I am having a issue using my VDB's created in Phoenix TD to Unreal Engine 5.3

Hi,

I am having a issue using my VDB’s created in Phoenix TD to Unreal Engine. The VDB is a burnout animation with a car not moving. The VDB is working fine in Maya and when I import it to unreal it works but the VDB is moving forward in a strange way? Is there a way to fix this issue? (I have tried this with 3 different animations and still getting the same result even with a simple ball of smoke)
I have uploaded a video to show what is happening.
Many Thanks