Summary
Many weapons with special UI elements are affected by HUD Scale making bloom look larger or smaller than it actually is and or making ammo hard to read.
Here is a list of the following weapons and items that get affected by HUD Scale:
Reticle and Ammo Indicator:
Pump and Dump (Shown in video)
Leadspitter 3000
Lock On Assault Rifle
Kymera Ray Gun
Arc Lighting gun
Tactical DMR (Reticle only changes if scoped in, Shown in video)
Reticle only:
Cube Rifle
Sweeper Shotgun (Shown in video)
Bug Blaster
Seven Cluster Cannon
Ammo Indicator Only:
Twin Mag SMG (Shown in video)
Scoped Burst SMG
Twin Mag Assault Rifle
Charge SMG
Sideways Rifle
Other elements (Charge, Overheat, Bullet Time):
Charge Shotgun
Foundations Rift Rifle
Minigun
Sideways Minigun
Kill Switch Revolvers
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
Step 1: Grab any of the following weapons listed above in Summary. You can also grab a different gun with no special UI to see that it does not change based on HUD Scale (Like Assault Rifle or Pump Shotgun)
Step 2: Go to settings and set the HUD Scale to a high number or low number.
Step 3: Observe how large or small the reticle and or ammo indicator is. Repeat step 2 if you want to see the opposing HUD Scale side.
Expected Result
The reticle/ammo indicator’s size shouldn’t be changed at all and should be about the same size as 100% HUD scale size (Assuming that is the default).
Observed Result
The reticle/ammo indicator’s size changes to either big or small depending on what you set the HUD Scale to.
Platform(s)
PC, Xbox, Playstation, Nintendo Switch, IOS, Android
Video
Additional Notes
There are also a few Items that use special UI such as shockwave hammer or kenetic blade that also get affected by HUD Scale, I decided not to list them all here as there would be too many, also unsure where to draw the line of HUD scale affecting these items.