HUD Minimap in VR?

Hey there, I’ve been looking to do exactly the same thing for VR. I’ve tried to do the usual method of minimaps you would use in TPP or FPP but for VR this doesn’t actually work properly. The location arrow would get the player position and rotation (based on the character class) but the main material won’t show the map. Not sure if it’s because of material domain. I know the Advanced VR Framework 2.0 has a mini map system but I’m looking to scratch build and understand the method myself.

I feel like I’m 90 percent there with it. Check this tutorial by Ryan Laley: https://youtu.be/Z6qzaT4ZOh0 this is what I got for FPP/TPP. Trying to get it working for VR, but so far no luck. Definitely worth checking out though as it gives you an idea of the concept.