I can create and join session if I run the game from the editor (standalone game) but If I package the game and run it I can’t create sessions, I get “failed to create session).
also why whe testing from the editor on pc and mac I can’t find th session but if I run2 instances on pc I can find the local one and join it normaly?
Logs are attached
Log file open, 03/05/26 21:27:43
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogWindows: Custom abort handler registered for crash reporting.
LogCore: Display: UTS: The Unreal Trace Server binary is not available ('../../../Engine/Binaries/Win64/UnrealTraceServer.exe')
LogTrace: Initializing trace...
LogTrace: Finished trace initialization.
LogCsvProfiler: Display: Metadata set : platform="Windows"
LogCsvProfiler: Display: Metadata set : config="Development"
LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.6-CL-44394996"
LogCsvProfiler: Display: Metadata set : engineversion="5.6.1-44394996+++UE5+Release-5.6"
LogCsvProfiler: Display: Metadata set : os="Windows 11 (23H2) [10.0.22631.6199] "
LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 5 3600 6-Core Processor"
LogCsvProfiler: Display: Metadata set : pgoenabled="0"
LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0"
LogCsvProfiler: Display: Metadata set : ltoenabled="0"
LogCsvProfiler: Display: Metadata set : asan="0"
LogCsvProfiler: Display: Metadata set : commandline="" MultiplayerTest""
LogCsvProfiler: Display: Metadata set : loginid="c6ea1ea348fa36b764210f9ae2e2aeac"
LogCsvProfiler: Display: Metadata set : llm="0"
LogPakFile: Initializing PakPlatformFile
LogIoDispatcher: Display: Reading toc: ../../../MultiplayerTest/Content/Paks/global.utoc
LogIoDispatcher: Display: Toc loaded : ../../../MultiplayerTest/Content/Paks/global.utoc, Id=ffffffffffffffff, Order=0, EntryCount=1, SignatureHash=0000000000000000000000000000000000000000
LogIoDispatcher: Display: Mounting container '../../../MultiplayerTest/Content/Paks/global.utoc' in location slot 0
LogPakFile: Display: Initialized I/O dispatcher file backend. Mounted the global container: ../../../MultiplayerTest/Content/Paks/global.utoc
LogPakFile: Display: Found Pak file ../../../MultiplayerTest/Content/Paks/MultiplayerTest-Windows.pak attempting to mount.
LogPakFile: Display: Mounting pak file ../../../MultiplayerTest/Content/Paks/MultiplayerTest-Windows.pak.
LogIoDispatcher: Display: Reading toc: ../../../MultiplayerTest/Content/Paks/MultiplayerTest-Windows.utoc
LogIoDispatcher: Display: Toc loaded : ../../../MultiplayerTest/Content/Paks/MultiplayerTest-Windows.utoc, Id=94f64e884ee0f9b5, Order=4, EntryCount=1890, SignatureHash=0000000000000000000000000000000000000000
LogIoDispatcher: Display: Mounting container '../../../MultiplayerTest/Content/Paks/MultiplayerTest-Windows.utoc' in location slot 0
LogPakFile: Display: Mounted IoStore container "../../../MultiplayerTest/Content/Paks/MultiplayerTest-Windows.utoc"
LogFilePackageStore: Mounting container: Id=94f64e884ee0f9b5, Order=4, NumPackages=495
LogPakFile: Display: Mounted Pak file '../../../MultiplayerTest/Content/Paks/MultiplayerTest-Windows.pak', mount point: '../../../'
LogStats: Stats thread started at 0.260422
LogAssetRegistry: Premade AssetRegistry loaded from '../../../MultiplayerTest/AssetRegistry.bin'
LogCsvProfiler: Display: Metadata set : systemresolution.resx="1280"
LogCsvProfiler: Display: Metadata set : systemresolution.resy="720"
LogICUInternationalization: OS requested locale 'en-US' is not supported. Using the OS requested language of 'en-US' as the locale.
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +2:00, Platform Override: ''
LogInit: Session CrashGUID >====================================================
Session CrashGUID > UECC-Windows-401E47024DB60BA50C9B178EAF3E9C9D
Session CrashGUID >====================================================
LogConfig: No local boot hotfix file found at: [../../../MultiplayerTest/Saved/PersistentDownloadDir/HotfixForNextBoot.txt]
LogAudio: Display: Pre-Initializing Audio Device Manager...
LogAudio: Display: AudioInfo: 'OPUS' Registered
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogAudio: Display: AudioInfo: 'OGG' Registered
LogAudio: Display: AudioInfo: 'ADPCM' Registered
LogAudio: Display: AudioInfo: 'PCM' Registered
LogAudio: Display: AudioInfo: 'BINKA' Registered
LogAudio: Display: AudioInfo: 'RADA' Registered
LogAudio: Display: Audio Device Manager Pre-Initialized
LogPluginManager: Mounting Engine plugin Paper2D
LogPluginManager: Mounting Engine plugin AISupport
LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
LogPluginManager: Mounting Engine plugin ACLPlugin
LogPluginManager: Mounting Engine plugin AnimationData
LogPluginManager: Mounting Engine plugin ControlRigModules
LogPluginManager: Mounting Engine plugin ControlRigSpline
LogPluginManager: Mounting Engine plugin ControlRig
LogPluginManager: Mounting Engine plugin DeformerGraph
LogPluginManager: Mounting Engine plugin IKRig
LogPluginManager: Mounting Engine plugin RigLogic
LogPluginManager: Mounting Engine plugin SkeletalMeshModelingTools
LogPluginManager: Mounting Engine plugin TweeningUtils
LogPluginManager: Mounting Engine plugin Bridge
LogPluginManager: Mounting Engine plugin CameraShakePreviewer
LogPluginManager: Mounting Engine plugin EngineCameras
LogPluginManager: Mounting Engine plugin GameplayCameras
LogPluginManager: Mounting Engine plugin ChaosCloth
LogPluginManager: Mounting Engine plugin ChaosVD
LogPluginManager: Mounting Engine plugin OodleNetwork
LogPluginManager: Mounting Engine plugin AnimationSharing
LogPluginManager: Mounting Engine plugin DumpGPUServices
LogPluginManager: Mounting Engine plugin NamingTokens
LogPluginManager: Mounting Engine plugin PixWinPlugin
LogPluginManager: Mounting Engine plugin PluginUtils
LogPluginManager: Mounting Engine plugin RenderDocPlugin
LogPluginManager: Mounting Engine plugin UObjectPlugin
LogPluginManager: Mounting Engine plugin AssetManagerEditor
LogPluginManager: Mounting Engine plugin BlueprintHeaderView
LogPluginManager: Mounting Engine plugin ColorGrading
LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting Engine plugin CurveEditorTools
LogPluginManager: Mounting Engine plugin DataValidation
LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
LogPluginManager: Mounting Engine plugin EngineAssetDefinitions
LogPluginManager: Mounting Engine plugin FacialAnimation
LogPluginManager: Mounting Engine plugin GeometryMode
LogPluginManager: Mounting Engine plugin LightMixer
LogPluginManager: Mounting Engine plugin ObjectMixer
LogPluginManager: Mounting Engine plugin SequencerAnimTools
LogPluginManager: Mounting Engine plugin SpeedTreeImporter
LogPluginManager: Mounting Engine plugin UMGWidgetPreview
LogPluginManager: Mounting Engine plugin UVEditor
LogPluginManager: Mounting Engine plugin EnhancedInput
LogPluginManager: Mounting Engine plugin DatasmithContent
LogPluginManager: Mounting Engine plugin GLTFExporter
LogPluginManager: Mounting Engine plugin VariantManagerContent
LogPluginManager: Mounting Engine plugin VariantManager
LogPluginManager: Mounting Engine plugin AutomationUtils
LogPluginManager: Mounting Engine plugin BackChannel
LogPluginManager: Mounting Engine plugin ChaosCaching
LogPluginManager: Mounting Engine plugin ChaosEditor
LogPluginManager: Mounting Engine plugin ChaosNiagara
LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
LogPluginManager: Mounting Engine plugin ChaosUserDataPT
LogPluginManager: Mounting Engine plugin CharacterAI
LogPluginManager: Mounting Engine plugin CompositeCore
LogPluginManager: Mounting Engine plugin Dataflow
LogPluginManager: Mounting Engine plugin EditorDataStorageFeatures
LogPluginManager: Mounting Engine plugin EditorDataStorage
LogPluginManager: Mounting Engine plugin Fracture
