HUD is flipped in packaged builds on Android

I’m experiencing a strange bug when packaging and deploying to android, I’ve reproduced this in the top down template.

I’ve added a widget to the viewport that contains text and an image, in the editor viewport everything looks normal but on an android device the HUD is flipped vertically and horizontally, this includes the yellow/red debug messages that can appear.

I’ve even tried changing the render transform angle to rotate the canvas the other way and it is still flipped in the packaged build.

Unreal Engine 5.3.2
Android min SDK: 28
Android target SDK: 31

Image of the game running on the physical device

The widget setup in the editor

The stats are also flipped in the packaged build

I’ve spent a long time trying to figure this out, but I have not come up with a solution yet.
Any help is appreciated

Only thing I can think of on 2 feet is that your screen orientation is upside down or altered.

The hud or any widget along with the viewport should automatically correct their orientation, if set to do so.
Its possible to get the result you are getting if the values for it are scrambled.

Its also possibpe to get the same issue if you have an older android sdk installed and release on newer devices.

Just try and output in text, from within the app/hut what the screen orientation is, to see what the device thinks its doing vs what the app is actually doing…

After painstakingly going through every packaging option I’ve finally figured it out.

If I disable the Support Vulkan option under Android > Build everything is rendered correctly.

I assumed Detect Vulkan device support would take care of compatibility problems with devices that do not support Vulkan? Potentially a bug?

That.

Prior engine versions never had that happen over android or IOS.