Hi there, I am looking to create a smoke FX which is interactive to the environment around it.
I found this from Artstation, which is basically want I want to make; however, I can’t figure out a way to create a behaviour similar. I have the look with basic smoke textures etc but I can’t make it interactive.
unfortunately not, this is just fog. It doesn’t react to the player or its surroundings. What he does in the video is use point force to push away the particles in middle, to represent the player colliding. It doesn’t actually collide with the player or its surroundings.
If you see in the link I sent the smoke can be moved by objects and stuff. This is what I am struggling with.
hmmm, this is very interesting. I might buy it just to break it down. Thank you very much, I will keep looking into how I can it move and physically collide. Like a blend of volume and sprite Niagara.