Greetings,
I’m working on an endless/infinite runner type of game for VR. I’m using SteamVR Template of the forums, so got the player pawn all setup and working. The problem is normally doing endless runner type of game I’d plug the tick to movement axis node, however in VR it’s totally different since pawn doesn’t move along the environment and player is doing all off the movement (physically). I’d love to use procedural level generation although can’t get the idea on how to approach running mechanic. For the time being I’m using simple platform to move in straight line with player pawn on it moving along.
I’d appreciate any ideas on how to make player pawn simply run constantly without any kind of input from the player.