I’m hoping someone could help me with this. I modeled a house using Autodesk Maya, exported it as FBX. Import into Unreal Engine, on the view port (or work area) it works fine. Get around 60 fps. But when I use virtual reality, things goes a bit downhill. This is what I’m seeing:
- When looking around, objects appear jittery.
- The motion controller’s mesh get very jittery.
This spoils the whole experience. I’ve been Googling for answers on this, seems there are some people out there with the same problem. I tried setting latency for controllers, which make it a little slower, but it doesn’t solve the problem.
Here are my specs:
OS: Windows 10 Pro
CPU: Intel Core i7 7800X
Ram: 64GB DDR 4
GPU: GTX 1080 Ti
I can share my project if someone like to see what’s happening. I think it’s performance related. I’m just surprised since I did not make such a complex scene yet. So I believe it has to be solvable somehow. If I need to get a second GPU I would, but I’m hoping there is another way to solve this.
Thanks for anyone willing to help!