LogPluginManager: Mounting Engine plugin FullBodyIK
LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
LogPluginManager: Mounting Engine plugin GeometryDataflow
LogPluginManager: Mounting Engine plugin LevelSequenceNavigatorBridge
LogPluginManager: Mounting Engine plugin LocalizableMessage
LogPluginManager: Mounting Engine plugin NFORDenoise
LogPluginManager: Mounting Engine plugin PlatformCrypto
LogPluginManager: Mounting Engine plugin PythonScriptPlugin
LogPluginManager: Mounting Engine plugin RuntimeTelemetry
LogPluginManager: Mounting Engine plugin ToolPresets
LogPluginManager: Mounting Engine plugin Cascade
LogPluginManager: Mounting Engine plugin NiagaraSimCaching
LogPluginManager: Mounting Engine plugin Niagara
LogPluginManager: Mounting Engine plugin Fab
LogPluginManager: Mounting Engine plugin AlembicImporter
LogPluginManager: Mounting Engine plugin InterchangeAssets
LogPluginManager: Mounting Engine plugin InterchangeEditor
LogPluginManager: Mounting Engine plugin Interchange
LogPluginManager: Mounting Engine plugin AvfMedia
LogPluginManager: Mounting Engine plugin ImgMedia
LogPluginManager: Mounting Engine plugin MediaCompositing
LogPluginManager: Mounting Engine plugin MediaPlate
LogPluginManager: Mounting Engine plugin WebMMedia
LogPluginManager: Mounting Engine plugin WmfMedia
LogPluginManager: Mounting Engine plugin MeshPainting
LogPluginManager: Mounting Engine plugin TcpMessaging
LogPluginManager: Mounting Engine plugin UdpMessaging
LogPluginManager: Mounting Engine plugin MetaHumanSDK
LogPluginManager: Mounting Engine plugin ActorSequence
LogPluginManager: Mounting Engine plugin LevelSequenceEditor
LogPluginManager: Mounting Engine plugin SequencerScripting
LogPluginManager: Mounting Engine plugin TemplateSequence
LogPluginManager: Mounting Engine plugin NNEDenoiser
LogPluginManager: Mounting Engine plugin NNERuntimeORT
LogPluginManager: Mounting Engine plugin OnlineBase
LogPluginManager: Mounting Engine plugin OnlineServices
LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
LogPluginManager: Mounting Engine plugin OnlineSubsystemSteam
LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
LogPluginManager: Mounting Engine plugin OnlineSubsystem
LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
LogPluginManager: Mounting Engine plugin ActorLayerUtilities
LogPluginManager: Mounting Engine plugin AndroidFileServer
LogPluginManager: Mounting Engine plugin AndroidPermission
LogPluginManager: Mounting Engine plugin AppleImageUtils
LogPluginManager: Mounting Engine plugin ArchVisCharacter
LogPluginManager: Mounting Engine plugin AssetTags
LogPluginManager: Mounting Engine plugin AudioCapture
LogPluginManager: Mounting Engine plugin AudioSynesthesia
LogPluginManager: Mounting Engine plugin AudioWidgets
LogPluginManager: Mounting Engine plugin CableComponent
LogPluginManager: Mounting Engine plugin ChunkDownloader
LogPluginManager: Mounting Engine plugin ComputeFramework
LogPluginManager: Mounting Engine plugin CustomMeshComponent
LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting Engine plugin GeometryCache
LogPluginManager: Mounting Engine plugin GeometryProcessing
LogPluginManager: Mounting Engine plugin GooglePAD
LogPluginManager: Mounting Engine plugin HairStrands
LogPluginManager: Mounting Engine plugin InputDebugging
LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
LogPluginManager: Mounting Engine plugin Metasound
LogPluginManager: Mounting Engine plugin MobilePatchingUtils
LogPluginManager: Mounting Engine plugin MsQuic
LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
LogPluginManager: Mounting Engine plugin PropertyAccessEditor
LogPluginManager: Mounting Engine plugin PropertyBindingUtils
LogPluginManager: Mounting Engine plugin ResonanceAudio
LogPluginManager: Mounting Engine plugin RigVM
LogPluginManager: Mounting Engine plugin SignificanceManager
LogPluginManager: Mounting Engine plugin SoundFields
LogPluginManager: Mounting Engine plugin StateTree
LogPluginManager: Mounting Engine plugin SteamShared
LogPluginManager: Mounting Engine plugin Synthesis
LogPluginManager: Mounting Engine plugin WaveTable
LogPluginManager: Mounting Engine plugin WebMMoviePlayer
LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
LogPluginManager: Mounting Engine plugin XInputDevice
LogPluginManager: Mounting Engine plugin InterchangeTests
LogPluginManager: Mounting Engine plugin TraceUtilities
LogPluginManager: Mounting Engine plugin CameraCalibrationCore
LogPluginManager: Mounting Engine plugin Takes
LogPluginManager: Mounting Engine plugin WorldMetrics
LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
LogWindows: File 'WinPixGpuCapturer.dll' does not exist
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
LogConfig: Applying CVar settings from Section [/Script/CompositeCore.CompositeCorePluginSettings] File [Engine]
LogNFORDenoise: NFORDenoise function starting up
LogStudioTelemetry: Started StudioTelemetry Session
LogInit: Using libcurl 8.12.1
LogInit: - built for Windows
LogInit: - supports SSL with OpenSSL/1.1.1t
LogInit: - supports HTTP deflate (compression) using libz 1.3
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_TLSAUTH_SRP
LogInit: CURL_VERSION_HTTP2
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogInit: CreateHttpThread using FCurlMultiPollEventLoopHttpThread
LogInit: Creating http thread with maximum 256 concurrent requests
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: Created online subsystem instance for: NULL
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
LogInit: ExecutableName: MultiplayerTest.exe
LogInit: Build: ++UE5+Release-5.6-CL-44394996
LogInit: Platform=Windows
LogInit: MachineId=c6ea1ea348fa36b764210f9ae2e2aeac
LogInit: DeviceId=
LogInit: Engine Version: 5.6.1-44394996+++UE5+Release-5.6
LogInit: Compatible Engine Version: 5.6.0-43139311+++UE5+Release-5.6
LogInit: Net CL: 43139311
LogInit: OS: Windows 11 (23H2) [10.0.22631.6199] (), CPU: AMD Ryzen 5 3600 6-Core Processor , GPU: NVIDIA GeForce GTX 1660 Ti
LogInit: Compiled (64-bit): Jul 28 2025 21:02:46
LogInit: Architecture: x64
LogInit: Compiled with Visual C++: 19.38.33130.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE5+Release-5.6
LogInit: Command Line:
LogInit: Base Directory: G:/Perforce/packages/Windows/MultiplayerTest/Binaries/Win64/
LogInit: Allocator: Binned2
LogInit: Installed Engine Build: 0
LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
LogDevObjectVersion: Number of dev versions registered: 42
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 49
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 207
LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8
LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 13
LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 17
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 11
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 121
LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 56
LogDevObjectVersion: UE5-SpecialProject (59DA5D52-1232-4948-B878-597870B8E98B): 9
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogDevObjectVersion: Dev-NaniteResearch (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
LogDevObjectVersion: Dev-RigVM (DC49959B-53C0-4DE7-9156-EA885E7C5D39): 18
LogDevObjectVersion: Dev-ControlRig (A7820CFB-20A7-4359-8C54-2C149623CF50): 38
LogDevObjectVersion: Dev-IKRig (F6DFBB78-BB50-A0E4-4018-B84D60CBAF23): 6
LogDevObjectVersion: Dev-ComputeFramework (6304A3E7-0059-4F59-8CFC-21BD7721FD4E): 0
LogDevObjectVersion: Dev-Optimus (93EDE1AA-10CA-7375-4DF9-8A2849B157A0): 14
LogDevObjectVersion: LensFileVersion (8652■■■4-966A-466C-9FD7-1C6DD61B1ADB): 1
LogDevObjectVersion: FN-Main-InterchangePipeline (B69D2E47-E2A8-4003-BF77-18A492C4D899): 1
LogInit: Presizing for max 2097152 objects, including 1 objects not considered by GC.
