I want, in some cases, to stop the camera from following the HMD position and rotation.
Basically I want to use the device as a simple stereoscopic video output.
(editor 4.11.1, HTC Vive devkit, steamVR ver. 1460680192)
I’m working on a pawn blueprint that has a normal camera as a component.
I have tried to disable “lock to HMD” in the camera properties
I have tried via blueprint to “Enable Player Camera Manager Follow HMD” (with “follow HMD orientation/position” = false)
I have also tried to set that camera’s transformations at every tick
no joy so far, it seems that i can’t control that camera
Any idea what am I doing wrong? Or it’s simply not possible atm?
ps: every time I close steamVR unreal crashes brutally but i’m sure it’s already on jira, right? ^^