Hi all! I’m trying to incorporate an HTC Vive Tracker into an Unreal 4.22 project, but I’m struggling to get my project to recognize the tracker. It’s connected in SteamVR and shows up under ‘Devices’ when I generate a system report, but I’m not able to find it using either the “Get Tracked Device Position and Rotation” blueprint function (with the Device # from the system report as the ID) or using the “Get Valid Tracked Device IDs” function with any of Controller, Tracker, Invalid, or Other as the device type. Some sources online that I read said I should used “Invalid” to find the Vive tracker, but that has not worked for me.
Can anybody advise me on how to setup the tracking? Am I missing a plugin? I just added SteamVR Input Unreal Plugin to the project - should I be using some facet of this to make the tracking work? Thanks!