC2)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
MainFrameActions: Packaging (Android (ETC2)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
MainFrameActions: Packaging (Android (ETC2)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
MainFrameActions: Packaging (Android (ETC2)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
MainFrameActions: Packaging (Android (ETC2)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
MainFrameActions: Packaging (Android (ETC2)): Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
MainFrameActions: Packaging (Android (ETC2)): Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
MainFrameActions: Packaging (Android (ETC2)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
MainFrameActions: Packaging (Android (ETC2)): Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll.
MainFrameActions: Packaging (Android (ETC2)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
MainFrameActions: Packaging (Android (ETC2)): Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll.
MainFrameActions: Packaging (Android (ETC2)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
MainFrameActions: Packaging (Android (ETC2)): Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll.
MainFrameActions: Packaging (Android (ETC2)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
MainFrameActions: Packaging (Android (ETC2)): Platform.CreatePlatformsFromAssembly: Creating platform GenericLinuxPlatform from C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll.
MainFrameActions: Packaging (Android (ETC2)): Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
MainFrameActions: Packaging (Android (ETC2)): Platform.InitializePlatforms: Creating placeholder platform for target: Mac
MainFrameActions: Packaging (Android (ETC2)): Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
MainFrameActions: Packaging (Android (ETC2)): Platform.InitializePlatforms: Creating placeholder platform for target: PS4
MainFrameActions: Packaging (Android (ETC2)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
MainFrameActions: Packaging (Android (ETC2)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
MainFrameActions: Packaging (Android (ETC2)): CommandUtils.InitP4Support: Initializing AllowSubmit.
MainFrameActions: Packaging (Android (ETC2)): CommandUtils.InitP4Support: AllowSubmit=False
MainFrameActions: Packaging (Android (ETC2)): CommandUtils.InitP4Support: Initializing P4Enabled.
MainFrameActions: Packaging (Android (ETC2)): CommandUtils.InitP4Support: P4Enabled=False
MainFrameActions: Packaging (Android (ETC2)): CommandUtils.InitP4Support: P4CLRequired=False
MainFrameActions: Packaging (Android (ETC2)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\admin\Documents\Unreal Projects\DilalloVideoDemo\DilalloVideoDemo.uproject=True
MainFrameActions: Packaging (Android (ETC2)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\admin\Documents\Unreal Projects\DilalloVideoDemo\DilalloVideoDemo.uproject=True
MainFrameActions: Packaging (Android (ETC2)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\admin\Documents\Unreal Projects\DilalloVideoDemo\DilalloVideoDemo.uproject=True
MainFrameActions: Packaging (Android (ETC2)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\admin\Documents\Unreal Projects\DilalloVideoDemo\DilalloVideoDemo.uproject
MainFrameActions: Packaging (Android (ETC2)): ProjectUtils.DetectTargetsForProject: Looking for targets for project C:\Users\admin\Documents\Unreal Projects\DilalloVideoDemo\DilalloVideoDemo.uproject
MainFrameActions: Packaging (Android (ETC2)): ProjectUtils.DetectTargetsForProject: Searching for target rule files in C:\Users\admin\Documents\Unreal Projects\DilalloVideoDemo
MainFrameActions: Packaging (Android (ETC2)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\admin\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+4.7\Rules\UATRules1267012305.dll=False
MainFrameActions: Packaging (Android (ETC2)): ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: C:\Users\admin\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+4.7\Rules\UATRules1267012305.dll
MainFrameActions: Packaging (Android (ETC2)): ProjectUtils.DetectProjectProperties: Loading ini files for C:\Users\admin\Documents\Unreal Projects\DilalloVideoDemo\DilalloVideoDemo.uproject
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Project Params **************
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: AdditionalServerMapParams=
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Archive=True
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: ArchiveMetaData=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\admin\Desktop\packagedProjects\test
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\admin\Documents\Unreal Projects\DilalloVideoDemo\Saved\StagedBuilds
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Build=True
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Cook=True
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Clean=
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Client=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: ClientCookedTargets=DilalloVideoDemo
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: ClientTargetPlatform=Android
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Compressed=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: CookFlavor=ETC2
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: CookOnTheFly=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: CreateReleaseVersion=
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: DLCName=
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: AdditionalCookerOptions=
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: DedicatedServer=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: DirectoriesToCook=
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: CulturesToCook=
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: EditorTargets=
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Foreign=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: IsCodeBasedProject=True