LogInit: Object subsystem initialized
LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
LogConfig: Set CVar [[r.setres:1280x720]]
LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
LogConfig: Set CVar [[r.Nanite.Streaming.ReservedResources:1]]
LogConfig: Set CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:32768]]
LogConfig: Set CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]]
LogConfig: Set CVar [[r.PSOPrecache.GlobalShaders:1]]
LogConfig: Set CVar [[r.VRS.EnableSoftware:1]]
LogConfig: Set CVar [[r.VRS.ContrastAdaptiveShading:1]]
[2026.03.05-19.27.43:311][ 0]LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
[2026.03.05-19.27.43:311][ 0]LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
[2026.03.05-19.27.43:311][ 0]LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
[2026.03.05-19.27.43:311][ 0]LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
[2026.03.05-19.27.43:311][ 0]LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
[2026.03.05-19.27.43:311][ 0]LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
[2026.03.05-19.27.43:311][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2026.03.05-19.27.43:311][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
[2026.03.05-19.27.43:311][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
[2026.03.05-19.27.43:311][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
[2026.03.05-19.27.43:311][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
[2026.03.05-19.27.43:311][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
[2026.03.05-19.27.43:311][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
[2026.03.05-19.27.43:311][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
[2026.03.05-19.27.43:311][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
[2026.03.05-19.27.43:311][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
[2026.03.05-19.27.43:311][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:0]]
[2026.03.05-19.27.43:311][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
[2026.03.05-19.27.43:311][ 0]LogConfig: CVar [[r.Mobile.EnableNoPrecomputedLightingCSMShader:1]] deferred - dummy variable created
[2026.03.05-19.27.43:311][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2026.03.05-19.27.43:311][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]]
[2026.03.05-19.27.43:311][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]]
[2026.03.05-19.27.43:311][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2026.03.05-19.27.43:311][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2026.03.05-19.27.43:311][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2026.03.05-19.27.43:311][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
[2026.03.05-19.27.43:311][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
[2026.03.05-19.27.43:311][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
[2026.03.05-19.27.43:311][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2026.03.05-19.27.43:311][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
[2026.03.05-19.27.43:311][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
[2026.03.05-19.27.43:311][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2026.03.05-19.27.43:311][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2026.03.05-19.27.43:311][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2026.03.05-19.27.43:311][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2026.03.05-19.27.43:311][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2026.03.05-19.27.43:311][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2026.03.05-19.27.43:311][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
[2026.03.05-19.27.43:311][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
[2026.03.05-19.27.43:311][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
[2026.03.05-19.27.43:311][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
[2026.03.05-19.27.43:311][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
[2026.03.05-19.27.43:311][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2026.03.05-19.27.43:311][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2026.03.05-19.27.43:311][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
[2026.03.05-19.27.43:311][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2026.03.05-19.27.43:311][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
[2026.03.05-19.27.43:311][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2026.03.05-19.27.43:311][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
[2026.03.05-19.27.43:311][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2026.03.05-19.27.43:311][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
[2026.03.05-19.27.43:311][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
[2026.03.05-19.27.43:311][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
[2026.03.05-19.27.43:311][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
[2026.03.05-19.27.43:311][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
[2026.03.05-19.27.43:311][ 0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]]
[2026.03.05-19.27.43:311][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2026.03.05-19.27.43:311][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
[2026.03.05-19.27.43:311][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
[2026.03.05-19.27.43:353][ 0]LogCsvProfiler: Display: Metadata set : systemresolution.resx="2560"
[2026.03.05-19.27.43:353][ 0]LogCsvProfiler: Display: Metadata set : systemresolution.resy="1440"
[2026.03.05-19.27.43:354][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.TSR.ReprojectionField:1]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.SkylightIntensityMultiplier:1.0]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.AOQuality:2]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.LumenScene.DirectLighting.MaxLightsPerTile:8]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.LumenScene.DirectLighting.UpdateFactor:32]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.UpdateFactor:64]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:100]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.NumAdaptiveProbes:8]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.BentNormal:1]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:70]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.NumSamples:5]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.BloomQuality:5]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
[2026.03.05-19.27.43:354][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
[2026.03.05-19.27.43:355][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
[2026.03.05-19.27.43:355][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2026.03.05-19.27.43:355][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
[2026.03.05-19.27.43:355][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2026.03.05-19.27.43:355][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2026.03.05-19.27.43:355][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
[2026.03.05-19.27.43:355][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]]
[2026.03.05-19.27.43:355][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
[2026.03.05-19.27.43:355][ 0]LogConfig: Set CVar [[r.DetailMode:3]]
[2026.03.05-19.27.43:355][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
[2026.03.05-19.27.43:355][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2026.03.05-19.27.43:355][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]]
[2026.03.05-19.27.43:355][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
[2026.03.05-19.27.43:355][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]]
[2026.03.05-19.27.43:355][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
[2026.03.05-19.27.43:355][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
[2026.03.05-19.27.43:355][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
[2026.03.05-19.27.43:355][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
[2026.03.05-19.27.43:355][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2026.03.05-19.27.43:355][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2026.03.05-19.27.43:355][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2026.03.05-19.27.43:355][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2026.03.05-19.27.43:355][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2026.03.05-19.27.43:355][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2026.03.05-19.27.43:355][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2026.03.05-19.27.43:355][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2026.03.05-19.27.43:355][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2026.03.05-19.27.43:355][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2026.03.05-19.27.43:355][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2026.03.05-19.27.43:355][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]]
[2026.03.05-19.27.43:355][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
[2026.03.05-19.27.43:355][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:2]]
[2026.03.05-19.27.43:355][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:256]]
[2026.03.05-19.27.43:355][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:256]]
[2026.03.05-19.27.43:355][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.MaxSampleCount:8]]
[2026.03.05-19.27.43:355][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.UseExistenceMask:0]]
[2026.03.05-19.27.43:355][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2026.03.05-19.27.43:355][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
[2026.03.05-19.27.43:355][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
[2026.03.05-19.27.43:355][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2026.03.05-19.27.43:355][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2026.03.05-19.27.43:355][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2026.03.05-19.27.43:355][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2026.03.05-19.27.43:355][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
[2026.03.05-19.27.43:355][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability]
[2026.03.05-19.27.43:361][ 0]LogRHI: Using Default RHI: D3D12
[2026.03.05-19.27.43:361][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2026.03.05-19.27.43:361][ 0]LogRHI: Loading RHI module D3D12RHI
[2026.03.05-19.27.43:361][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
[2026.03.05-19.27.43:361][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
[2026.03.05-19.27.43:872][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce GTX 1660 Ti (VendorId: 10de, DeviceId: 2182, SubSysId: 40911458, Revision: 00a1
[2026.03.05-19.27.43:872][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2026.03.05-19.27.43:872][ 0]LogD3D12RHI: Adapter has 5966MB of dedicated video memory, 0MB of dedicated system memory, and 16346MB of shared system memory, 2 output[s], UMA:false
[2026.03.05-19.27.43:872][ 0]LogD3D12RHI: Driver Version: 577.00 (internal:32.0.15.7700, unified:577.00)
[2026.03.05-19.27.43:872][ 0]LogD3D12RHI: Driver Date: 7-14-2025
[2026.03.05-19.27.43:882][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
[2026.03.05-19.27.43:882][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported
[2026.03.05-19.27.43:882][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16346MB of shared system memory, 0 output[s], UMA:true
[2026.03.05-19.27.44:230][ 0]LogD3D12RHI: Found D3D12 adapter 2: NVIDIA GeForce GTX 1660 Ti (VendorId: 10de, DeviceId: 2182, SubSysId: 40911458, Revision: 00a1
[2026.03.05-19.27.44:230][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2026.03.05-19.27.44:230][ 0]LogD3D12RHI: Adapter has 5966MB of dedicated video memory, 0MB of dedicated system memory, and 16346MB of shared system memory, 0 output[s], UMA:false
[2026.03.05-19.27.44:230][ 0]LogD3D12RHI: Driver Version: 577.00 (internal:32.0.15.7700, unified:577.00)
[2026.03.05-19.27.44:230][ 0]LogD3D12RHI: Driver Date: 7-14-2025
[2026.03.05-19.27.44:230][ 0]LogD3D12RHI: DirectX Agility SDK runtime found.
