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I Buy 3D Organics and Mechanical Parts Kitbash Packs!!!

Hello Marketplace Content Creators. We’re developing a MMO FTPS/RPG Sandbox. As many of you know, MMOs require massive amounts of content. Our solution to this demand is to utilize high density modularity to assemble many different Entity variations. We’re developing a Collaborative Real-time Construction System specifically to support organic, mechanical, architectural Hyperbashing: [TABLE=“border: 0”]

As you can see, we’re currently using primitive shapes. Imagine the possibilities with better organic and mechanical shapes and materials. The more parts, the greater Entity variations.

We’re posting this request in hopes of inspirating experienced 3D talent to author 3D Kit-Bashing Parts Packs of various Theme, Design, ArtStyle:
[ul]
[li]Organic : Character, Creatures, and Plants[/li][LIST]
[li]Armor and Clothing Kits[/li][/ul]
[li]Mechanical: Robots, Vehicles, Weapons, Machines [/li][/LIST]We’re aware that the demand will warrants the need. Our intent is to publish the Construction Subsystem in the Marketplace as a Standalone System for use any other Developers games, which we believe will increase demand and sales of these Kitbash packs.

We’re also giving a go at modelling our own parts. So far, its been low poly geometric shapes. Thus, we’re always up for live discussion on 3D modular workflow, kitbashing, generative design, asset modding for variation.

Thanks for Reading.

**Run-time Kit-bashing is the future work-flow, **And the era of single mesh molding/forming 3D models is coming to an end…

High Density Modularity is the assembly of 3D Entities from large granular sets of Mesh Part & Pieces to create massive variation. These parts are then loaded into the Engine for Assembly and optimization. We are already seeing this modular assembly in 3D Character Creation systems like DAZ3D, iClone, Manuelbastioni Lab for Blender, and Make Human. I believe we’ll see even smaller parts/pieces to customize Clothing and Armor for Clothing Generation System similar to MarvelousDesigner.

I predict that we’ll start to see specialty model assembly systems for other Entities such as Firearms, Melee Weapons, Vehicles, Crafts, Architecture and more modular asset packs in marketplaces. In fact we already see various modular Architecture packages. No longer will you need to model all of the vehicle parts, you will be able to load them, attach them to a chassis and modify the part as desired. Similar to a real-world model car kit. You will also be able to distribute the assembly, like a real-world vehicle assembly line.

The move in this direction will support Player personalization which is rising in demand. Even for games such as Pro Sports and High narrative that normally rely on pre-designed characters, will allow Players to personalize the look of the Entities and Environment. Player personalization will become the standard in the future. The next step in this Personalization is Social Personalization at the Entity Level. In other words, Friends and Family share in the customization of a single Character, weapon, etc.

Give us more Modular Packs for Character, Creatures, Plants, Vehicles, Weapons, Machines