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: IsProgramTarget=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: IterativeCooking=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Deploy=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: IterativeDeploy=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: LogWindow=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Manifests=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: MapToRun=
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: NoClient=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: NumClients=0
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: NoDebugInfo=True
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: NoCleanStage=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: NoXGE=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: MapsToCook=
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Pak=True
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Package=True
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: NullRHI=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: FakeClient=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: EditorTest=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: RunAutomationTests=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: RunAutomationTest=
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: CrashIndex=0
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: ProgramTargets=
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Users\admin\Documents\Unreal Projects\DilalloVideoDemo\Binaries\Android
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Users\admin\Documents\Unreal Projects\DilalloVideoDemo\Binaries\Android
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Users\admin\Documents\Unreal Projects\DilalloVideoDemo\Binaries\Android\DilalloVideoDemo
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Users\admin\Documents\Unreal Projects\DilalloVideoDemo\Binaries\Android\DilalloVideoDemo
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Distribution=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Prebuilt=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Prereqs=True
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: NoBootstrapExe=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\admin\Documents\Unreal Projects\DilalloVideoDemo\DilalloVideoDemo.uproject
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Rocket=True
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Run=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: ServerCookedTargets=
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: ServerTargetPlatform=Android
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: ShortProjectName=DilalloVideoDemo
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: SignedPak=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: SignPak=
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: SkipCook=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: SkipPak=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: SkipStage=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Stage=True
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: bUsesSteam=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: bUsesCEF3=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: bUsesSlate=True
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Project Params **************
MainFrameActions: Packaging (Android (ETC2)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\admin\Documents\Unreal Projects\DilalloVideoDemo\DilalloVideoDemo.uproject=True
MainFrameActions: Packaging (Android (ETC2)): BuildCookRun.GetDefaultMap: Trying to find DefaultMap in ini files
MainFrameActions: Packaging (Android (ETC2)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\admin\Documents\Unreal Projects\DilalloVideoDemo\Config\DefaultEngine.ini=True
MainFrameActions: Packaging (Android (ETC2)): BuildCookRun.GetDefaultMap: Looking for DefaultMap in C:\Users\admin\Documents\Unreal Projects\DilalloVideoDemo\Config\DefaultEngine.ini
MainFrameActions: Packaging (Android (ETC2)): InternalUtils.SafeReadAllLines: SafeReadAllLines C:\Users\admin\Documents\Unreal Projects\DilalloVideoDemo\Config\DefaultEngine.ini
MainFrameActions: Packaging (Android (ETC2)): BuildCookRun.GetDefaultMap: Found DefaultMap=/Game/Maps/playboy_01
MainFrameActions: Packaging (Android (ETC2)): BuildCookRun.SetupParams: Cooking all maps
MainFrameActions: Packaging (Android (ETC2)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\admin\Documents\Unreal Projects\DilalloVideoDemo\DilalloVideoDemo.uproject=True
MainFrameActions: Packaging (Android (ETC2)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\admin\Documents\Unreal Projects\DilalloVideoDemo\DilalloVideoDemo.uproject=True
MainFrameActions: Packaging (Android (ETC2)): Project.Build: ********** BUILD COMMAND STARTED **********
MainFrameActions: Packaging (Android (ETC2)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Xoreax\IncrediBuild\xgConsole.exe=False
MainFrameActions: Packaging (Android (ETC2)): UE4Build.Build: XGE was requested, but is unavailable, so we won’t use it.
MainFrameActions: Packaging (Android (ETC2)): UE4Build.Build: ************************* UE4Build:
MainFrameActions: Packaging (Android (ETC2)): UE4Build.Build: ************************* ForceMonolithic:
MainFrameActions: Packaging (Android (ETC2)): UE4Build.Build: ************************* ForceNonUnity:
MainFrameActions: Packaging (Android (ETC2)): UE4Build.Build: ************************* ForceDebugInfo:
MainFrameActions: Packaging (Android (ETC2)): UE4Build.Build: ************************* UseXGE:
MainFrameActions: Packaging (Android (ETC2)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
MainFrameActions: Packaging (Android (ETC2)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\admin\Documents\Unreal Projects\DilalloVideoDemo\Intermediate\Build\Manifest.xml
MainFrameActions: Packaging (Android (ETC2)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
MainFrameActions: Packaging (Android (ETC2)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
MainFrameActions: Packaging (Android (ETC2)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe DilalloVideoDemo Android Development -generatemanifest “C:\Users\admin\Documents\Unreal Projects\DilalloVideoDemo\DilalloVideoDemo.uproject” -noxge -rocket -
MainFrameActions: Packaging (Android (ETC2)): NoHotReloadFromIDE
