Hyper-resolution: 300ppi

hello

I work with printing my “still images” made in Unreal.

I would like to know what is the best way to render “static” images at 300ppi or more? in Lumen and Path tracing?
preferably in real time.

Can DLSS help with this?

My video card is: RTX 2060 6Gb.
Is there any limit on DLSS configuration with this card?

thanks

hello

Is it possible to render with 1200ppi?
Does the render take a long time?

Can Dlss help with this?

thanks

You can set the resolution to whatever you want, PPI is always going to be relative to the size you’re printing. 1080p on a 6in phone is 350 PPI, but on a 24 in monitor it’s 90 PPI. You’ll probably run out of vram at super high resolutions, DLSS might help a bit with that.

hey

Thank you for your help

but how should I proceed to render with this high ppi?

Do you know tutorials on the internet?

thank you again

hello

What happens if I set Dlss to a higher quality than my video card supports?

My video card is the Nvidia RTX 2060 6Gb, is it possible to know what quality of Dlss I can use with it?

Is there a way to make the viewport images static with the intention of saving processing with the render?
What measures can I take in Unreal to save processing to create static images?

thanks

Hello

What is the option: screen percentage Dlss used for?

Is there a specific quantity for my video card: RTX 2060 6Gb?

thanks