A stylized environment featuring low poly rocks, parameterized grass with visual wind lines, material-faked shadows and a “growth” effect for LOD/culling, and a modular water shader with shoreline detection, half-in/half-out underwater effects and texture-driven procedural caustics. Shore lines will form on surfaces that water flow causes collision with. Underwater effects are masked in screen space based on how far into the water the camera is. Toggleable reflections on water surface, with surface and subsurface caustics. Stylized visuals with no need for costly or complex post process materials. Plays nicely with translucency, depth of field and volumetrics for mixing dramatic/cinematic effects with a stylized palette. Comes with a tower wall with procedurally placed tiles using instanced static meshes for solid performance.
Now live on the UE4 Marketplace! https://www.unrealengine.com/marketplace/hw-stylized-pond
Features: (Please include a full, comprehensive list of the features of the product)
- Smart water shader with flow-direction-accurate shoreline detection, depth based caustic masking and color variation
- Half-in/half-out under water post process effect with lens distortion and subsurface caustics using a modular light function
- Easy to use water volume blueprint
- Landscape material with automatic layer placement for base layer, paintable override layers for individual sections.
- 256x256 - 2048x2048
Collision: Yes, automatically generated
Vertex Count: 6-4,303
LODs: Yes, mesh & billboard
Number of Meshes: 20
Number of Materials and Material Instances: 14 Materials, 16 Material Instances
Number of Textures: 19
Supported Development Platforms: PC
Supported Target Build Platforms: PC, Xbox One, PS4