I can create a Session successfully and join it successfully but I can’t travel to the level.
The level is opened with ‘?listen’ option.
This are the logs after I join the session and call ClientTravel on the ResolvedConnectString :
LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: , Name: IpConnection_0, Driver: PendingNetDriver IpNetDriver_1, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: INVALID, Channels: 0, Time: 2023.05.11-20.03.59
LogNet: UNetConnection::SendCloseReason:
LogNet: - Result=AddressResolutionFailed, ErrorContext=“AddressResolutionFailed”
LogNetVersion: JuanRun 1.0.0.0, NetCL: 23058290, EngineNetVer: 30, GameNetVer: 0 (Checksum: 2604362220)
LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: , Name: IpConnection_0, Driver: PendingNetDriver IpNetDriver_1, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: INVALID
LogNet: Error: UEngine::BroadcastNetworkFailure: FailureType = PendingConnectionFailure, ErrorString = Your connection to the host has been lost., Driver = PendingNetDriver IpNetDriver_1
LogNet: Warning: Network Failure: PendingNetDriver[PendingConnectionFailure]: Your connection to the host has been lost.
LogNet: NetworkFailure: PendingConnectionFailure, Error: ‘Your connection to the host has been lost.’
LogNet: DestroyNamedNetDriver IpNetDriver_1 [PendingNetDriver]
LogNet: Browse: /Game/ThirdPerson/Maps/ThirdPersonMap?closed
LogNet: Connection failed; returning to Entry
LogLoad: LoadMap: /Game/ThirdPerson/Maps/ThirdPersonMap?closed
LogWorld: BeginTearingDown for /Game/Temporary/UEDPIE_1_Test_Level
LogWorld: UWorld::CleanupWorld for Test_Level, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogContentBundle: [Container: Test_Level] Deleting container.
LogNet: UChannel::CleanUp: ChIndex == 0. Closing connection. [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: , Name: IpConnection_0, Driver: PendingNetDriver IpNetDriver_1, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: INVALID
LogAudio: Display: Audio Device unregistered from world ‘None’.
LogNet: UNetConnection::PendingConnectionLost. [UNetConnection] RemoteAddr: , Name: None, Driver: PendingNetDriver None, IsServer: YES, PC: NULL, Owner: NULL, UniqueId: INVALID bPendingDestroy=0
LogExit: PendingNetDriver None shut down
Screenshots of DefaultEngine.ini and Build.cs files :