I want to make a scene where the Rift is enabled when the player enters his vehicle (a hybrid game using both the monitor and the Oculus). Is this possible with Unreal 4? I’m seeing that the engine “auto-detects” the Oculus. Does that mean I can’t control when it is enabled?
In Unity, The plugin is in the scene itself and I can enable/disable the cameras via script. I’m hoping I can do the same thing in Unreal 4. I do have a subscription now (how can you not with it being so cheap) so I can play with any setups you guys want me to try… or if it’s not possible, let me know.
Thanks for any help!