HUD Controller custom widget doesnt work at the start of the game unless player respawns

Summary

Some elements of the HUD controller will not work at the beginning of the game, unless the player respawns. This ONLY happens on a published code (could be wrong though, but keep in mind)

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

Create a HUD controller device and add a custom widget.
Make it as complicated as you can, with animations playing at the start of it (through viewmodel) to repro this issue easier (doesnt always happen)
Publish a code
Open FN and input the code and test

Expected Result

HUD controller shows custom widget HUD and all animations also work

Observed Result

HUD contoller wont show the custom widget OR elements of the custom widget will not show correctly OR the animations won’t play correctly UNLESS the player respawns, which then it works correctly

Platform(s)

All

Did you find out how to get it to work without respawn?

No, there is no fix atm

This issue seems to be outside of custom HUD Controller Widgets as well, as it appears the exact same issue is applying to standard Fortnite UI in certain maps. Most notably things like the Health Bar, Elims, Player Count and Storm Info are hidden.

1 Like

Did you try using a different phase? I somehow managed to configure. Though I remember one of the phase settings only works for one player lol.

It was a team effort, I wasn’t the one debugging it. I know we looked at it for 3 of our updates (3 times in total) and we couldn’t find a solution that was adequate, so we disabled some features that were broken due to it in our game and moved on.

FORT-993908 has been ‘Closed’ as a duplicate of an existing known issue. Origin Issue: FORT-970824

FORT-970824 has been added to our ‘To Do’ list. Someone’s been assigned this task.