[2026.03.05-19.27.44:230][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
[2026.03.05-19.27.44:230][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
[2026.03.05-19.27.44:230][ 0]LogInit: Selected Device Profile: [Windows]
[2026.03.05-19.27.44:230][ 0]LogHAL: Display: Platform has ~ 32 GB [34281852928 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2026.03.05-19.27.44:231][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2026.03.05-19.27.44:231][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap -> Msdf]]
[2026.03.05-19.27.44:231][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 -> 2]]
[2026.03.05-19.27.44:231][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2026.03.05-19.27.44:231][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]
[2026.03.05-19.27.44:231][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2026.03.05-19.27.44:231][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
[2026.03.05-19.27.44:231][ 0]LogConfig: CVar [[ds.CADTranslator.Meshing.ActivateThinZoneMeshing:0]] deferred - dummy variable created
[2026.03.05-19.27.44:231][ 0]LogConfig: CVar [[ds.CADTranslator.Stitching.RemoveThinFaces:0]] deferred - dummy variable created
[2026.03.05-19.27.44:231][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini]
[2026.03.05-19.27.44:231][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
[2026.03.05-19.27.44:231][ 0]LogInit: Computer: DESKTOP-LN78KH0
[2026.03.05-19.27.44:231][ 0]LogInit: User: AbdElhaleem
[2026.03.05-19.27.44:231][ 0]LogInit: CPU Page size=4096, Cores=6
[2026.03.05-19.27.44:231][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2026.03.05-19.27.44:231][ 0]LogMemory: Process is running as part of a Windows Job with separate resource limits
[2026.03.05-19.27.44:231][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) Virtual=55.1GB
[2026.03.05-19.27.44:231][ 0]LogMemory: Platform Memory Stats for Windows
[2026.03.05-19.27.44:231][ 0]LogMemory: Process Physical Memory: 192.48 MB used, 469.70 MB peak
[2026.03.05-19.27.44:231][ 0]LogMemory: Process Virtual Memory: 148.64 MB used, 153.54 MB peak
[2026.03.05-19.27.44:231][ 0]LogMemory: Physical Memory: 23488.92 MB used, 9204.80 MB free, 32693.72 MB total
[2026.03.05-19.27.44:231][ 0]LogMemory: Virtual Memory: 45690.41 MB used, 10754.14 MB free, 56444.55 MB total
[2026.03.05-19.27.44:231][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
[2026.03.05-19.27.44:237][ 0]LogWindows: WindowsPlatformFeatures enabled
[2026.03.05-19.27.44:237][ 0]LogChaosDD: Chaos Debug Draw Startup
[2026.03.05-19.27.44:237][ 0]LogInit: Physics initialised using underlying interface: Chaos
[2026.03.05-19.27.44:238][ 0]LogInit: Using OS detected language (en-US).
[2026.03.05-19.27.44:238][ 0]LogInit: Using OS detected locale (en-US).
[2026.03.05-19.27.44:238][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language.
[2026.03.05-19.27.44:312][ 0]LogWindowsTextInputMethodSystem: Available input methods:
[2026.03.05-19.27.44:312][ 0]LogWindowsTextInputMethodSystem: - English (United States) - (Keyboard).
[2026.03.05-19.27.44:312][ 0]LogWindowsTextInputMethodSystem: - Arabic (Egypt) - (Keyboard).
[2026.03.05-19.27.44:312][ 0]LogWindowsTextInputMethodSystem: - English (United States) - Touch Input Correction (TSF IME).
[2026.03.05-19.27.44:312][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard).
[2026.03.05-19.27.44:345][ 0]LogWindowsTouchpad: Display: CacheForceMaxTouchpadSensitivityMode SetMaxTouchpadSensitivity
[2026.03.05-19.27.44:347][ 0]LogObj: Display: Attempting to load config data for Default__SlateThemeManager before the Class has been constructed/registered/linked (likely during module loading or early startup). This will result in the load silently failing and should be fixed.
[2026.03.05-19.27.44:348][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
[2026.03.05-19.27.44:348][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2026.03.05-19.27.44:397][ 0]LogRHI: Using Default RHI: D3D12
[2026.03.05-19.27.44:397][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2026.03.05-19.27.44:397][ 0]LogRHI: Loading RHI module D3D12RHI
[2026.03.05-19.27.44:397][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
[2026.03.05-19.27.44:397][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
[2026.03.05-19.27.44:397][ 0]LogD3D12RHI: Integrated GPU (iGPU): false
[2026.03.05-19.27.44:397][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
[2026.03.05-19.27.44:397][ 0]LogWindows: Attached monitors:
[2026.03.05-19.27.44:397][ 0]LogWindows: resolution: 2560x1440, work area: (0, 0) -> (2560, 1392), device: '\\.\DISPLAY1' [PRIMARY]
[2026.03.05-19.27.44:397][ 0]LogWindows: resolution: 1920x1080, work area: (-1920, 0) -> (0, 1032), device: '\\.\DISPLAY2'
[2026.03.05-19.27.44:397][ 0]LogWindows: Found 2 attached monitors.
[2026.03.05-19.27.44:397][ 0]LogWindows: Gathering driver information using Windows Setup API
[2026.03.05-19.27.44:398][ 0]LogRHI: RHI Adapter Info:
[2026.03.05-19.27.44:398][ 0]LogRHI: Name: NVIDIA GeForce GTX 1660 Ti
[2026.03.05-19.27.44:398][ 0]LogRHI: Driver Version: 577.00 (internal:32.0.15.7700, unified:577.00)
[2026.03.05-19.27.44:398][ 0]LogRHI: Driver Date: 7-14-2025
[2026.03.05-19.27.44:398][ 0]LogD3D12RHI: GPU DeviceId: 0x2182 (for the marketing name, search the web for "GPU Device Id")
[2026.03.05-19.27.44:398][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
[2026.03.05-19.27.44:668][ 0]LogNvidiaAftermath: Aftermath initialized
[2026.03.05-19.27.44:669][ 0]LogD3D12RHI: Emitting draw events for PIX profiling.
[2026.03.05-19.27.44:840][ 0]LogNvidiaAftermath: Aftermath enabled. Active feature flags:
[2026.03.05-19.27.44:840][ 0]LogNvidiaAftermath: - Feature: EnableResourceTracking
[2026.03.05-19.27.44:840][ 0]LogD3D12RHI: ID3D12Device1 is supported.
[2026.03.05-19.27.44:840][ 0]LogD3D12RHI: ID3D12Device2 is supported.
[2026.03.05-19.27.44:840][ 0]LogD3D12RHI: ID3D12Device3 is supported.
[2026.03.05-19.27.44:840][ 0]LogD3D12RHI: ID3D12Device4 is supported.
[2026.03.05-19.27.44:840][ 0]LogD3D12RHI: ID3D12Device5 is supported.
[2026.03.05-19.27.44:840][ 0]LogD3D12RHI: ID3D12Device6 is supported.
[2026.03.05-19.27.44:840][ 0]LogD3D12RHI: ID3D12Device7 is supported.
[2026.03.05-19.27.44:840][ 0]LogD3D12RHI: ID3D12Device8 is supported.
[2026.03.05-19.27.44:840][ 0]LogD3D12RHI: ID3D12Device9 is supported.
[2026.03.05-19.27.44:840][ 0]LogD3D12RHI: ID3D12Device10 is supported.
[2026.03.05-19.27.44:840][ 0]LogD3D12RHI: ID3D12Device11 is supported.
[2026.03.05-19.27.44:840][ 0]LogD3D12RHI: ID3D12Device12 is supported.
[2026.03.05-19.27.44:840][ 0]LogD3D12RHI: Bindless resources are supported
[2026.03.05-19.27.44:840][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported
[2026.03.05-19.27.44:840][ 0]LogD3D12RHI: Raster order views are supported
[2026.03.05-19.27.44:840][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32).
[2026.03.05-19.27.44:840][ 0]LogD3D12RHI: Ray tracing is disabled because D3D12 ray tracing tier 1.1 is required but only tier 1.0 is supported.
[2026.03.05-19.27.44:840][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported
[2026.03.05-19.27.44:840][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
[2026.03.05-19.27.44:840][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
[2026.03.05-19.27.44:840][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
[2026.03.05-19.27.44:840][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
[2026.03.05-19.27.44:959][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000001F222163980)
[2026.03.05-19.27.44:959][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000001F222163C40)
[2026.03.05-19.27.44:959][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000001F222163F00)
[2026.03.05-19.27.44:959][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
[2026.03.05-19.27.44:959][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
[2026.03.05-19.27.45:293][ 0]LogD3D12RHI: NVIDIA Shader Execution Reordering NOT supported!
[2026.03.05-19.27.45:293][ 0]LogD3D12RHI: Display: Batched command list execution is disabled for async queues due to known bugs in the current driver.
