HTML5 losing quality

Yes, it does account for the rendering problem, but the menu size problem still remains, something wrong with the text position, in some cases it leaves the button. Any idea on a solution?

Should I just bake all the lights then? I suspect GPU particles are also not supported so I’ll have to change them as well. I also have never had to do things for forward rendering, it’s pretty old school no? If I understand correctly FR resolves only on the gpu, so different pc configs will have different results. Normal maps and other fancy maps are ignored.

This is just a test project so I don’t think I’ll be banging my head about it, but I was kinda hoping to have my next game to be both playable on my website and have it’s own standalone, both with close enough quality.

I’m not very well versed with shaders, but from what I see there is no silver bullet for this problem here. Still, I’d be happy if you give me an idea on how to set it up right, so that I don’t run into such a problem in the future.