So I’ve got a crosshair material (two rings which rotate). Drawing it on the HUD with Blueprint is working perfectly but the material… doesn’t work as I want it to.
Here’s a picture:
The textures I use for that are just the two rings (the inner one and the outer one). They are rotating around the center.
However, of course those circles are showing up in the corners again, as they are rotating.
Iirc there was an option in UE3 to make textures NOT repeat as soon as they have been drawn once. However, I can’t find it in UE4. How do it achieve that?