MainFrameActions: Packaging (Android (ETC2)): CommandUtils.Run: Run: Took 1.328076s to run UnrealBuildTool.exe, ExitCode=0
MainFrameActions: Packaging (Android (ETC2)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\admin\Documents\Unreal Projects\DilalloVideoDemo\Intermediate\Build\Manifest.xml=True
MainFrameActions: Packaging (Android (ETC2)): InternalUtils.SafeCopyFile: SafeCopyFile C:\Users\admin\Documents\Unreal Projects\DilalloVideoDemo\Intermediate\Build\Manifest.xml C:\Users\admin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.7\UBTManifest.0.xml
MainFrameActions: Packaging (Android (ETC2)): UE4Build.PrepareManifest: Copied UBT manifest to C:\Users\admin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.7\UBTManifest.0.xml
MainFrameActions: Packaging (Android (ETC2)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
MainFrameActions: Packaging (Android (ETC2)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
MainFrameActions: Packaging (Android (ETC2)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe DilalloVideoDemo Android Development “C:\Users\admin\Documents\Unreal Projects\DilalloVideoDemo\DilalloVideoDemo.uproject” -noxge -rocket -NoHotReloadFromID
MainFrameActions: Packaging (Android (ETC2)): E
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: Compiling Native code with NDK API ‘android-22’
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: Performing 3 actions (6 in parallel)
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [1/3] clang++.exe DilalloVideoDemo.h [armv7-es2]
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: In file included from C:/Users/admin/Documents/Unreal Projects/DilalloVideoDemo/Intermediate/Build/Android/DilalloVideoDemo/Development/DilalloVideoDemo/DilalloVideoDemo.h:4:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: In file included from C:\Users\admin\Documents\Unreal Projects\DilalloVideoDemo\Source\DilalloVideoDemo\DilalloVideoDemo.h:5:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: In file included from Runtime/Engine/Public\Engine.h:9:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: C:\Program Files\Epic Games\4.7\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,10) : fatal error: ‘wchar.h’ file not found
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: #include
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: ^
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: 1 error generated.
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -------- End Detailed Actions Stats -----------------------------------------------------------
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\Users\admin\Documents\Unreal Projects\DilalloVideoDemo\Binaries\Android\DilalloVideoDemo-armv7-es2.so
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: Cumulative action seconds (12 processors): 0.00 building projects, 15.84 compiling, 0.00 creating app bundles, 0.00 generating debug info, 0.00 linking, 0.00 other
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: UBT execution time: 19.46 seconds
MainFrameActions: Packaging (Android (ETC2)): CommandUtils.Run: Run: Took 19.6041213s to run UnrealBuildTool.exe, ExitCode=2
MainFrameActions: Packaging (Android (ETC2)): ErrorReporter.Error: ERROR: AutomationTool error: Command failed (Result:2): C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe DilalloVideoDemo Android Development “C:\Users\admin\Documents\Unreal Projects\DilalloVideoDemo\Dilallo
MainFrameActions: Packaging (Android (ETC2)): VideoDemo.uproject” -noxge -rocket -NoHotReloadFromIDE. See logfile for details: ‘UnrealBuildTool.txt’
MainFrameActions: Packaging (Android (ETC2)): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Android (ETC2)): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Android (ETC2)): Program.Main: ERROR: Exception in AutomationTool: Command failed (Result:2): C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe DilalloVideoDemo Android Development “C:\Users\admin\Documents\Unreal Projects\DilalloVideoDemo\Dilallo
MainFrameActions: Packaging (Android (ETC2)): VideoDemo.uproject” -noxge -rocket -NoHotReloadFromIDE. See logfile for details: ‘UnrealBuildTool.txt’
MainFrameActions: Packaging (Android (ETC2)): Stacktrace: at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars) MainFrameActions: Packaging (Android (ETC2)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars)
MainFrameActions: Packaging (Android (ETC2)): at AutomationTool.UE4Build.BuildWithUBT(String ProjectName, String TargetName, UnrealTargetPlatform TargetPlatform, String Config, String UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) MainFrameActions: Packaging (Android (ETC2)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InForceNonUnity, Boolean InForceUnity, Dictionary2 PlatformEnvVars) MainFrameActions: Packaging (Android (ETC2)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL) MainFrameActions: Packaging (Android (ETC2)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) MainFrameActions: Packaging (Android (ETC2)): at BuildCommand.Execute() MainFrameActions: Packaging (Android (ETC2)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary`1 Commands)
MainFrameActions: Packaging (Android (ETC2)): at AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Android (ETC2)): at AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Android (ETC2)): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
MainFrameActions: Packaging (Android (ETC2)): at AutomationTool.Program.Main()
MainFrameActions: Packaging (Android (ETC2)): Program.Main: ERROR: Command failed (Result:2): C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe DilalloVideoDemo Android Development “C:\Users\admin\Documents\Unreal Projects\DilalloVideoDemo\DilalloVideoDemo.uproject” -noxge -rocket -NoHotReloadFromIDE. See logfile for details: ‘UnrealBuildTool.txt’
MainFrameActions: Packaging (Android (ETC2)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Android (ETC2)): Program.Main: AutomationTool exiting with ExitCode=2
MainFrameActions: Packaging (Android (ETC2)): Domain_ProcessExit
MainFrameActions: Packaging (Android (ETC2)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Android (ETC2)): copying UAT log files…
MainFrameActions: Packaging (Android (ETC2)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Android (ETC2)): BUILD FAILED

