Im re-learning UE5 again (using 5.2.1) and since the start of this project im getting this huge visual glitch whenever I move or update anything on the scene. It changes its behaviour depending on the Anti-aliasing method selected, with some method it stops if I disable Blur, with others it stops after disabling “Separate Translucency”.
Any ideas on how to solve it? It happens even on a new blank project.
I have to NVIDIA 1080 graphic cards on SLI, but never had a problem on UE4, UE5.1 or any games at all.
I tried the command, and with 0 I got the same results but with 1 it had to recompile all the shaders and once it opened, the editor was running at 7 fps tops and told me that I couldn’t activate the DirectX12 features (nanite, lumen), so I guess it used my CPU integrated graphics for that (no viewport bug tho hahaha)
I tried to disable all the multi-gpu related options on the Nvidia controll panel for the unreal editor (when I had SLI related issues on games like Destiny or MHW, that solved it) and still no luck.
PS: Do you know if I have to get rid of those shaders it compiled? are they occupying any “space” of sorts on my cpu? I have no idea about that
I’ve found a similar issue though a little different. In my case the viewport shrinks and offsets as if it were pushed by a glitch.
It happens to me from 5.3 and with some few projects
Same issue with updated studio drivers. Since Nov-Dec I noticed this issue, I just live with it but it’s starting to be annoying to work with animations.
My GPU is a 4090…