[2026.03.05-19.27.45:293][ 0]LogRHI: Texture pool is 3274 MB (70% of 4678 MB)
[2026.03.05-19.27.45:293][ 0]LogD3D12RHI: Async texture creation enabled
[2026.03.05-19.27.45:293][ 0]LogD3D12RHI: RHI has support for 64 bit atomics
[2026.03.05-19.27.45:323][ 0]LogVRS: Current RHI supports per-draw and screenspace Variable Rate Shading
[2026.03.05-19.27.45:328][ 0]LogCsvProfiler: Display: Metadata set : verbatimrhiname="D3D12"
[2026.03.05-19.27.45:328][ 0]LogCsvProfiler: Display: Metadata set : rhiname="D3D12"
[2026.03.05-19.27.45:328][ 0]LogCsvProfiler: Display: Metadata set : rhifeaturelevel="SM6"
[2026.03.05-19.27.45:328][ 0]LogCsvProfiler: Display: Metadata set : shaderplatform="PCD3D_SM6"
[2026.03.05-19.27.45:328][ 0]LogInit: Initializing FReadOnlyCVARCache
[2026.03.05-19.27.45:339][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0).
[2026.03.05-19.27.45:342][ 0]LogShaderLibrary: Display: Using IoDispatcher for shader code library Global. Total 7988 unique shaders.
[2026.03.05-19.27.45:342][ 0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library Global
[2026.03.05-19.27.45:342][ 0]LogShaderLibrary: Display: Logical shader library 'Global' has been created as a monolithic library
[2026.03.05-19.27.45:343][ 0]LogTemp: Display: Clearing the OS Cache
[2026.03.05-19.27.45:363][ 0]LogInit: FStereoShaderAspects: --- StereoAspects begin ---
[2026.03.05-19.27.45:363][ 0]LogInit: FStereoShaderAspects: Platform=PCD3D_SM6 (49)
[2026.03.05-19.27.45:363][ 0]LogInit: FStereoShaderAspects: bInstancedStereo = 0
[2026.03.05-19.27.45:363][ 0]LogInit: FStereoShaderAspects: bMobilePlatform = 0
[2026.03.05-19.27.45:363][ 0]LogInit: FStereoShaderAspects: bMobilePostprocessing = 1
[2026.03.05-19.27.45:363][ 0]LogInit: FStereoShaderAspects: bMobileMultiView = 0
[2026.03.05-19.27.45:363][ 0]LogInit: FStereoShaderAspects: bMultiViewportCapable = 1
[2026.03.05-19.27.45:363][ 0]LogInit: FStereoShaderAspects: bInstancedStereoNative = 0
[2026.03.05-19.27.45:363][ 0]LogInit: FStereoShaderAspects: ---
[2026.03.05-19.27.45:363][ 0]LogInit: FStereoShaderAspects: bMobileMultiViewCoreSupport = 0
[2026.03.05-19.27.45:363][ 0]LogInit: FStereoShaderAspects: bMobileMultiViewNative = 0
[2026.03.05-19.27.45:363][ 0]LogInit: FStereoShaderAspects: bMobileMultiViewFallback = 0
[2026.03.05-19.27.45:363][ 0]LogInit: FStereoShaderAspects: ---
[2026.03.05-19.27.45:363][ 0]LogInit: FStereoShaderAspects: bInstancedMultiViewportEnabled = 0
[2026.03.05-19.27.45:363][ 0]LogInit: FStereoShaderAspects: bInstancedStereoEnabled = 0
[2026.03.05-19.27.45:363][ 0]LogInit: FStereoShaderAspects: bMobileMultiViewEnabled = 0
[2026.03.05-19.27.45:363][ 0]LogInit: FStereoShaderAspects: --- StereoAspects end ---
[2026.03.05-19.27.45:380][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled
[2026.03.05-19.27.45:380][ 0]LogInit: XR: MultiViewport is Disabled
[2026.03.05-19.27.45:380][ 0]LogInit: XR: Mobile Multiview is Disabled
[2026.03.05-19.27.45:402][ 0]LogSlate: Using FreeType 2.10.0
[2026.03.05-19.27.45:402][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2026.03.05-19.27.45:548][ 0]LogShaderLibrary: Display: Using IoDispatcher for shader code library MultiplayerTest. Total 2581 unique shaders.
[2026.03.05-19.27.45:548][ 0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library MultiplayerTest
[2026.03.05-19.27.45:548][ 0]LogShaderLibrary: Display: Logical shader library 'MultiplayerTest' has been created as a monolithic library
[2026.03.05-19.27.45:548][ 0]LogRHI: Could not open FPipelineCacheFile: ../../../MultiplayerTest/Content/PipelineCaches/Windows/MultiplayerTest_PCD3D_SM6.stable.upipelinecache
[2026.03.05-19.27.45:549][ 0]LogRHI: Could not open FPipelineCacheFile: ../../../MultiplayerTest/Content/PipelineCaches/Windows/MultiplayerTest_PCD3D_SM6.stable.upipelinecache
[2026.03.05-19.27.45:549][ 0]LogShaderLibrary: Display: Tried to open again shader library 'MultiplayerTest', but could not find new components for it (existing components: 1).
[2026.03.05-19.27.45:549][ 0]LogRHI: Could not open FPipelineCacheFile: ../../../MultiplayerTest/Content/PipelineCaches/Windows/MultiplayerTest_PCD3D_SM6.stable.upipelinecache
[2026.03.05-19.27.45:549][ 0]LogInit: Using OS detected language (en-US).
[2026.03.05-19.27.45:549][ 0]LogInit: Using OS detected locale (en-US).
[2026.03.05-19.27.45:549][ 0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the language.
[2026.03.05-19.27.45:549][ 0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the locale.
[2026.03.05-19.27.45:549][ 0]LogSlate: FontCache flush requested. Reason: Culture for localization was changed
[2026.03.05-19.27.45:549][ 0]LogSlate: FontCache flush requested. Reason: Culture for localization was changed
[2026.03.05-19.27.45:550][ 0]LogAssetRegistry: FAssetRegistry took 0.0002 seconds to start up
[2026.03.05-19.27.45:739][ 0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages
[2026.03.05-19.27.45:739][ 0]LogFilePackageStore: Updated: NewPackages=495, OldPackages=0, TotalPackages=496
[2026.03.05-19.27.45:744][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
[2026.03.05-19.27.45:744][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
[2026.03.05-19.27.45:746][ 0]LogDeviceProfileManager: Active device profile: [00007FF404708A98][000001F25A7F24A0 66] Windows
[2026.03.05-19.27.45:746][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="Windows"
[2026.03.05-19.27.45:930][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2026.03.05-19.27.45:940][ 0]LogMetaSound: Display: MetaSound Page Target Initialized to 'Default'
[2026.03.05-19.27.45:943][ 0]LogPackageLocalizationCache: Processed 62 localized package path(s) for 1 prioritized culture(s) in 0.000247 seconds
[2026.03.05-19.27.45:950][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
[2026.03.05-19.27.45:952][ 0]LogConfig: Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine]
[2026.03.05-19.27.45:958][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2026.03.05-19.27.45:977][ 0]LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: NetActorFactory name: NetActorFactory id: 0
[2026.03.05-19.27.45:977][ 0]LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: NetSubObjectFactory name: NetSubObjectFactory id: 1
[2026.03.05-19.27.45:982][ 0]LogMoviePlayer: Initializing movie player
[2026.03.05-19.27.45:988][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 4E8FBB09A5BD441F8000000000000400 | Instance: FC5AF92940E86AF365F1519BAFF5C7F6 (DESKTOP-LN78KH0-38244).
[2026.03.05-19.27.46:114][ 0]LogNNERuntimeORT: Available graphics and compute adapters:
[2026.03.05-19.27.46:114][ 0]LogNNERuntimeORT: No NPU adapter found with attribute DXCORE_ADAPTER_ATTRIBUTE_D3D12_GENERIC_ML (Windows 11 Version 24H2 or newer)!
[2026.03.05-19.27.46:114][ 0]LogNNERuntimeORT: Available graphics and compute adapters:
[2026.03.05-19.27.46:115][ 0]LogNNERuntimeORT: 0: NVIDIA GeForce GTX 1660 Ti (Compute, Graphics)
[2026.03.05-19.27.46:115][ 0]LogNNERuntimeORT: 1: Microsoft Basic Render Driver (Compute, Graphics)
[2026.03.05-19.27.46:115][ 0]LogNNERuntimeORT: No NPU adapter found!
