I can create and join Session but ClientTravel fails

I can create a Session successfully and join it successfully but I can’t travel to the level.

The level is opened with ‘?listen’ option.

This are the logs after I join the session and call ClientTravel on the ResolvedConnectString :

LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: , Name: IpConnection_0, Driver: PendingNetDriver IpNetDriver_1, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: INVALID, Channels: 0, Time: 2023.05.11-20.03.59

LogNet: UNetConnection::SendCloseReason:

LogNet: - Result=AddressResolutionFailed, ErrorContext=“AddressResolutionFailed”

LogNetVersion: JuanRun 1.0.0.0, NetCL: 23058290, EngineNetVer: 30, GameNetVer: 0 (Checksum: 2604362220)

LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: , Name: IpConnection_0, Driver: PendingNetDriver IpNetDriver_1, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: INVALID

LogNet: Error: UEngine::BroadcastNetworkFailure: FailureType = PendingConnectionFailure, ErrorString = Your connection to the host has been lost., Driver = PendingNetDriver IpNetDriver_1

LogNet: Warning: Network Failure: PendingNetDriver[PendingConnectionFailure]: Your connection to the host has been lost.

LogNet: NetworkFailure: PendingConnectionFailure, Error: ‘Your connection to the host has been lost.’

LogNet: DestroyNamedNetDriver IpNetDriver_1 [PendingNetDriver]

LogNet: Browse: /Game/ThirdPerson/Maps/ThirdPersonMap?closed

LogNet: Connection failed; returning to Entry

LogLoad: LoadMap: /Game/ThirdPerson/Maps/ThirdPersonMap?closed

LogWorld: BeginTearingDown for /Game/Temporary/UEDPIE_1_Test_Level

LogWorld: UWorld::CleanupWorld for Test_Level, bSessionEnded=true, bCleanupResources=true

LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated

LogContentBundle: [Container: Test_Level] Deleting container.

LogNet: UChannel::CleanUp: ChIndex == 0. Closing connection. [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: , Name: IpConnection_0, Driver: PendingNetDriver IpNetDriver_1, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: INVALID

LogAudio: Display: Audio Device unregistered from world ‘None’.

LogNet: UNetConnection::PendingConnectionLost. [UNetConnection] RemoteAddr: , Name: None, Driver: PendingNetDriver None, IsServer: YES, PC: NULL, Owner: NULL, UniqueId: INVALID bPendingDestroy=0

LogExit: PendingNetDriver None shut down

Screenshots of DefaultEngine.ini and Build.cs files :