Summary
There’s an odd bug concerning movement and its been a real hassle. here’s how to recreate it. If you apply the player with both a side scroller AND a fixed angle camera, the player moves fine. However once you respawn or die, the character sprints like normal for a few seconds then becomes quicker, making them glitch out and unable to mantle correctly.
Another think that caused this same issue is the player movement device(which is in early access). If you have your class changed at any moment while the player movement device is enabled(not even added to the player), the character will also start to glitch. This is only if the movement multiplier for both the class designer and the player movement device are different(which makes some sense ig)
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Character
Steps to Reproduce
Apply both a Fixed Angle Device and a Side Scrolling Mode Device to the player. Then respawn/or be eliminated. Once you respawn, sprint and move around and you’ll find that you’re character is moving very choppy, moving you quicker than you’re supposed to be.
Expected Result
After respawning, the character should be able to move freely without this choppy animation and bugged speed adjustments.
Observed Result
After respawning, the character’s movement is glitched a few moments after moving around again, incorrectly adjusting speed and making the animation very glitchy.
Platform(s)
PC