this capture is easier to read

MainFrameActions: Packaging (Android (ETC2)): ====4/3/2015 1:08:38 AM====PREPARING TO MAKE APK=================================================================
MainFrameActions: Packaging (Android (ETC2)): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Android (ETC2)): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Android (ETC2)): Program.Main: ERROR: Exception in UnrealBuildTool: ERROR: Can’t make an APK without an API installed (see “android.bat list targets”)

Hi polemos,

Firstly, have you updated to 4.7.4? It was released yesterday and contains many bug and crash fixes, and several related directly to Android.

Secondly, are you building from source or binary? I’m seeing this error:

ERROR: UBT ERROR: Failed to produce
item: C:\Users\admin\Documents\Unreal
Projects\DilalloVideoDemo\Binaries\Android\DilalloVideoDemo-armv7-es2.so

which could cause the apk to fail. Can you see this other thread from a user with a similar error and see if that fixes your issue? Thanks very much!

Thanks for the support - I have updated to 4.7.4… and I am building form binary

ok, awesome. were you able to try the fix mentioned in the previous thread linked?

I am not sure what that fix is or means? below… I also wanted to build from binary / editor - and copy to what?

Below is the FIX in the link you sent me and I don’t get it can you tell me what its saying I need to do?

I just needed to compile the “Development Client” and “Android” build target.
For whatever reason I had to copy after building:
C:\unreal\UnrealEngine\Engine\Binaries\Android\UE4Client-armv7-es2.so
as
C:\unreal\UnrealEngine\Engine\Binaries\Android\UE4Game-armv7-es2.so
And then it worked like a charm!

Ok, let’s try something different. Firstly, go into the editor, go to File>Packaging Settings>Platforms>Android. Scroll down to the Build section. It should be greyed out (as you are using the binary version), and it should look like this:

37272-so+error.jpg

Is that what you’re seeing, or is Support x86 also checked?

Secondly, are you able to package anything at all? To test this out, try getting the sample project Tappy Chicken from the learn tab of the Launcher, and please package Tappy for development and ETC1. Regardless of whether it succeeds or fails, please attach the output logs here as a txt file.