[2026.03.05-19.27.46:115][ 0]LogNNERuntimeORT: MakeRuntimeORTDml:
[2026.03.05-19.27.46:115][ 0]LogNNERuntimeORT: DirectML: yes
[2026.03.05-19.27.46:115][ 0]LogNNERuntimeORT: RHI D3D12: yes
[2026.03.05-19.27.46:115][ 0]LogNNERuntimeORT: D3D12: yes
[2026.03.05-19.27.46:115][ 0]LogNNERuntimeORT: NPU: no
[2026.03.05-19.27.46:115][ 0]LogNNERuntimeORT: Interface availability:
[2026.03.05-19.27.46:115][ 0]LogNNERuntimeORT: GPU: yes
[2026.03.05-19.27.46:115][ 0]LogNNERuntimeORT: RDG: yes
[2026.03.05-19.27.46:115][ 0]LogNNERuntimeORT: NPU: no
[2026.03.05-19.27.46:115][ 0]LogNNERuntimeORT: Available graphics and compute adapters:
[2026.03.05-19.27.46:115][ 0]LogNNERuntimeORT: No NPU adapter found with attribute DXCORE_ADAPTER_ATTRIBUTE_D3D12_GENERIC_ML (Windows 11 Version 24H2 or newer)!
[2026.03.05-19.27.46:115][ 0]LogNNERuntimeORT: Available graphics and compute adapters:
[2026.03.05-19.27.46:115][ 0]LogNNERuntimeORT: 0: NVIDIA GeForce GTX 1660 Ti (Compute, Graphics)
[2026.03.05-19.27.46:115][ 0]LogNNERuntimeORT: 1: Microsoft Basic Render Driver (Compute, Graphics)
[2026.03.05-19.27.46:115][ 0]LogNNERuntimeORT: No NPU adapter found!
[2026.03.05-19.27.46:150][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
[2026.03.05-19.27.46:152][ 0]LogMetaSound: MetaSound Engine Initialized
[2026.03.05-19.27.46:153][ 0]LogSteamShared: Display: Loading Steam SDK 1.57
[2026.03.05-19.27.46:212][ 0]LogSteamShared: Steam SDK Loaded!
[2026.03.05-19.27.46:222][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2026.03.05-19.27.46:234][ 0]LogUObjectArray: 27559 objects as part of root set at end of initial load.
[2026.03.05-19.27.46:234][ 0]LogUObjectArray: 4 objects are not in the root set, but can never be destroyed because they are in the DisregardForGC set.
[2026.03.05-19.27.46:234][ 0]LogUObjectArray: CloseDisregardForGC: 27559/27559 objects in disregard for GC pool
[2026.03.05-19.27.46:561][ 0]LogEngine: Initializing Engine...
[2026.03.05-19.27.46:582][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2026.03.05-19.27.46:582][ 0]LogInit: Texture streaming: Enabled
[2026.03.05-19.27.46:583][ 0]LogAudio: Display: Initializing Audio Device Manager...
[2026.03.05-19.27.46:584][ 0]LogAudio: Display: Loading Default Audio Settings Objects...
[2026.03.05-19.27.46:584][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
[2026.03.05-19.27.46:584][ 0]LogAudio: Display: Audio Device Manager Initialized
[2026.03.05-19.27.46:584][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
[2026.03.05-19.27.46:585][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2026.03.05-19.27.46:585][ 0]LogAudioMixer: Display: Sample Rate: 48000
[2026.03.05-19.27.46:585][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2026.03.05-19.27.46:585][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2026.03.05-19.27.46:585][ 0]LogAudioMixer: Display: Number of buffers to queue: 1
[2026.03.05-19.27.46:585][ 0]LogAudioMixer: Display: Max Channels (voices): 32
[2026.03.05-19.27.46:585][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4
[2026.03.05-19.27.46:585][ 0]LogAudio: Display: AudioDevice MaxSources: 32
[2026.03.05-19.27.46:585][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2026.03.05-19.27.46:585][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2026.03.05-19.27.46:585][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2026.03.05-19.27.46:652][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2026.03.05-19.27.47:127][ 0]LogAudioMixer: Display: Using Audio Hardware Device Speakers (High Definition Audio Device)
[2026.03.05-19.27.47:128][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
[2026.03.05-19.27.47:129][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2026.03.05-19.27.47:129][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2026.03.05-19.27.47:130][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
[2026.03.05-19.27.47:130][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1
[2026.03.05-19.27.47:131][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
[2026.03.05-19.27.47:131][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
[2026.03.05-19.27.47:131][ 0]LogInit: FAudioDevice initialized with ID 1.
[2026.03.05-19.27.47:132][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
[2026.03.05-19.27.47:132][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
[2026.03.05-19.27.47:236][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled
[2026.03.05-19.27.47:243][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
[2026.03.05-19.27.47:243][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2026.03.05-19.27.47:244][ 0]LogInit: Display: Game Engine Initialized.
[2026.03.05-19.27.47:245][ 0]LogNNEDenoiser: Ray Tracing is not enabled, therefore NNEDenoiser is not registered!
[2026.03.05-19.27.47:253][ 0]LogInit: Display: Starting Game.
[2026.03.05-19.27.47:255][ 0]LogGlobalStatus: UEngine::Browse Started Browse: "/Game/Maps/L_MainMenu?Name=Player"
[2026.03.05-19.27.47:255][ 0]LogNet: Browse: /Game/Maps/L_MainMenu?Name=Player
[2026.03.05-19.27.47:255][ 0]LogLoad: LoadMap: /Game/Maps/L_MainMenu?Name=Player
[2026.03.05-19.27.47:255][ 0]LogWorld: BeginTearingDown for /Temp/Untitled_0
[2026.03.05-19.27.47:255][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2026.03.05-19.27.47:256][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2026.03.05-19.27.47:479][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
[2026.03.05-19.27.47:483][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms
[2026.03.05-19.27.47:490][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'L_MainMenu'.
[2026.03.05-19.27.47:490][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world L_MainMenu
[2026.03.05-19.27.47:493][ 0]LogLoad: Game class is 'GameMode'
[2026.03.05-19.27.47:494][ 0]LogWorld: Bringing World /Game/Maps/L_MainMenu.L_MainMenu up for play (max tick rate 0) at 2026.03.05-21.27.47
[2026.03.05-19.27.47:495][ 0]LogWorld: Bringing up level for play took: 0.001886
[2026.03.05-19.27.47:496][ 0]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2026.03.05-19.27.47:498][ 0]LogGameMode: Display: Match State Changed from EnteringMap to WaitingToStart
[2026.03.05-19.27.47:498][ 0]LogGameState: Match State Changed from EnteringMap to WaitingToStart
[2026.03.05-19.27.47:498][ 0]LogGameMode: Display: Match State Changed from WaitingToStart to InProgress
[2026.03.05-19.27.47:504][ 0]LogGameState: Match State Changed from WaitingToStart to InProgress
[2026.03.05-19.27.47:504][ 0]LogLoad: Took 0.248748 seconds to LoadMap(/Game/Maps/L_MainMenu)
[2026.03.05-19.27.47:504][ 0]LogGlobalStatus: UEngine::LoadMap Load map complete /Game/Maps/L_MainMenu
[2026.03.05-19.27.47:507][ 0]LogSlate: Took 0.000235 seconds to synchronously load lazily loaded font '../../../MultiplayerTest/Content/UI/BigSpace-rPKx.ufont' (45K)
[2026.03.05-19.27.47:606][ 0]LogSlate: Took 0.000479 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2026.03.05-19.27.47:722][ 0]LogRHI: Display: ShaderPipelineCache: Paused Batching. 1
[2026.03.05-19.27.47:723][ 0]LogPakFile: AllPaks IndexSizes: DirectoryHashSize=32, PathHashSize=16, EntriesSize=32752, DirTreeIndexSize=176064, TotalSize=208864
[2026.03.05-19.27.47:723][ 0]LogRHI: Display: ShaderPipelineCache: Resumed Batching. 0
[2026.03.05-19.27.47:723][ 0]LogRHI: Display: ShaderPipelineCache: Batching Resumed.
