I have a single scene (Level) which contains multiple “worlds”. I want to simply teleport to each world when an event occurs. But before the player visits these worlds, I want them to be hidden (occluded).
So far so good.
Even when large portions of the level is occluded by a wall (or something else) my performance is still very low (Specifically the draw calls it seems). HZB is enabled therefore all other objects should be occluded (thus no performance hit) but that doesn’t seem to be the case.