Huge missing landscape issues with project after publishing in 38.11

Summary

Since this patch with one of my maps has huge issues with missing landscape or missing landscape collisions.
This completely breaks the game or player movement and is only visible in public codes.

Private codes and testing sessions are mostly unaffected, also it sometimes happens in testing as well that the landscape is missing

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

  1. Memory calculation
  2. Publish build in the creator portal
  3. Map goes live

Expected Result

Landscape is visible and has a collision

Observed Result

Landscape sometimes is invisible, andthe player is floating in the air, or the landscape is visible but has no correct collision and player seems to bug / can not move

Platform(s)

Tested and occured on both PC and cloud gaming mobile, Probably all platforms

Island Code

0510-0384-5646

Video

Additional Notes

Big problem is this it did not occur in session testing as well as private code. This only happened in a public live version of the game.

This issue happened 2 times in a row. 1 Time the landscape was completly invisible, the other time as shown in the video.

Only making a completly new build in UEFN, recalculating memory and publishing again helped the issue. This is very critical as you can not really know if a build works completly until it goes live. If it happens while live players instantly leave (Which is bad :D)

FORT-1022738 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.