[2026.03.05-19.27.47:769][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2026.03.05-19.27.47:769][ 0]LogLoad: (Engine Initialization) Total time: 5.07 seconds
[2026.03.05-19.27.47:784][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2026.03.05-19.27.47:784][ 0]LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="1000"
[2026.03.05-19.27.47:813][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2026.03.05-19.27.48:157][ 0]LogRHI: Display: Encountered a new graphics PSO: 705690822
[2026.03.05-19.27.48:157][ 0]LogRHI: Display: Encountered a new graphics PSO: 160219027
[2026.03.05-19.27.48:158][ 0]LogRHI: Display: Encountered a new graphics PSO: 3145188900
[2026.03.05-19.27.48:158][ 0]LogRHI: Display: Encountered a new graphics PSO: 4087366115
[2026.03.05-19.27.48:158][ 0]LogRHI: Display: Encountered a new graphics PSO: 2315592624
[2026.03.05-19.27.48:158][ 0]LogRHI: Display: Encountered a new graphics PSO: 834665915
[2026.03.05-19.27.48:159][ 0]LogRHI: Display: Encountered a new graphics PSO: 884842049
[2026.03.05-19.27.48:159][ 0]LogRHI: Display: Encountered a new graphics PSO: 894441342
[2026.03.05-19.27.48:161][ 0]LogRHI: Display: Encountered a new graphics PSO: 2091702133
[2026.03.05-19.27.48:161][ 0]LogRHI: Display: Encountered a new graphics PSO: 3562045928
[2026.03.05-19.27.48:161][ 0]LogRHI: Display: Encountered a new graphics PSO: 1474168091
[2026.03.05-19.27.48:161][ 0]LogRHI: Display: Encountered a new graphics PSO: 4103796502
[2026.03.05-19.27.48:161][ 0]LogRHI: Display: Encountered a new graphics PSO: 3964443979
[2026.03.05-19.27.48:161][ 0]LogRHI: Display: Encountered a new graphics PSO: 3153298313
[2026.03.05-19.27.48:161][ 0]LogRHI: Display: Encountered a new graphics PSO: 550835170
[2026.03.05-19.27.48:161][ 0]LogRHI: Display: Encountered a new graphics PSO: 4281076527
[2026.03.05-19.27.48:161][ 0]LogRHI: Display: Encountered a new graphics PSO: 3642771862
[2026.03.05-19.27.48:162][ 0]LogRHI: Display: Encountered a new graphics PSO: 30257919
[2026.03.05-19.27.48:163][ 0]LogRenderer: Forcing update for all mesh draw commands: SkyLight real-time capture change
[2026.03.05-19.27.48:882][ 0]LogSlate: Slate font cache was flushed
[2026.03.05-19.27.48:883][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2026.03.05-19.27.48:883][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2026.03.05-19.27.48:884][ 0]LogTrace: Display: Control listening on port 39159
[2026.03.05-19.27.48:892][ 1]LogSlate: Took 0.000368 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2026.03.05-19.27.48:893][ 1]LogSlate: Took 0.000178 seconds to synchronously load lazily loaded font '../../../MultiplayerTest/Content/UI/BigSpace-rPKx.ufont' (45K)
[2026.03.05-19.27.48:907][ 2]LogRHI: Display: Encountered a new graphics PSO: 4138595354
[2026.03.05-19.27.48:907][ 2]LogRHI: Display: Encountered a new graphics PSO: 4064419551
[2026.03.05-19.27.48:907][ 2]LogRHI: Display: Encountered a new graphics PSO: 283393781
[2026.03.05-19.27.48:907][ 2]LogRHI: Display: Encountered a new graphics PSO: 2494295503
[2026.03.05-19.27.48:907][ 2]LogRHI: Display: Encountered a new graphics PSO: 864616119
[2026.03.05-19.27.48:907][ 2]LogRHI: Display: Encountered a new graphics PSO: 727618794
[2026.03.05-19.27.48:907][ 2]LogRHI: Display: Encountered a new graphics PSO: 2095155752
[2026.03.05-19.27.48:908][ 2]LogRHI: Display: Encountered a new graphics PSO: 3888585283
[2026.03.05-19.27.48:908][ 2]LogRHI: Display: Encountered a new graphics PSO: 943587982
[2026.03.05-19.27.48:908][ 2]LogRHI: Display: Encountered a new graphics PSO: 2429291706
[2026.03.05-19.28.42:486][247]LogRHI: Display: Encountered a new graphics PSO: 979992858
[2026.03.05-19.28.42:486][247]LogRHI: Display: Encountered a new graphics PSO: 4144098227
[2026.03.05-19.28.42:486][247]LogRHI: Display: Encountered a new graphics PSO: 487037831
[2026.03.05-19.28.42:486][247]LogRHI: Display: Encountered a new graphics PSO: 2562884537
[2026.03.05-19.28.43:261][324]LogRHI: Display: Encountered a new graphics PSO: 2809244448
[2026.03.05-19.28.43:865][385]LogLevel: Warning: WARNING: The map '/Game/Maps/L_lobby' does not exist.
[2026.03.05-19.28.43:866][385]LogGameMode: Display: Match State Changed from InProgress to LeavingMap
[2026.03.05-19.28.43:866][385]LogGameState: Match State Changed from InProgress to LeavingMap
[2026.03.05-19.28.43:866][385]LogGlobalStatus: UEngine::Browse Started Browse: "/Game/Maps/L_lobby?listen"
[2026.03.05-19.28.43:866][385]LogNet: Browse: /Game/Maps/L_lobby?listen
[2026.03.05-19.28.43:866][385]LogLoad: LoadMap: /Game/Maps/L_lobby?listen
[2026.03.05-19.28.43:866][385]LogWorld: BeginTearingDown for /Game/Maps/L_MainMenu
[2026.03.05-19.28.43:867][385]LogWorld: UWorld::CleanupWorld for L_MainMenu, bSessionEnded=true, bCleanupResources=true
[2026.03.05-19.28.43:868][385]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2026.03.05-19.28.43:898][385]LogAudio: Display: Audio Device unregistered from world 'None'.
[2026.03.05-19.28.43:900][385]LogRenderer: Forcing update for all mesh draw commands: SkyLight real-time capture change
[2026.03.05-19.28.43:901][385]LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms
[2026.03.05-19.28.43:904][385]LogStreaming: Display: FlushAsyncLoading(64): 1 QueuedPackages, 0 AsyncPackages
[2026.03.05-19.28.43:904][385]LogStreaming: Warning: LoadPackage: SkipPackage: /Game/Maps/L_lobby (0x988802AEA6E382D3) - The package to load does not exist on disk or in the loader
[2026.03.05-19.28.43:904][385]LogGlobalStatus: UEngine::Browse Started Browse: "/Game/Maps/L_MainMenu?Name=Player"
[2026.03.05-19.28.43:904][385]LogNet: Browse: /Game/Maps/L_MainMenu?Name=Player
[2026.03.05-19.28.43:904][385]LogLoad: LoadMap: /Game/Maps/L_MainMenu?Name=Player
[2026.03.05-19.28.43:907][385]LogUObjectHash: Compacting FUObjectHashTables data took 0.39ms
[2026.03.05-19.28.43:909][385]LogAudio: Display: Audio Device (ID: 1) registered with world 'L_MainMenu'.
