Clean VR project for HTC vive. When importing the controller model and texture from Steam\steamapps\common\SteamVR\etc. to replace the default hand in UE4 (hand visibility turned off), one controller looks fine while the other one has this weird see through effect. Never had this happen before, graphics drivers are up to date.
Any idea how to fix this?
This is due to the VR controller blueprint duplicating and inverting the left hand controller mesh. It’s nothing to worry about. An easy fix for this it to simply set the materials which the controller’s use to two sided.
Hope it helps,
Weird that it suddenly happened in the middle of working on another project though. Probably misclicked and unchecked two sided.