Everytime I push changes for this map, I am getting this error message “Found disallowed object type /Engine/EngineMeshes/Humanoid.Humanoid” does anyone know how I can fix this or what this means? Thanks!
Are you getting this error with an imported character skeletal mesh? I had this error. Fixed it by exporting mesh to .fbx and reimporting.
Yes I am. I have tried exporting it as a .fbx but then the textures seem all messed up when i import it back. Am i doing something wrong when i import the fbx file. Thank you for your fast response!
I had the same error after an upgrade from UE 5.1 to UE 5.4 .
Failed to load ‘/Engine/EngineMeshes/Humanoid’: Can’t find file.
In my case I just had to reopen the offending character skeleton in Editor and save it again. This fixed the error.
I get this error.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogLinker: Warning: Unable to load Humanoid with outer Package /Engine/EngineMeshes/Humanoid because its class (Rig) does not exist
PackagingResults: Warning: Unable to load Humanoid with outer Package /Engine/EngineMeshes/Humanoid because its class (Rig) does not exist
How do you determine which asset is using humanoid?
I have hundreds of skeletons. is there just a way to define class “rig” and associate it with humanoid?
Hello, if this is still happening could you please start a new thread?