HUD not making it to standalone/ Packed project

Hello,

I have encountered what seems like a bug while trying to put a custom HUD on my game.

I have my HUD displayed correctly in my editor viewport. But when playing in standalone or in Packed project it disappears.

I’m loading the correct map with the correct setup as gamemode.HUDClass.

When i’m accessing the variable HUD from the player controller with a “print string” it says “none”
Works correctly when it’s the default HUD tho

envent tick to display the hud class at any time :

what i’m getting in game :

226783-none.jpg

my game mode setup default :

It’s like my custom HUd isn’t making it to the final product because Unreal refuse to add it to the assets.

Any idea from where is this coming from ?

Hello,

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Thanks

Hello, thanks for the answer but it was not a bug, i will reply to my message to explain what was wrong.

Found the problem : it was me.
I did not initiate my HUD class with a simple HUD but a visual logger displayed only in debug mode.
So, of course it did not appear in standalone or in packaged game.
Don’t use VIsualLoggerHUD boys, not good for the player.
Remade an HUD with an HUD classe and everything was fine.

Bro you just saved me days of frustration. Had the exact same problem. Thank you.