I am making a game and have two languages you can pick from. How can i code or blueprint this so it can switch from French to English?

I am making a game and have two languages you can pick from. How can i code or blueprint this so it can switch from French to English?

If you have no experience with localization I suggest you to start here https://docs.unrealengine.com/latest/INT/Gameplay/Localization/ . Hope this helps!

If you want to Change the language, you have to use a Little bit c++. At least in Version 4.10 (my first Project).
https://docs.unrealengine.com/latest/INT/API/Runtime/Core/Internationalization/FInternationalization/index.html
With that i managed to make a blueprint library. From my menu i call then the node that i have created in c++. It is not that hard.

Hi LeannePI

Possible solution here for you.

File - New C++ Class

Choose parent class - Blueprint Function Library, hit next

Give it a name ( SwitchLanguage )

Dont forget to replace where YOURPOROJECTNAME with your correct info.

SwitchLanguage.h

    #include "Kismet/BlueprintFunctionLibrary.h"
    #include "SwitchLanguage.generated.h"
    
    /**
     * 
     */
    UCLASS()
    class YOURPROJECTNAME_API USwitchLanguage : public UBlueprintFunctionLibrary
    {
    	GENERATED_BODY()
    	
    public:
    	/* Change Localization at Runtime. */
    	UFUNCTION(BlueprintCallable, meta = (DisplayName = "Change Localization"), Category = "Localization")
    	static void changeLocalization(FString target);
    	
    };

SwitchLanguage.cpp

#include "SwitchLanguage.h"
#include "YOURPROJECTNAME.h"


void USwitchLanguage::changeLocalization(FString target)
{
	FInternationalization::Get().SetCurrentCulture(target);
}

Once done hit compile.
Now you have a node inside blueprint to switch your language,

Also don’t forget to test, you need to play standalone game

215018-cusersssd64desktopchangelingo.jpg

FWIW, more recent versions of UE4 have UKismetInternationalizationLibrary which provides a solid implementation (including persisting the change to the correct config file) for changing the language and locale (including setting asset group cultures).