You can set the resolution to whatever you want, PPI is always going to be relative to the size you’re printing. 1080p on a 6in phone is 350 PPI, but on a 24 in monitor it’s 90 PPI. You’ll probably run out of vram at super high resolutions, DLSS might help a bit with that.
What happens if I set Dlss to a higher quality than my video card supports?
My video card is the Nvidia RTX 2060 6Gb, is it possible to know what quality of Dlss I can use with it?
Is there a way to make the viewport images static with the intention of saving processing with the render?
What measures can I take in Unreal to save processing to create static images?