HUGE MEMORY DIFFERENCES IN EDIT SESSIONS

Summary

The memory in my edit sessions fluctuates massively each time I launch a session

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Memory

Steps to Reproduce

Create a large island up roughly 94 000 memory.
Add a variety of devices such as triggers, mutators, item granters, teleporters, trackers, accolades, barriers, hud messages, player markers, RNG devices, analytics devices, popup dialogue devices, timers (all included in my map)
Repeatedly leave and reopen a new edit session
The memory will be substantially different either by a few hundred or a few thousand.

Expected Result

I would expect the memory to stay the same regardless of how many times I quit and join new edit sessions.

Observed Result

The memory is changing every time i launch a new session, sometimes by hundreds, and in this case, by 6000 - which forced my island over budget.

Platform(s)

PC

Additional Notes

My island does NOT use
Streaming
World Partition
Or HLOD’s.

FORT-853057 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.

@Brandisnappy Could we please get your project ID so we can investigate? You can send it to me in a DM.

Hey, yeah i would be happy to provide that, could you please explain how i find my project ID?

Thank you! To get the project ID, click on the project in the Creator Portal. You can see the project ID in the URL.

It will be the last part of the URL.

Also after yesterday, i went into the map, i got the memory down to about 99k, then the next day it was once again over 100,000.

@Brandisnappy I have a message from one of our programmers -

The difference in memory used is related to Item Granter devices with multiple items. When the thermometer samples their memory use, whichever item is currently being previewed from that list will be contributing to the cost.

They also mentioned this process will get better in a future update.

1 Like