Summary
When i launch a live edit session in the editor everything works fine, but when the client has loaded everything and get a loading screen, i get some errors in the logs saying i have not enough space. Even though i still have enough space in both of my drives.
Right now i can’t progress on my project currently because of this issue.
I’m using my Xbox Series X to build in Live Edit as the editor crashes because of running out of video memory when launching Fortnite locally on my pc.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Live Edit
Steps to Reproduce
- Open a project with 19k actors or more
- Launch a session
Expected Result
The session should have launched without any issue when loaded
Observed Result
The client gets an infinite loading screen unless we disconnect the session.
Platform(s)
windows
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