I am looking for advice on this. I have been really doing my best to wrap my head around replication. I have everything I want working correctly as the server but as a client its been pretty tough to get things functioning.
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One thing that has me scratching my head is that since I am working on a competitive multiplayer first person shooter it seems as though nearly every variable on the player needs to be replicated to prevent cheating. It feels really strange. Is this actually something I need to do?
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And below is something I am not quite sure how I should tackle. It functions correctly enough as the server but it wont work properly on clients. It also strikes me as not being a very good way to do this and probably needs to be cleaned up.
Any advice on these two things would be greatly appreciated.