I am trying to connect to a dedicated server from my mobile unreal client, how do I set the remote IP?
It works fine in the editor, and I can build a standalone server binary, I just have no idea how to set the remote server for the client (if I wanted to deploy my server in amazon say)
Awesome, thank you for the quick response, this worked!
I was in the early stages with only one level (which was trying to connect out of the gate), but starting on a main menu, then connecting is a much better idea
is all this posible with blueprints ? I am actually in the same situation just trying to set all the players (using client game) to automaticly connect to my one dedicated server online and not Lan.