I have a problem with new water plugin. When I place two bodies of water into my level, I get huge spikes. The project that I am testing it on is almost fresh, and all settings of water are default. The only thing is that my landscape is pretty low-res. Its scale is 500x500x100, so 5 meters per one pixel.
Hello, I have a similar spike issue. The spiking happens no matter what type of water actor I place, and even with placing just one body of water this happens. Any solution?
If you are using a custom heightmap, the water offset doesn’t seem to play well with them. In your water actor settings you can search “falloff settings” and change the “ZOffset” distance. When I updated to UE5 the water was spiking, so changing the ZOffset to a higher number fixed it. You can change the water ZOffset setting defaults permanently in the project settings. I’m not sure if this is the correct fix nor have I tested it much but it fixed the water spiking for me.