hi my client wants to run his project in HTC VIVE but guys im lost as hell i cant’ find anything and i don’t have any idea how to set up that in Unreal
my question is theres some tutorial to do that?
Theres a Forum Step By Step?
have i to build again my project?
how is the packing for HTV VIVE?
thnks so much for the help
You’re going to need to provide a lot more to go off of here. Has the project already been created for Vive? Has it been tested and optimized for VR? In testing, has it already been built with VR in mind? Packing for VR isn’t really any different. Check the stickied “Getting Started with VR” if you have any general questions: Getting Started with VR - VR and AR Development - Unreal Engine Forums
well the project is a architectual walkthrough and no its has no been created for Vive and i want start from cero to Vive Setup
Well, there are two ways this could go for you. Extremely easy, or extremely hard.
If the walk-through is designed 1:1 (which it should be) and can push 180-200 frames per second normally on a monitor, then you should be good. Start with the tutorials, learn how to implement it, and then it’s just a matter of tweaking the HUD and the player character.
On the flip side, if the designer went crazy with the polycount, textures and lighting, the (non-VR) version runs at 30FPS, then you’re in a world of hurt. As in, the entire project needs to be rebuilt / heavily optimized. Some good tools here though.
AutoLightMapUE: AutoLightmapUEr in Code Plugins - UE Marketplace
VR Cheat Sheet: https://docs.unrealengine.com/latest/INT/Platforms/VR/ContentSetup/
Steam VR Development: https://docs.unrealengine.com/latest/INT/Platforms/SteamVR/index.html
Motion Controller Development: https://docs.unrealengine.com/latest/INT/Platforms/VR/MotionController/index.html