[2026.03.05-19.28.43:909][385]LogChaosDD: Creating Chaos Debug Draw Scene for world L_MainMenu
[2026.03.05-19.28.43:911][385]LogLoad: Game class is 'GameMode'
[2026.03.05-19.28.43:912][385]LogWorld: Bringing World /Game/Maps/L_MainMenu.L_MainMenu up for play (max tick rate 0) at 2026.03.05-21.28.43
[2026.03.05-19.28.43:912][385]LogWorld: Bringing up level for play took: 0.000637
[2026.03.05-19.28.43:912][385]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2026.03.05-19.28.43:912][385]LogGameMode: Display: Match State Changed from EnteringMap to WaitingToStart
[2026.03.05-19.28.43:912][385]LogGameState: Match State Changed from EnteringMap to WaitingToStart
[2026.03.05-19.28.43:912][385]LogGameMode: Display: Match State Changed from WaitingToStart to InProgress
[2026.03.05-19.28.43:914][385]LogGameState: Match State Changed from WaitingToStart to InProgress
[2026.03.05-19.28.43:914][385]LogLoad: Took 0.010643 seconds to LoadMap(/Game/Maps/L_MainMenu)
[2026.03.05-19.28.43:914][385]LogGlobalStatus: UEngine::LoadMap Load map complete /Game/Maps/L_MainMenu
[2026.03.05-19.28.43:914][385]LogGlobalStatus: Warning: UEngine::BroadcastTravelFailure Travel failed, type: ETravelFailure::ClientTravelFailure, reason: "Failed to load package '/Game/Maps/L_lobby'"
[2026.03.05-19.28.43:914][385]LogNet: Warning: Travel Failure: [ClientTravelFailure]: Failed to load package '/Game/Maps/L_lobby'
[2026.03.05-19.28.43:914][385]LogNet: TravelFailure: ClientTravelFailure, Reason for Failure: 'Failed to load package '/Game/Maps/L_lobby''
[2026.03.05-19.28.43:914][385]LogGameMode: Display: Match State Changed from InProgress to Aborted
[2026.03.05-19.28.43:914][385]LogGameState: Match State Changed from InProgress to Aborted
[2026.03.05-19.28.43:918][385]LogSlate: Took 0.000637 seconds to synchronously load lazily loaded font '../../../Engine/Content/EngineFonts/Faces/RobotoBold.ufont' (160K)
[2026.03.05-19.28.43:920][386]LogGameMode: Display: Match State Changed from Aborted to LeavingMap
[2026.03.05-19.28.43:920][386]LogGameState: Match State Changed from Aborted to LeavingMap
[2026.03.05-19.28.43:920][386]LogGlobalStatus: UEngine::Browse Started Browse: "/Game/Maps/L_MainMenu?closed"
[2026.03.05-19.28.43:920][386]LogNet: Browse: /Game/Maps/L_MainMenu?closed
[2026.03.05-19.28.43:920][386]LogNet: Connection failed; returning to Entry
[2026.03.05-19.28.43:920][386]LogLoad: LoadMap: /Game/Maps/L_MainMenu?closed
[2026.03.05-19.28.43:920][386]LogWorld: BeginTearingDown for /Game/Maps/L_MainMenu
[2026.03.05-19.28.43:921][386]LogWorld: UWorld::CleanupWorld for L_MainMenu, bSessionEnded=true, bCleanupResources=true
[2026.03.05-19.28.43:921][386]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2026.03.05-19.28.43:931][386]LogRenderer: Forcing update for all mesh draw commands: SkyLight real-time capture change
[2026.03.05-19.28.43:969][386]LogAudio: Display: Audio Device unregistered from world 'None'.
[2026.03.05-19.28.43:970][386]LogRenderer: Forcing update for all mesh draw commands: SkyLight real-time capture change
[2026.03.05-19.28.43:971][386]LogUObjectHash: Compacting FUObjectHashTables data took 0.82ms
[2026.03.05-19.28.43:973][386]LogStreaming: Display: FlushAsyncLoading(66): 1 QueuedPackages, 0 AsyncPackages
[2026.03.05-19.28.43:974][386]LogAudio: Display: Audio Device (ID: 1) registered with world 'L_MainMenu'.
[2026.03.05-19.28.43:974][386]LogChaosDD: Creating Chaos Debug Draw Scene for world L_MainMenu
[2026.03.05-19.28.43:976][386]LogLoad: Game class is 'GameMode'
[2026.03.05-19.28.43:977][386]LogWorld: Bringing World /Game/Maps/L_MainMenu.L_MainMenu up for play (max tick rate 0) at 2026.03.05-21.28.43
[2026.03.05-19.28.43:977][386]LogWorld: Bringing up level for play took: 0.000338
[2026.03.05-19.28.43:977][386]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2026.03.05-19.28.43:977][386]LogGameMode: Display: Match State Changed from EnteringMap to WaitingToStart
[2026.03.05-19.28.43:977][386]LogGameState: Match State Changed from EnteringMap to WaitingToStart
[2026.03.05-19.28.43:977][386]LogGameMode: Display: Match State Changed from WaitingToStart to InProgress
[2026.03.05-19.28.43:979][386]LogGameState: Match State Changed from WaitingToStart to InProgress
[2026.03.05-19.28.43:979][386]LogLoad: Took 0.059592 seconds to LoadMap(/Game/Maps/L_MainMenu)
[2026.03.05-19.28.43:979][386]LogGlobalStatus: UEngine::LoadMap Load map complete /Game/Maps/L_MainMenu
[2026.03.05-19.28.43:993][386]LogUObjectHash: Compacting FUObjectHashTables data took 0.74ms
[2026.03.05-19.28.43:996][386]LogRenderer: Forcing update for all mesh draw commands: SkyLight real-time capture change
[2026.03.05-19.28.45:557][545]LogWindowsDesktop: Alt-F4 pressed!
[2026.03.05-19.28.45:557][545]LogSlate: Request Window 'MultiplayerTest (64-bit Development PCD3D_SM6) ' being destroyed
[2026.03.05-19.28.45:577][545]LogSlate: Window 'MultiplayerTest (64-bit Development PCD3D_SM6) ' being destroyed
[2026.03.05-19.28.45:588][545]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard).
[2026.03.05-19.28.45:610][545]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2026.03.05-19.28.45:610][545]LogEngine: All Windows Closed
[2026.03.05-19.28.45:610][545]LogWindows: FPlatformMisc::RequestExit(0, UGameEngine::Tick.ViewportClosed)
[2026.03.05-19.28.45:610][545]LogWindows: FPlatformMisc::RequestExitWithStatus(0, 0, UGameEngine::Tick.ViewportClosed)
[2026.03.05-19.28.45:610][545]LogCore: Engine exit requested (reason: Win RequestExit)
[2026.03.05-19.28.45:612][546]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested)
[2026.03.05-19.28.45:614][546]LogInit: Display: PreExit Game.
[2026.03.05-19.28.45:614][546]LogWorld: BeginTearingDown for /Game/Maps/L_MainMenu
[2026.03.05-19.28.45:614][546]LogWorld: UWorld::CleanupWorld for L_MainMenu, bSessionEnded=true, bCleanupResources=true
[2026.03.05-19.28.45:615][546]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2026.03.05-19.28.45:615][546]LogRuntimeTelemetry: Recording EnginePreExit events
[2026.03.05-19.28.45:615][546]LogStudioTelemetry: Ended StudioTelemetry Session
[2026.03.05-19.28.46:601][546]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)...
[2026.03.05-19.28.46:601][546]LogAudio: Display: Destroying 1 Remaining Audio Device(s)...
[2026.03.05-19.28.46:601][546]LogAudio: Display: Audio Device unregistered from world 'L_MainMenu'.
[2026.03.05-19.28.46:601][546]LogAudio: Display: Shutting down audio device while 1 references to it are still alive. For more information, compile with INSTRUMENT_AUDIODEVICE_HANDLES.
[2026.03.05-19.28.46:601][546]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1, StreamState=4
[2026.03.05-19.28.46:602][546]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1, StreamState=2
[2026.03.05-19.28.46:607][546]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID -1
[2026.03.05-19.28.46:607][546]LogAudio: Display: Audio Device Manager Shutdown
[2026.03.05-19.28.46:610][546]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0
[2026.03.05-19.28.46:610][546]LogExit: Preparing to exit.
[2026.03.05-19.28.46:610][546]LogMoviePlayer: Shutting down movie player
[2026.03.05-19.28.46:617][546]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2026.03.05-19.28.46:618][546]LogDemo: Cleaned up 0 splitscreen connections, owner deletion: enabled
[2026.03.05-19.28.46:621][546]LogExit: Game engine shut down
[2026.03.05-19.28.46:622][546]LogRenderer: Forcing update for all mesh draw commands: SkyLight real-time capture change
[2026.03.05-19.28.46:650][546]LogExit: Object subsystem successfully closed.
[2026.03.05-19.28.46:687][546]LogSteamShared: Freeing the Steam Loaded Modules...
[2026.03.05-19.28.46:693][546]LogChaosDD: Chaos Debug Draw Shutdown
[2026.03.05-19.28.46:696][546]LogNFORDenoise: NFORDenoise function shutting down
[2026.03.05-19.28.46:696][546]RenderDocPlugin: plugin has been unloaded.
[2026.03.05-19.28.46:697][546]LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetActorFactory id: 0
[2026.03.05-19.28.46:697][546]LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetSubObjectFactory id: 1
[2026.03.05-19.28.46:697][546]LogPakFile: Destroying PakPlatformFile
[2026.03.05-19.28.46:992][546]LogD3D12RHI: ~FD3D12DynamicRHI
[2026.03.05-19.28.47:001][546]LogExit: Exiting.
[2026.03.05-19.28.47:033][546]Log file closed, 03/05/26 21:28:47
MultiplayerTest.log (83.6 KB)
