I am getting teleported to floor above me in VR

Hi,

I am using Unreal Engine 5.0.3 for Oculus VR Game development. I have a three-floor building in my building. I have added Nav MEsh Bounds Volume on all floors. But while testing when I look up and aim my joystick on the roof I am getting teleported to the above floor I Have attached a screenshot of this.

I want to stop teleporting to the above floor if someone aims their joystick on the roof. I am new in VR development. Any help will be highly appreciated.

Thanks

The template player pawn has a variable called TeleportProjectPointToNavigationQueryExtent that sets how far away from the hit position it will look for valid teleport spots. Setting it to a small value should make it not teleport through things.

Another thing you can do is disabling the teleport when the controller is angled up more than 45 degrees or so. This makes the teleporting more ergonomic as well, since disabling it makes the teleport easier to cancel one you pushed the button in, and the indirect targeting makes it more difficult to aim.