The memory in my edit sessions fluctuates massively each time I launch a session
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Memory
Steps to Reproduce
Create a large island up roughly 94 000 memory.
Add a variety of devices such as triggers, mutators, item granters, teleporters, trackers, accolades, barriers, hud messages, player markers, RNG devices, analytics devices, popup dialogue devices, timers (all included in my map)
Repeatedly leave and reopen a new edit session
The memory will be substantially different either by a few hundred or a few thousand.
Expected Result
I would expect the memory to stay the same regardless of how many times I quit and join new edit sessions.
Observed Result
The memory is changing every time i launch a new session, sometimes by hundreds, and in this case, by 6000 - which forced my island over budget.
Platform(s)
PC
Additional Notes
My island does NOT use
Streaming
World Partition
Or HLOD’s.
@Brandisnappy I have a message from one of our programmers -
The difference in memory used is related to Item Granter devices with multiple items. When the thermometer samples their memory use, whichever item is currently being previewed from that list will be contributing to the cost.
They also mentioned this process will get better in a future update.