Good luck!

that is what I am seeing, and x86 is not checked, it lets me package windows fine…I will try the flappy chicken, I attached 2 screen shots I don’t know if all my Android settings look right, if you can take a look at them

Tappy Bird Fails with the same exception could it be my android sdk is messd up I remember updating my android sdk using tadp and it could of messed something up.

SafeFileExists C:\Program Files\Epic Games\4.7\Engine\Binaries\Android\UE4Game-armv7-es2.apk=True
MainFrameActions: Packaging (Android (ETC1)): UEDeployAndroid.MakeApk:
MainFrameActions: Packaging (Android (ETC1)): ====4/3/2015 7:43:56 PM====PREPARING TO MAKE APK=================================================================
MainFrameActions: Packaging (Android (ETC1)): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Android (ETC1)): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Android (ETC1)): Program.Main: ERROR: Exception in UnrealBuildTool: ERROR: Can’t make an APK without an API installed (see “android.bat list targets”)
MainFrameActions: Packaging (Android (ETC1)): Stacktrace: at UnrealBuildTool.Android.UEDeployAndroid.GetSdkApiLevel()
MainFrameActions: Packaging (Android (ETC1)): at UnrealBuildTool.Android.UEDeployAndroid.GetAllBuildSettings(String BuildPath, Boolean bForDistribution, Boolean bMakeSeparateApks, Boolean bPackageDataInsideApk)
MainFrameActions: Packaging (Android (ETC1)): at UnrealBuildTool.Android.UEDeployAndroid.MakeApk(String ProjectName, String ProjectDirectory, String OutputPath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bMakeSeparateApks, Boolean bIncrementalPackage, Boolean bDisallowPackagingDataInApk)
MainFrameActions: Packaging (Android (ETC1)): at
MainFrameActions: Packaging (Android (ETC1)): BUILD FAILED

Attached output loglink text

so I reinstalled TADP and am no getting a differelink textnt error here is my output log

actually this error was thrown during the launch I tried to launch on my Samsung Galaxy note 4 and couldn’t even do that

But I can Launch and PAcakage with Tappy chicken! why would that be?

That means that your TADP is now set up correctly. Are you seeing any more build failures?

yes I am getting different ones this is the recent one I am getting when I try to launch to my android device from the editor.

link text

Ok, I’m pretty sure that your GearVR SDK is setup incorrectly. We recently had a Twitch stream wherein the dev walked users through the setup, so you’ll want to check this first to make sure that’s all set. Also, here is a useful thread where GearVR setup questions are being answered. in the course of the thread there’s a link to the Oculus forums that also contains a lot of useful information in regards to setup and any problems you might see.

Good luck!

the only thing that is different is C:/NVPACK/jdk1.6.0_45

in platforms Android sdk - on the twitch stream they hav 1.7 does that matter??

do you have to run the project from visual studio everytime? or once its created can you binary executable?

it works the first time and then when i pacakge again i get this??

MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: Building Java with SDK API level ‘android-19’
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: AndroidManifest.xml that was generated is different than last build, forcing repackage.
nrealBuildTool: [javac] 4 errors
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: BUILD FAILED
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: C:\NVPACK\android-sdk-windows\tools\ant\build.xml:720: The following error occurred while executing this line:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: C:\NVPACK\android-sdk-windows\tools\ant\build.xml:734: Compile failed; see the compiler error output for details.
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MTC2)): at e -rocket -NoHotReloadFr
MainFrameActions: Packaging (Android (ETC2)): omIDE. See logfile for details: ‘UnrealBuildTool.txt’
MainFrameActions: Packaging (Android (ETC2)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Android (ETC2)): Program.Main: AutomationTool exiting with ExitCode=2
MainFrameActions: Packaging (Android (ETC2)): Domain_ProcessExit
MainFrameActions: Packaging (Android (ETC2)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Android (ETC2)): copying UAT log files…
MainFrameActions: Packaging (Android (ETC2)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Android (ETC2)): BUILD FAILED

this looks suspect - ====4/6/2015 10:18:36 PM====PREPARING TO MAKE APK=================================================================
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: Building Java with SDK API level ‘android-19’
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: AndroidManifest.xml that was generated is different than last build, forcing repackage.
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: bPackageDataInsideApk = False