Summary
The disable damage numbers on HUD option is inconsistent to the main game. Inside of a UEFN session it works fine, but when inside an actual creative experience it will NOT work on the first session, but on the second session it will work as intended. On the first session it will switch from the current damage numbers to the OG ones, and on the second they will be disabled.
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
Create a HUD Controller Device. Set the “Show Damage Numbers” to Hide. Publish the map and join. Leave and Join Again. (Not seen on mobile, but it is seen on pc)
Expected Result
The damage numbers should be hidden on both.
Observed Result
The damage numbers are from OG on the first session, and hidden on the second and all sessions after (goes back to OG if you restart your game.)
Platform(s)
windows
Island Code
2504-2646-5510
